Erebras
Prince
Forgive me if I overlooked any posts on this thread's specific question (see below). It appears the workaround with movement-point-hardcoding limitations that screw up the AI's ability to fully load armies is to set the maximum number of units to 1 and give a hefty hit point bonus to compensate.
I have found that giving the Art of War the ability to make armies has allowed the AI to field armies in the Ancient era (I moved Sun Tzu to the first era). I mention this only to recognize that the AI does indeed build armies; some posts on other threads say otherwise.
But this is not the purpose of this thread.
I would like to know why the preferred workaround is a one-unit cap and hit point bonus. Why is a two-unit cap and hit point bonus not preferable or recommended? Were there attempts to do this that resulted in strange results?
I have found that giving the Art of War the ability to make armies has allowed the AI to field armies in the Ancient era (I moved Sun Tzu to the first era). I mention this only to recognize that the AI does indeed build armies; some posts on other threads say otherwise.
But this is not the purpose of this thread.
I would like to know why the preferred workaround is a one-unit cap and hit point bonus. Why is a two-unit cap and hit point bonus not preferable or recommended? Were there attempts to do this that resulted in strange results?