Ancient and Classical buildings Elimination Thread

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Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (8) (11-3)
Audience Chamber (12)
Barracks (17)
Consulate (11)
Granary (20)
Grove (14)
Lighthouse (23)
Library (20)
Market (20)
Monument (24) (23+1)
Shrine (20)
Stable (18)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)

Monument (+1) - Usually the first thing built in newly founded cities. Culture is king in the early game, and monuments are a cheap source of it.

Arena (-3) - Garbage building. Underwhelming amenity yield that requires a garbage district (at least before zoo's) and is expensive AF. Only reason I build one is if I'm going for Colosseum.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (2) (5-3)
Audience Chamber (13)
Barracks (17)
Consulate (11)
Granary (20)
Grove (14)
Lighthouse (23)
Library (21) (20+1)
Market (20)
Monument (24)
Shrine (20)
Stable (18)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)

Arena: I was about to downvote the arena, but the previous two voters beat me to it. Nothing more to add to their arguments.

Library: no love for the library yet? We all know science is king, and it's one of the earliest buildings you can make in the game.
 
Just here to correct the scores. Arena should be gone already but something got mixed up during the voting.

Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (-1) (2-3) (Eliminated)
Audience Chamber (13)
Barracks (17)
Consulate (11)
Granary (20)
Grove (14)
Lighthouse (23)
Library (21)
Market (20)
Monument (24)
Shrine (20)
Stable (18)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (13)
Barracks (17)
Consulate (11)
Granary (21) (20+1)
Grove (14)
Lighthouse (23)
Library (21)
Market (20)
Monument (24)
Shrine (20)
Stable (15) (18-3)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)

Granary - Sometimes you have fresh water. Sometimes you don’t. In contrast to the sewer, the granary’s +2 housing can make or break a new city, and the food without working a tile is great for settling deserts, tundra, hills, etc... where there’s something you want (resources), but no food.

Stable - I generally build barracks over the stable. I don’t build many encampments, usually only on border cities, and when I do, ranged units and basic melee get priority over horses. Plus, it’s just a bit more expensive, so building it ties up the city for a few more turns.
 
Correcting scores again - Arena's still hanging in at two points. GreenOak's post missed TCBB's downvote so they both put Arena as (8) (11-3), but then JhGf's post accounted for both of their posts, restoring TCBB's votes before downvoting Arena again at (2) (5-3).
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (2)
Audience Chamber (13)
Barracks (17)
Consulate (11)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (20)
Monument (24)
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (2)
Audience Chamber (14)
Barracks (17)
Consulate (11)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (24)
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)

I wonder why is Arena already scored last in the second post ?
Audience Chamber (13 + 1) some love for the best government building? Not everyone wants super-duper min-maxing strategies. AC gives decent housing to have a builder game without much negatives. And I usually get government plaza late, when there is not much settling anyway.
Market (20 - 3) feels inferior to Harbor. I pretty much never build it for the gold, just the trade route, and that is so boring.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (2-3=0) Speaking of zombies, this needs to stop coming back from the dead already. ;) Seriously though, it would be fine for what it is if it cost like half the production it does now. Compare it to the first buildings in other districts.
Audience Chamber (14)
Barracks (17)
Consulate (11)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (24+1=25) What else to say? Basically a first or second build in almost every city. This should win going away.
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)
 
Correcting scores again - Arena's still hanging in at two points. GreenOak's post missed TCBB's downvote so they both put Arena as (8) (11-3), but then JhGf's post accounted for both of their posts, restoring TCBB's votes before downvoting Arena again at (2) (5-3).
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Arena (2)
Audience Chamber (13)
Barracks (17)
Consulate (11)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (20)
Monument (24)
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)
I need to get better at math... :P

Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (14)
Barracks (17)
Consulate (8) (11-3)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (25) (24+1)
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)

Consulate: As others have said, the Consulate requires you to take up a District slot which you could have used for other reasons, the Yields aren't noticeable enough, and the ROI just isn't worth it.

