Announce your new/updated Civ4 files for frontpage coverage!

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Title: Localized Starting Techs Mod
Type: mod component
File Version: v0.2
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
This mod changes the starting technologies of all civilizations depending on
their starting location and the immediate surrounding location. For instance
if the starting plot for a civilization is immediately next to coastal and
grassland plot, plus near ocean plots and maybe some plains then their starting
technologies could be fishing and hunting. Four vectors are used to calculate
the starting technologies:
- Plot Types
- Terrain Types
- Feature Types
- Bonus Types
Each vector has a configurable weight value as well.
 
Title: Flying Eye
Type: Unitart
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=172185
Author Name: Chalid
What's new in this version?
The entire Unit. It is a Fantasy DOMAIN_AIR unit that cannot Attack. So it is meant as Recon unit.
 
Title: Ruff's Cobbled SG Modpack
Type: Unmodified Game Play Mod Pack
File Version: 1.2.0
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=168783
Author Name: Ruff_Hi
What's new in this version?: Added new mod components, improved logger, expanded unit naming (all features can be turned off via the ini file)
 
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Title: Gas Refinery
Type: New Building
File Version: n/a
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=172467
Author Name: Sevo
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Title: Gas Pipeline
Type: New Building
File Version: n/a
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=172478
Author Name: Sevo
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Title: Temple of Artemis
Type: New Building/Wonder
File Version: n/a
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=172512
Author Name: Sevo
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Title: Dragon
Type: Unitart
File Version: v0.2
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=171809
Author Name: Chalid and C.Roland
What's new in this version?
Includes now special effects, skins and alternative model flavours. Some animations have been cleaned up and sound hooks have been added. Has not been announced before.
 
Title: Localized Starting Techs Mod
Type: mod component
File Version: v0.3
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
- Added the configurable options allowing players to exclude leader traits when
calculating the localized starting technologies for a civilization.

- Added the configurable options allowing players to increase or decrease the
impact that the leader trait should have when calculating the localized
starting technologies for a civilization.

- Updated the codebase to allow leader traits to influence the starting
technologies for the players in the game.
 
Title: Yet Another Unaltered Gameplay Mod
Type: Unaltered Gameplay Modpack
File Version: 1.1.0
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=172275
Author Name: Gaurav
What's new in this version? Updated to RuffMod 1.2.0, other mod component updates, new mod components, bug fixes, new options.
 
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