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Rise of Mankind - A New Dawn 2 and SVN Bug Reports
Thanks to Afforess we've found a nice tool to keep track of bugs you're reporting; you can check progress being made on the bug you spotted by just looking
HERE
When reporting a bug in this thread, please include all the information you can.
Savegames, screenshots, logs and a detailed description that includes the version or build number. Minidump are also appreciated if you're reporting a CTD (you find the minidump file in the main BTS folder).
Savegames are needed for most bugs, so it's fundamental you provide a savegame.
Savegames are needed for most bugs, so it's fundamental you provide a savegame.
This thread is dedicated to bug solving, so every discussion about new ideas, gameplay, modding, etc should go to the dedicated thread here:
http://forums.civfanatics.com/showthread.php?t=471725
What's in the spoiler below is kept there for reference only. It should be nothing important now.
Spoiler :
Since the main bug thread is now a mess with bug reports from different AND versions (AND 1.75, 1.75C, 1.76, AND2, SVN versions, etc) and when someone reports a bug, it's almost never reported which version we're talking about, I'm opening this thread on behalf of the AND Resurrection Team.
Please feel free to report bugs and problems here, but PLEASE, only AND2 and SVN bugs. If you're using other versions, report the bugs in the old thread here: http://forums.civfanatics.com/showthread.php?t=344523
Just be informed that the problem won't probably be addressed for any version before AND2.0 beta2 because those versions are not being developed anymore.
Please include all the information you can. Screenshots, logs, savegames and a detailed description that includes the version or build number.
This thread is dedicated to bug solving, so every discussion about new ideas, gameplay, modding, etc should go to the dedicated thread here:
http://forums.civfanatics.com/showthread.php?t=471725
Here's a list of the known bugs / things to look into:
Spoiler :
Pending:
- Horse Archer (and Kehisk and Numidian Cavalry) can't range bombard --> It's ok but must be removed from civilopedia
- Too frequent civic changes for AI Could be a Rev problem, currently trying to solve it
- Minor civs evolution (too slow?)
- Check if commando promotion is available for stealth, future and plasma armor
- Reduce/remove mounted units penalties
- Barbarian World Option, here: http://forums.civfanatics.com/showpost.php?p=12007382&postcount=55
- River buildings improvement http://forums.civfanatics.com/showpost.php?p=12036521&postcount=4
- Resources for buildings http://forums.civfanatics.com/showpost.php?p=12051348&postcount=1
- Enemy can use roads http://forums.civfanatics.com/showpost.php?p=12059688&postcount=134 and here (maybe a problem of paved roads?)
- CTD, possibly UN related? http://forums.civfanatics.com/showpost.php?p=12080131&postcount=76
- Maintenance cost for paved road, public transp and so on Also, check Jungle Camps balancing
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- Stealth Destroyers problem
- Wonders bug?
- Unwanted Diplomatic Victory
- Negative Culture from hammers
- Rocket Artillery receives exp from Archery range, when in fact it correctly doesn't.
- More Events bugs (Baby boom and Slave revolt) + Barbarian civ dynamic name
- No Capital Unhappiness while switching from Monarchy to Republic To be verified, it looks like it doesn't happen usually
- Privateer "halo"
- Culturally linked start
Solved:
Other suggestions:
- +1 Trade route with wheel
- Limited Exploration Range
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AND Resurrection Team
"Rise of Mankind - A New Dawn" - Back under development!
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AND Resurrection Team
"Rise of Mankind - A New Dawn" - Back under development!
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