Animals in version 22h

Yes, it applies to all spawns. Game speed also already effects the barbarian city creation.

Maybe I don't understand the concept of spawning then. :)

In the Marathon Fire games I have been trying to play, the barb cities spawn at an alarming rate. As I mentioned in another thread I took one out, moved away and another spawned in its place 3 turns later. This tends to happen a lot. Then, you are faced with taking out the barb city and moving the counter, or letting the barbs have a base for spawning other units. Also, a bit later, you can get the Red Dragon or the Four Horsemen in these barb cities near your borders.
 
If you really think this is an issue, perhaps you should get some concrete numbers from your next game. It's pretty ambiguous to say "it happens a lot", plus people tend to remember the bad more than the good (which has caused much debate over the accuracy of Civ IV combat odds).

For myself, I haven't experienced such a barbarian city spawning issue. In fact, when I feel like having a crazy barbarian game, I up the chances of them spawning cities (among other adjustments).
 
If you really think this is an issue, perhaps you should get some concrete numbers from your next game. It's pretty ambiguous to say "it happens a lot", plus people tend to remember the bad more than the good (which has caused much debate over the accuracy of Civ IV combat odds).

For myself, I haven't experienced such a barbarian city spawning issue. In fact, when I feel like having a crazy barbarian game, I up the chances of them spawning cities (among other adjustments).

Thank you for your suggestion. Of course, it would be difficult to count all the barb cities spawning on a huge map. I can only see those that pop up near my borders. But, I think it is obvious one of the main causes of the AC advancing is the AI civs razing barb cities.

I wouldn't expect you to see many barb cities spawning when you play with 16 civs. I'm not sure why you use the raging barb option as they have surely been pushed off the map as the numerous civs expand. ;) V, please try to play a raging barb game with the default number of civs and see if you do not agree with me.

And, by the way, I don't think it is necessary to provide CSI-like stats. This is a discussion forum and I don't see a problem with someone giving honest comments based on his game-playing experience. I haven't been the only one to make suggestions like these regarding the playability of Fire on the slower speeds.

Again, though, the game cannot be designed to please everyone with all the game selection variables available. I just asked for a clarification on something that should be working - the game speed modifier, that, based on my gameplay, doesn't seem to be covering the barb city creation.

Have a nice weekend, V!
 
How do Giant Spiders make babies? (No, I'm not asking where Papa Spider is. I know the gruesome truth.) But if I have Subdued a Giant Spider, does it matter where I put her? Does a cage prevent her having babies? How long should I expect to wait for the baby to appear?
 
You get a baby spider every time your giant spider kills a living unit.
 
So theoretically, I could feed junk units (like subdued wolves) to a Barbarian spider and have it churn out babies? Cool.
 
Yup. Conversely, if you have a lot of wolves running around the wild areas in your game, you could run a spider through, killing them all, and getting a baby each time.

I've had to rein in my spiders since each baby adds to maintenance. Or, I just delete the baby as soon as it is created.
 
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