hehe. My stratagy will soon be public anyway, and ERIKK can not take advantage due to the lagre distance between us, so:
I have hoplites. The difficulty is cheiftan (no police needed yet). This means I can play very loose and take chances. If anything looks dodgy I can whip out a hoplite quick and stop most attacks (except a concerted AI attack, and no-one is near me). It is also worth noting that the AI rarely attacks in the first 60 turns or so, even if you are undefended.
The settler ERIKK found was going for some ivory in the middle of the plains. This was maybe not needed in the short term (on cheiftain) but is a hangover from playing deity too much

. Anyway, it won't harm me to grab it now.
My early game in this kind of situation (expansion space and little threat) is focused solely on pumping settlers from at least 1 city and maybe 2. I always build a granary first if there are at least 2 nice squares (2.2.x). I know no-one else who builds granarys quick, but I do. And it works for land grabbing.
My first city was warrior.granary.settler.settler.... maybe the odd other thing to let the city grow a little. My empire was tiny after the first day (turn 22), but I have 3 cities now, and more are quickly following. I had to research pottery fast, and I got it in turn 12, and switched to granary from a small prebuild.
By the time ERIKK can start a war, all of my cities can have at least 2 or 3 vet hoplites, and more 'floating' ones. This is because in my non-settler-factory cities I first build barracks, then units. This division of labour is good. I always build a settler in a city with a granary (minimal loss) and I never build barracks in a settler-factory (unless I am waiting for it to grow).
So bring it on ERIKK. You caught me with my pants down, and I paid you good to leave me alone. In your position I would have done the same to me too. Next time I will be ready, with a large empire and decent defenses.
But this is where we leave it, at least until tomorrow evening, maybe the day after. See you soon
