BUG REPORT, F.A.Q. and known issues

Another thing: the excess of money is not added to my money. Is this intended because I havent research Coinage (or some other Tech)? or is it another bug?
If that was before your edit, it's a known bug even for AND - "fix" for that is what I guessed caused your trouble. Without bFlexiblePercent you need Code of Laws to unlock the slider and this screws AIs that avoid it a TON, since maintenance substracts way more gold than it should if you don't get any "small change". It's ridiculous how things like that were not just untested, but left around for many years.
Related to my previous question, in the Economy advisor screen I can see my deficit (or surplus) , but in the game view I don't see I am loosing (or saving) money . Is this intended?
It's part of that cursed "feature" that slider needs to be unlocked, it's possible that you still lose change without CoL, but maybe just hidden.
 
Related to my previous question, in the Economy advisor screen I can see my deficit (or surplus) , but in the game view I don't see I am loosing (or saving) money . Is this intended?
Can you upload a save, please?

About the slider: The original idea was/is that you don't initially control research in your cities but rather rely on research from Gathering.
I may move the slider unlock from Code of Laws to the much earlier Communities.
...unless I find a better fix/workaround.
 
Can you upload a save, please?

About the slider: The original idea was/is that you don't initially control research in your cities but rather rely on research from Gathering.
I may move the slider unlock from Code of Laws to the much earlier Communities.
...unless I find a better fix/workaround.
Sure, I attach the save


I may move the slider unlock from Code of Laws to the much earlier Communities.
Yeah, that sounds reasonable. "Code of Laws" seems a bit far away to me... you would feel very much without control for too long I think.
 

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About the slider: The original idea was/is that you don't initially control research in your cities but rather rely on research from Gathering.
Have you fixed gold being wasted? If not, just unlock the slider from the start. AIs lose half the commerce as long as they fail to roll whichever tech you assign.
 
If not, just unlock the slider from the start. AIs lose half the commerce as long as they fail to roll whichever tech you assign.
I won't unlock it from the start. I'll rather set iInitialPercent to 100 for Gold and move the slider unlock earlier.
 
Have you fixed gold being wasted? If not, just unlock the slider from the start. AIs lose half the commerce as long as they fail to roll whichever tech you assign.
Actually, I think that the gold is not being lost. I think the surplus gold is added. It is only that the surplus (or deficit) amount is not shown in the main window, but it is in the Finance Advisor window

EDIT: In fact, you were right: when you discover the Code of Laws, you can see the surplus/deficit in the main screen.
 

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I found something weird. Before I discover Code of Laws, my budget was positive (more income than spending):
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But at the moment I discover Code of Laws, my Total Income drops:

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It seems to me that the calculations are not correctly done before Code Of Laws, isn't it?
Check the Total Income before Code of Laws. It says 49+1+5+3 = 157 (Is not well added up, right?)
Check the Total Income after Code of Laws. It says 53+1+6+4 = 65 (actually, it should be 64, but I guess it is rounding up or some reason)




I attach the save before discovering Code of Laws
 

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That's... interesting...
Looks like you are receiving more commerce than you should before CoL.
I'll take at your saves when I have some time. Thanks for the feedback.
 
Okay, I already have a fix for that but I forgot that I have NOT uploaded it yet, so I was confused: "I fixed that but it's still there? :shifty:"
Perhaps I'll upload a hotfix...
 
Probably is not that important, but I have found that the Forge mission ("The Master Smith") does not trigger when completed (build 11 forges and get 7 resources, Gold, Silver, Iron, Copper and/or Lead):
I attach a savegame. It happens to me both before and after applying the patch 1.3.1d (HOTFIX).

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Thx for the report. I'll check it when I have some time.
It happened the same with another quest (build Stables and get 4 Horses). It didn't triggered when completed. Other quests did trigger correctly.


But quite a lot of turns passed, and suddenly, both missions completion triggered.

I attach a save that is few turns before both quest completion triggers.
 

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It happened the same with another quest (build Stables and get 4 Horses). It didn't triggered when completed. Other quests did trigger correctly.


But quite a lot of turns passed, and suddenly, both missions completion triggered.

I attach a save that is few turns before both quest completion triggers.
I was just checking it as you wrote :)
 
This question is about AI behavior, which may be difficult to answer.

I am Rome (purple), with Mongolia (brown) as my vassal, fighting XX (blue)
XX has a very big stack. It took the mongolian city of Ning-hsia, but the next turn, it left the city with only one unit, and moved the stack to the south. Therefore, I take the city with my stack (which is smaller and he could destroy). Then, it leaves the stack where you see in the picture for many many turns, doing nothing. It could easily retake the city of Ning-hsia, or ever easier, take Turfan in the southwest. But it is being like this for 10 or so turns. Turns that I have used to take 3 of its cities north of there.

Is this normal? Is the AI stuck there fore some reason?
Is this even debuggable? 😅

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