Monument: A safe, simple, and cheap Building available from the start, that provides a steady source of Culture and some Loyalty as well.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (14)
Barracks (17)
Consulate (5) (8-3) ... I agree, this district just doesn't do enough, at least not until later in the game. Why doesn't it at least offer adjacency to all other districts like the government plaza? Why doesn't it affect Loyalty like the GP? That would give me some more incentive to build it.
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26) (25+1) ... Ok I'll just go full copy-cat here. I guess the monument deserves an upvote at some point, very cheap and 2 culture is very significant right from the start of the game.
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (15)
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (14)
Barracks (17)
Consulate (6)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (20)
Stable (15)
Temple (20)
Warlord’s Throne (19)
Water Mill (12)

Consulate (5+1=6) Not a major priority in the early game, but as you get further in, gaining all your tier II city state bonuses on a single building can be an amazing return on investment.
Water Mill (15-3=12) Food is the resource with the most dramatically increasing marginal value. If a city already has multiple farming resources, you're likely to need housing and amenities more than you need additional food. And without farming resources, +1 food, +1 production is pretty underwhelming.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (14)
Barracks (17)
Consulate (6)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (20)
Stable (12) (15-3)
Temple (21) (20+1)
Warlord’s Throne (19)
Water Mill (12)

Stable (12) (15-3). I was inclined to say Water Mill, for the same reasons as @Amrunril. But one thing it does have in its favour: that one world congress motion where the AI always votes to give +100% production to city centre buildings. This means you can build Water Mills in only 3 or 4 turns, which makes the ROI pretty decent. Stables on the other hand are a poor investment: they're found in a low-priority district, they're more expensive than a Barracks, and the +25% experience is not a sufficient incentive to delay building your horsemen or knights.

Temple (21) (20+1). Some recognition for the Temple. Not only is Faith a very useful resource throughout the entire game. More importantly, the Temple is an absolute necessity if you want to do any sort of meaningful religious gameplay, as you need them to purchase Apostles (which let you evangelise your religion, initiate religious combat, start inquisitions, etc.)
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (15)
Barracks (17)
Consulate (3)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (20)
Stable (12)
Temple (21)
Warlord’s Throne (19)
Water Mill (12)

Audience Chamber (15) - While playing tall (7-9 total cities) is not the preferred meta, it is certainly viable (at least up to emperor - I haven't tried it beyond). Plus it can be a lot of fun since it cuts out quite a bit of micromanagement. This building helps a lot if that's how you want to play. I just finished a tall game with Scotland (who, admittedly, benefit more than most from the AC bonuses), and getting this building up early let me keep growing almost the entire game.

Consulate (3) - I love the DQ and I build it and its buildings almost every game. But it is not at all a priority, and I usually will just build the district in some tertiary city that has nothing better to do and then buy the buildings when I have some spare gold kicking around.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (23)
Audience Chamber (12)
Barracks (17)
Consulate (4)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (20)
Stable (12)
Temple (21)
Warlord’s Throne (19)
Water Mill (12)

Audience Chamber 12 (15-3): Everything else on here has a time and a place to be built, and I have indeed built them. But never built the audience chamber.

Consulate 4 (3+1): It's not even close to being a priority in the ancient or classical era, but at some point in the mid game you will go "oh yeah, Diplomatic Quarter" and build it. It gives decent, but not amazing yields. But you will at least build it.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (24)
Audience Chamber (9)

Barracks (17)
Consulate (4)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (20)
Stable (12)
Temple (21)
Warlord’s Throne (19)
Water Mill (12)

Ancient Walls (24) (23+1): Crucial for surviving the inevitable barbarian horde and AI invasions. There are plenty of buildings on this list where I'm behind if I don't build them, but if I don't build walls I'm dead.

