AND Mega Pack

That's strange :confused:
Are you sure you have enabled the modules through and2_checker.exe? Did you start the game after it with this checker?
I've done all of that... I'm going to try re-installing the whole civ pack again and see what happens. Wish me luck!
 
The Mega link gets stuck at 5%. Is their a dropbox link available?
My dropbox is only 2GB and I have no room for MegaPack :(
About Mega link: It helps if you have an account though I know I cannot expect players to have one.
I updated the OP with alternative download links. I hope at least one of them will work. Please let me know if it worked or not.
 
It was reported that " the Cherokee are listed in the civopedia as "Cherokee indians." And Albania is listed as "Albania." Rather than the typical Empire."
Do you think it would be okay to use "X People" for all the civs in MegaPack (including vanillas)?
Or maybe "X Civilization"?
For Natives of the Americas we add "Nation" so "the Cherokee" are the people of "the Cherokee Nation". Countries are named after their people.

In the Old World it was reversed by nationalism, as groups self-identified by the states they lived under. Mostly people are named after their country. The flag of Albania always had an eagle on it, so currently Albanians call their country "The land of the eagle" and themselves "The people of the eagle." They're Albanians because they live in Albania under ...that flag.

Not all countries deserve the honorific "Empire" (speaking from Canada :sad: ) If you must add something, why not "Nation" e.g. "Albanian Nation"? And not all people deserve to be patronized as "Peoples" so please don't!
 
Baktrian Mint for Baktria is no different than bank, the building it replaces.
 
Baktrian Mint for Baktria is no different than bank, the building it replaces.
Bank vs. Mint
Cost: 220 vs. 160
Tech: Banking vs. Currency

So Mint truly does the same as Bank but earlier and cheaper :)

How is it installed? I'm new in the game
Just extract to your Rise of Mankind - A New Dawn folder, then run and2_checker.exe and activate whichever modules you want.
 
Bank vs. Mint
Cost: 220 vs. 160
Tech: Banking vs. Currency

So Mint truly does the same as Bank but earlier and cheaper :)


Just extract to your Rise of Mankind - A New Dawn folder, then run and2_checker.exe and activate whichever modules you want.

thanks, how are the modules activated?
 
upload_2017-11-9_10-34-38.png

In the above screenshot the first 7 modules are active, while the other 7 are not, so you would have the extra leaders for vanilla civs, alternative leader graphics for some vanilla leaders and the extra European and Asian civ in game, but the others not.
 
ok, i have an issue, everything loads right, but i get a MAF in the moment i start a game, and thats weird, because never happened to any other mod before, even with quot capita and caveman2cosmos, so is there a problem or a way to fix it?
 
ok, i have an issue, everything loads right, but i get a MAF in the moment i start a game, and thats weird, because never happened to any other mod before, even with quot capita and caveman2cosmos, so is there a problem or a way to fix it?
That is strange indeed.
Does the mod work fine without the modules?
 
After the latest update(s), custom civs (and custom leaders) aren't loading properly.

I tried tinkering with it (unloading and loading modules, ...) but it still won't load.

Also, unique units for Mexico and Poland (cuirassier) need to have their tech requirements changed (from CAVALRY_TACTICS to FLINTLOCK)
 

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It's a bad install.
Do you have in the Assets folder
MegaPack1.FPK and MegaPack2.FPK?

And these in the Assets\XML\Text folder these:
CIV4GameText_Franks.xml
CIV4GameText_Mississippi.xml
CIV4GameText_Slovak.xml
CIV4GameText_Vandals.xml
MCP_BUILDINGS.xml
MCP_BUILDINGS_PEDIA.xml
MCP_CITIES.xml
MCP_CIVILIZATIONS.xml
MCP_CIVILIZATIONS_PEDIA.xml
MCP_DIPLOMACY.xml
MCP_LEADERS.xml
MCP_LEADERS_PEDIA.xml
MCP_UNITS.xml
MCP_UNITS_PEDIA.xml
?

Solution: Try reinstalling MegaPack.
 
It's a bad install.
Do you have in the Assets folder
MegaPack1.FPK and MegaPack2.FPK?

And these in the Assets\XML\Text folder these:
CIV4GameText_Franks.xml
CIV4GameText_Mississippi.xml
CIV4GameText_Slovak.xml
CIV4GameText_Vandals.xml
MCP_BUILDINGS.xml
MCP_BUILDINGS_PEDIA.xml
MCP_CITIES.xml
MCP_CIVILIZATIONS.xml
MCP_CIVILIZATIONS_PEDIA.xml
MCP_DIPLOMACY.xml
MCP_LEADERS.xml
MCP_LEADERS_PEDIA.xml
MCP_UNITS.xml
MCP_UNITS_PEDIA.xml
?

Solution: Try reinstalling MegaPack.

Reinstalling has fixed it.

Has anyone else experienced this problem after the update?

Before 1067 and 1068, civ pack worked correctly but after the update (I used online updater), it seems the files you mentioned have been removed? At least the FPK ones
 
danish, mexican and polish units are not working correctly since 1068 due to tech change.
ive tried chaging tech req to FLINTLOCK in unitinfos files, but that does not work, any suggestions what to put there?
ok, i figured it should be TECH_FLINTLOCK, not really sure if that's the best technology for those units, though.
loads without errors now.
 
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