chrissifniotis
GoogleCiv 2.0.0 coming...
A while back after playing Wonders of the Ancient World, I started thinking about a similar way to construct the wonders in the default game. I've since been developing the idea and want to put it up to get more ideas in tweaking elements and get feedback.
To maintain a certain order of how the wonders are unlocked I've divided them into ten, and upon the release of Gods and Kings twelve, groupings based on theyields each wonder produces. The general conditions employed to unlock the wonders are each eligable city requires a city improvement present, one of any other element - this ranges from a tile to a technology, or even to another city improvement, and a counter based on the group in question. National Wonders simply require a set number of city improvements to be built in the nation, but only a city with that improvement can build the wonder. Each grouping specifies a greater guideline to the conditions, but some wonders do differ from the general rules;
Fertile Wonders - These wonders benefit your food supply and produce more citizens. The general rule for Fertile Wonders are a city improvement, a tile and an adaquet national population count.
Industrious Wonders - These wonders benefit your productivity of your cities. The general rule for Industrious Wonders are a city improvement, a mined resource and resource counter of the strategic resorces.
Commercial Wonders - These wonders benefit your treasury and buying power. The general rule is a city improvement, a Luxury Resource, and a set amount of gold in the treasury to be used as a deposit.
Technological Wonders - These wonders benefit your research ability. The general rule is a city improvement, a technology, and a technology counter. The required technology does count in the technology counter.
Artistic Wonders - These wonders benefit your culture at a general level, affecting the your city borders grow and the availability of Social Policies. The general rule is a city improvement, a Luxury Resource and a level of culture points adaquet for the composition of the wonder. These are not cummulative points, the culture required to invest into the wonder must by present.
Religious Wonders to be released...
Militaristic Wonders - These wonders benefit your armies strength in battle. The general rule is a city improvement, a second element too varied to be specified and a level of combined
Combat Strength.
Protective Wonders - These wonders benefit your armies and cities ability to defend themselves and their country. The general rule is a city improvement, Stone specifically, and a combinded total Denfesive strength of your cities.
Popular Wonders - These wonders benefit the happiness of the nation. The general rule is a city improvement, a quarried resource and a level of
Happiness at the time of building a wonder. The excess happiness needs to be maintained during the entire construction of the wonder, if happiness drops to 50% of the original target construction ceases and is able to be continued when the happiness level returns to the target level, if happiness drops to 25% of the original target, construction is lost and needs to be restarted at a later time.
Philosophical Wonders - These wonders benefit the birthrate of your Great People. The general rule is a city improvement, Stone specifically, and a total amount of Great Person Points to invest into the wonder. The points are drawn equally across the cities as well as Great People.
Political Wonders - These wonders benefit your culture in a specific manner, purely affecting the rate of Social Policies. The general rule is an element too varied to specify, a particular Social Policy, and a completed Social Policy Tree
:c5espionage: Diplomatic Wonders to come...
I know it's a bit lengthy, but feedback and ideas are immensely appreciated.
To maintain a certain order of how the wonders are unlocked I've divided them into ten, and upon the release of Gods and Kings twelve, groupings based on theyields each wonder produces. The general conditions employed to unlock the wonders are each eligable city requires a city improvement present, one of any other element - this ranges from a tile to a technology, or even to another city improvement, and a counter based on the group in question. National Wonders simply require a set number of city improvements to be built in the nation, but only a city with that improvement can build the wonder. Each grouping specifies a greater guideline to the conditions, but some wonders do differ from the general rules;

Spoiler :
Temple of Artemis reqiures a Temple, a Forest and 18 citizens in the nation.
the Great Lighthouse requires a Lighthouse, a Coast and 18 citizens in the nation.
the Hanging Gardens requires a Garden, a River and 25 citizens in the naiton.
*The Great Lighthouse is listed here for its ability to discount the mailtainance of the Lighthouse city improvements, which increases
in Water Tiles.
the Great Lighthouse requires a Lighthouse, a Coast and 18 citizens in the nation.
the Hanging Gardens requires a Garden, a River and 25 citizens in the naiton.
*The Great Lighthouse is listed here for its ability to discount the mailtainance of the Lighthouse city improvements, which increases


Spoiler :
the Pyramids reqiures a Stone Works, Stone and 9 Strategic Resources.
Ironworks requires 7 Forges within the nation. The National Wonder can only be built in a city with a Forge.
the Statue of Liberty requires a Forge, Iron and 53 Strategic Resources.
(This may appear like a great deal of resources, but by the time you enter the Industrial/Modern Era is about the time you should not be using any Iron or Coal, which in turn helps a great deal to the tally.)
*The Pyramids is listed here for its ability to increase the speed at which your workers build, which can be construed as Industrious.
Ironworks requires 7 Forges within the nation. The National Wonder can only be built in a city with a Forge.
the Statue of Liberty requires a Forge, Iron and 53 Strategic Resources.
(This may appear like a great deal of resources, but by the time you enter the Industrial/Modern Era is about the time you should not be using any Iron or Coal, which in turn helps a great deal to the tally.)
*The Pyramids is listed here for its ability to increase the speed at which your workers build, which can be construed as Industrious.