Audience Chamber 9 (12-3): Something I've never built and can't picture myself ever building it.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (24)
Audience Chamber (6)
Barracks (17)
Consulate (4)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (21)
Stable (12)
Temple (21)
Warlord’s Throne (19)
Water Mill (12)

Audience Chamber (9-3): ¿Why would you want a generic loyalty malus?. Even if you had view on a tall empire, this building forces you to spread your governor titles asap to cover 3-4 cities, reducing your flexibility. And, in the long run, you probably want to have more than seven cities, unless you are playing a small map. The housing boost is relevant (granary+sewers), but I'm not sure its worth the opportunity cost, both in governor titles and in missing one of the other two GP buildings.

Shrine (20+1): Probably not the strongest building on the list, but if only for these early GPP, deserves an upvote at least. There would be time to upvote walls, lighthouses and monuments.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (24)
Audience Chamber (6)
Barracks (17)
Consulate (4)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (22)
Stable (9)

Temple (21)
Warlord’s Throne (19)
Water Mill (12)

Religious victory is the type where you need the most early buildings, so in games where you need a shrine (21+1), you really need a shrine in order to shine. Encampments are less often an early build for me though, and the yields/bonuses from buildings are lackluster, so its a downvote to the stables (12-3) for me following a previous barracks downvote... Though there are situations where you need a great general so they aren't a never-build...
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (24)
Audience Chamber (7) (6+1) Oh, well I guess if we're just downvoting what we never personally build I should go ahead and vote down the Warlord's Throne... or I could just acknowledge that it has its uses even if I never touch the thing. As for the -2 loyalty... a) so what?, and b) if I'm planning on using the AC you better believe I'll have a governor in every city where that would be an issue anyways. Y'all really think this is worse than a water mill, an amphitheater, or the barrack buildings? Really?
Barracks (17)
Consulate (4)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (22)
Stable (9)
Temple (21)
Warlord’s Throne (19)
Water Mill (9) (12-3) A pittance of extra food and one whole production. Joy. By the time you would actually set aside the turns or gold to build these that's nothing.
 
Amphitheater (17)
Ancestral Hall (23)
Ancient Walls (24)
Audience Chamber (7)
Barracks (18)
Consulate (1)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (22)
Stable (9)
Temple (21)
Warlord’s Throne (19)
Water Mill (9)

Consulate and Grove should go before Arena, cause you need Arena for Colloseum, while Grove and Consulate is a district slot burnt early

So Consulate - 3
Barracks +1
Solid boost to hammers, GG, and cheaper than stable
 
Amphitheater (17)
Ancestral Hall (20) (23-3) - As someone who focuses on building a small number of excellent cities, I quickly reach a point where it's possible to churn out builders at a rapid rate, or just buy them with gold/faith. They can be buffed further with policies like serfdom. Also, with a small/tall empire, you wouldn't get many free builders at all, and the need for settlers is easily met.
Ancient Walls (24)
Audience Chamber (8) (7+1) - Some love for audience chamber (recently buffed). +2 amenities and +4 housing is nothing to sneeze at. A small empire can have a governor in every city, and extra amenities and housing can make a city happy/ecstatic and allow for more districts. The significance of happiness was also increased. I wouldn't sleep on this one... I find myself wondering if most people are playing the game very differently from me.
Barracks (18)
Consulate (1)
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (22)
Stable (9)
Temple (21)
Warlord’s Throne (19)
Water Mill (9)
 
Amphitheater (17)
Ancestral Hall (20)
Ancient Walls (24)
Audience Chamber (9) (8+1) I'll hop on the AC bandwagon. I prefer the AH usually but the AC can be situationally useful. Having a 15 housing capital as Korea with Pingala early on = lots of easy science along with a city that has the production capacity to expand your empire. It's not the best building here but it doesn't deserve elimination this early.
Barracks (18)
Consulate (-2) (1-3) Just not worth the district slot & production at this point in the game compared to everything else on the list.
Granary (21)
Grove (14)
Lighthouse (23)
Library (21)
Market (17)
Monument (26)
Shrine (22)
Stable (9)
Temple (21)
Warlord’s Throne (19)
Water Mill (9)
 
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