Title: Localized Starting Techs Mod
Type: mod component
File Version: v0.2
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
This mod changes the starting technologies of all civilizations depending on
their starting location and the immediate surrounding location. For instance
if the starting plot for a civilization is immediately next to coastal and
grassland plot, plus near ocean plots and maybe some plains then their starting
technologies could be fishing and hunting. Four vectors are used to calculate
the starting technologies:
- Plot Types
- Terrain Types
- Feature Types
- Bonus Types
Each vector has a configurable weight value as well.
Type: mod component
File Version: v0.2
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
This mod changes the starting technologies of all civilizations depending on
their starting location and the immediate surrounding location. For instance
if the starting plot for a civilization is immediately next to coastal and
grassland plot, plus near ocean plots and maybe some plains then their starting
technologies could be fishing and hunting. Four vectors are used to calculate
the starting technologies:
- Plot Types
- Terrain Types
- Feature Types
- Bonus Types
Each vector has a configurable weight value as well.