Ancient Units for GAK

What other units do you guys think they should add?

...ninjas...

in all seriousness though, none. After the expansion, I think we're pretty much done with units.
Any more and I will always have outdated armies when going to war, and all my cash reserves will constantly be going to upgrading my units.
 
...ninjas...

in all seriousness though, none. After the expansion, I think we're pretty much done with units.
Any more and I will always have outdated armies when going to war, and all my cash reserves will constantly be going to upgrading my units.

Yeah ninjas and warrior monks! And geisha units! :lol:

Yes, your right though, too many unit types to worry about is not a good thing. I was thinking for instance that they should have a SOTL and a frigate. I am not so sure this is really needed. With the addition of a privateer, really the frigate in a sense becomes the ship of the line anyway.
 
Total War: Civilization: Shogun II Electric Boogabaloo
 
Total War: Civilization: Shogun II Electric Boogabaloo

LOL. Yes. There are different attributes found in many different historically themed games. Sometimes when I am reading these forums it seems as though players just want the most historically encompassing game possible with all their favorite features from all the games they have ever played.

I would love unit trees from Rise of Nations, Prestige and diplomacy from EUIII, and tactical combat from Total War crammed into the Civ title I love, but it would no longer be civ. I love civ and additional content always makes me happy, but it has to be balanced and practical.

Grenadiers and Skirmishers would be epic. How would you represent them? Grenadiers could have a one hex ranged attack with a melee units combat value. Skirmishers could also have a ranged attack but can move after attacking. Just some ideas.
 
Grenadiers and Skirmishers would be epic. How would you represent them? Grenadiers could have a one hex ranged attack with a melee units combat value.
Yeah, I think Grenadiers would be fine if they had a 1-hex range, as a Renaissance intermediate between Crossbowmen and Gatling Gun. But I believe it has been specifically said that Crossbows upgrade directly to Gatling Gun, so unfortunately it does not appear Grenadiers are in the cards.
 
Yeah, I think Grenadiers would be fine if they had a 1-hex range, as a Renaissance intermediate between Crossbowmen and Gatling Gun. But I believe it has been specifically said that Crossbows upgrade directly to Gatling Gun, so unfortunately it does not appear Grenadiers are in the cards.

It is unfortunate. Considering they are adding one hex range attack units (gattling and machine gun) I don't see any reason not to add grenadiers and shorten the gap between crossbows and gattling guns. Honestly, I'm little surprised that the 'rarely used in actual combat' Gattling guns are being introduced but 'been used in war for hundreds of years' Grenadiers are not. I think more UUs can come out of a grenadier unit than a gattling gun unit. Also, couldn't they add a modern version of the gattling gun? Vulcan or Rotary cannon anyone?
 
Better skirmishers than Granatiers IMHO (and Range-1)
 
Better skirmishers than Granatiers IMHO (and Range-1)

Why? Don't get me wrong, I would love a light infantry unit tree in the game to represent irregular warfare (Skirmishers, Rangers, Partisans, Guerrillas, etc), but why Skirmishers over Grenadiers? Consider the following:

From the little I have seen of Machine Guns I gather that they have a high combat value and equally high ranged attack value, but with a shorter range (one hex). They are therefore durable. Archery units are not durable but Grenadiers are durable. To be a grenadier you needed to be a bit bulkier, and have a manly 'stash, than your regular musketman since you were expected to assault the enemy lines by throwing your grenade with precision and strength. They were therefore elite military units. They fit a nice niche (missing link) for evolving weak 2-hex ranged units into durable 1-hex ranged units.

A skirmisher, IMO, doesn't quite fit this role appropriately. A skirmisher harasses the enemy and flees. Historically they are very important and an asset, but there supportive role is not the same as the Grenadiers assault role. Also, allowing one musket armed unit the ability to range attack while most others cannot seems odd. For practicalities sake, and not for the sake of logic, Grenadiers seem to be more appropriate. What do you think?
 
I really don't like the idea of Reinassance Granatiers like hand-granade launchers unit.
Granatiers was decisive in battle becouse they was an elite infanty, and granades was only used against buildings (i don't like them in ETW and NTW too).
I really don't want to see lines of granatiers throwing granades to riflemen.

I don't like Crossbow -> Gatling too, the lesser evil for me is skirmishers...
 
I would rather have the crossbows go into skirmishers than grenadiers. In the current system you have ranged and melee. Giving Grenadiers the abillity to be ranged while making them as strong as other melee troops wouldn't fit imo. Skirmeshers would better fit the ranged category and if I remember correctly they weren't really trained for melee like main troops were.(correct me here if I am incorrect.)

If they were to put Grenadiers in the game, I would suggest just give them an attack bonus or a bonus attacking cities. I also would like to add that maybe have scouts upgrade into skirmishers seeing as they normally screened the main battle line. but like others have said having to many units in the game will mean you will be costantly upgrading your troops.
 
I would rather have the crossbows go into skirmishers than grenadiers. In the current system you have ranged and melee. Giving Grenadiers the abillity to be ranged while making them as strong as other melee troops wouldn't fit imo. Skirmeshers would better fit the ranged category and if I remember correctly they weren't really trained for melee like main troops were.(correct me here if I am incorrect.)

If they were to put Grenadiers in the game, I would suggest just give them an attack bonus or a bonus attacking cities. I also would like to add that maybe have scouts upgrade into skirmishers seeing as they normally screened the main battle line. but like others have said having to many units in the game will mean you will be costantly upgrading your troops.

I agree, with Minutemen replacement of Skirmishers and not Musketemen.
 
If Skirmishes were in the game,they should have +3 :c5moves: and +1 :c5rangedstrength: range,just like gatling guns . Probably,they are the best choice between Crossbowman and Gatling guns . They should have a meele strengh weak enough for being defeated by lancers in just 1 turn in combat,if they were caught in a plain/swamp terrain(if caught in an irregular terrain,they might survive,but they would end heavily injuried) . And their upgrade would be a gatling gun .
 
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