Spoiler :
Mausoleum of Halicarnassus reqiures a Monument, Incense and 185 Gold to spend on materials for the wonder.
the Colossus requires a Forge, Bronze Working, and 185 Gold to spend on materials for the wonder.
National Treasury requires 8 Markets within the nation. The National Wonder can only be built in a city with a Market.
Machu Picchu requires a Mountain, Gold and 300 Gold to spend on materials for the wonder.
Big Ben requires Economics, Stone and 625 Gold to spend on materials for the wonder.
the Colossus requires a Forge, Bronze Working, and 185 Gold to spend on materials for the wonder.
National Treasury requires 8 Markets within the nation. The National Wonder can only be built in a city with a Market.
Machu Picchu requires a Mountain, Gold and 300 Gold to spend on materials for the wonder.
Big Ben requires Economics, Stone and 625 Gold to spend on materials for the wonder.

Spoiler :
the Greal Library reqiures a Library, Writing and 9 complete technologies.
National College requires 10 Libraries within the nation. The National Wonder can only be built in a city with a Library.
Oxford University requires 9 Universities within the nation. The National Wonder can only be built in a city with a University.
the Porcelain Tower requires a University, Education and 20 complete technologies.
National College requires 10 Libraries within the nation. The National Wonder can only be built in a city with a Library.
Oxford University requires 9 Universities within the nation. The National Wonder can only be built in a city with a University.
the Porcelain Tower requires a University, Education and 20 complete technologies.

Spoiler :
Stonehenge reqiures a Monument, Stone and 185 Culture Points.
Angkor Wat requires a Temple, Stone and 300 Culture Points.
Hermitage requires 9 Museums within the nation. The National Wonder can only be built in a city with a Museum.
Sistine Chapel requires a Monestery, Acoustics and 500 Culture Points.
the Louvre requies a Museum, Castle and 750 Culture Points.
Sydney Oprea House requires an Opera House, Coast and 1250 Culture Points.
*Sydney Oprea House is listed here because of its side effect of increasing the
Culture output of a city by 50%
Angkor Wat requires a Temple, Stone and 300 Culture Points.
Hermitage requires 9 Museums within the nation. The National Wonder can only be built in a city with a Museum.
Sistine Chapel requires a Monestery, Acoustics and 500 Culture Points.
the Louvre requies a Museum, Castle and 750 Culture Points.
Sydney Oprea House requires an Opera House, Coast and 1250 Culture Points.
*Sydney Oprea House is listed here because of its side effect of increasing the




Spoiler :
Statue of Zeus reqiures a Monument, Mountain and a Combined Arms Strength of 185.
Heroic Epic requires 7 Barracks within the nation. The National Wonder can only be built in a city with a Barracks.
Bradenberg Gate requires a Military Academy, Military Science and a Combined Arms Strength of 750.
the Pentagon requies a Great General, Radar and a Combined Arms Strength of 1250.
Heroic Epic requires 7 Barracks within the nation. The National Wonder can only be built in a city with a Barracks.
Bradenberg Gate requires a Military Academy, Military Science and a Combined Arms Strength of 750.
the Pentagon requies a Great General, Radar and a Combined Arms Strength of 1250.

Spoiler :
the Great Wall requires a Wall, Stone and a total of 250 Defense Points.
Himeji Castle requires a Castle, Stone and a total of 400 Defense Points.
the Kremlin requires a Wall, Castle and a total of 500 Defense Points.
Himeji Castle requires a Castle, Stone and a total of 400 Defense Points.
the Kremlin requires a Wall, Castle and a total of 500 Defense Points.


Spoiler :
Circus Maximus requires 12 Colosseums within the nation. The National Wonder can only be built in a city with a Colosseum.
Chichen Itza requires a Stone Works, Stone and a Golden Age. If the Golden Age ends before the completion of the wonder, the happiness level simply needs to be maintained at >1.
Notre Dame requires a University, Stone and a National Happiness level of 20.
the Forbidden Palace requires a Wall, No Palace, and a National Happiness level of 25.
Taj Mahal requires No Golden Age, Marble and a National Happiness level of 25.
Eiffel Tower requires a Broadcast Tower, Iron and a National Happiness level of 62.
Chichen Itza requires a Stone Works, Stone and a Golden Age. If the Golden Age ends before the completion of the wonder, the happiness level simply needs to be maintained at >1.
Notre Dame requires a University, Stone and a National Happiness level of 20.
the Forbidden Palace requires a Wall, No Palace, and a National Happiness level of 25.
Taj Mahal requires No Golden Age, Marble and a National Happiness level of 25.
Eiffel Tower requires a Broadcast Tower, Iron and a National Happiness level of 62.

Spoiler :
National Epic requires 10 Monuments within the nation. The National Wonder can only be built in a city with a Monument.
the Hagia Sophia requires a Monastery, Stone and a total of 300 Great People Points.
the Hagia Sophia requires a Monastery, Stone and a total of 300 Great People Points.

Spoiler :
the Oracle requires Incense, the Tradition Policy and the complete Liberty Tree.
Cristo Redentor requires a Mountain, the Aesthetics Policy and the complete Freedom Tree.
Cristo Redentor requires a Mountain, the Aesthetics Policy and the complete Freedom Tree.
:c5espionage: Diplomatic Wonders to come...
Spoiler :
the United Nations require Globalization, Palace and knowledge of all other nations.
*The United Nation is listed here because of its ability to trigger the Diplomatic Victory.
*The United Nation is listed here because of its ability to trigger the Diplomatic Victory.
I know it's a bit lengthy, but feedback and ideas are immensely appreciated.