The beauty and broad-based appeal of the CIV franchise is that there's something for everyone.
It's hard to say that my orange is "better" than your apple!
It's hard to say that my orange is "better" than your apple!

Are people winning ANY games at the highest Civ 4 level already?...........Let alone winning by 100AD!LoneWolf5050 said:...A game design that lets you actually complete all of that by, say 100AD, is unbalanced IMHO.....
LoneWolf5050 said:I think what I'm trying to get at is that it shouldn't be possible to win so early. It's really not a scoring issue, it's a play balance issue. The fun of the game is in playing through the history of your civilization. A game design that lets you actually complete all of that by, say 100AD, is unbalanced IMHO. It just shouldn't be possible (well, maybe on lower difficulty levels, but not if you're playing a difficulty level that is commensurate with your skill level).
LoneWolf5050 said:The scoring is a symptom of the underlying issue. Reaping huge scoring benefits that way is almost like taking advantage of a flaw in the game, though again, this is of course largely dependant on the difficulty level -- it obviously can't be considered a flaw if a really good player cleans up on Chieftan by 100AD.
I thought the shields were just for lowest scoring victory, not for latest victory.As well as awarding the medals for highest scoring games, we currently give awards for fastest (and slowest) finishes in each victory condition.
Ribannah said:The key to a good scroing system is that it doesn't force competitors to play the game the same way over and over again.
AlanH said:GOTM is a competition.
Agree 000.00%.....For me, GOTM is PRIMARILY a Competition.....and that's the best part! (I guess there's something for everyone in GOTM.)DaviddesJ said:It's important to remember that it's only secondarily a competition. ...The competitive aspect of whether one player does better or worse than another does exist, but it's far down the list of things that GOTM is about.
AlanH said:The bit of GOTM that involves working out a score is of zero interest to those who use it as a social event.
It appears to be 5 per wonder and national wonder, 0 for projects.Wonders score variable amounts per building
It is 6 for ancient starts, 18 for classical area starts.You also get a credit of 18 tech points for an Ancient era start
techs will start to contribute a bigger share as you get later into game and each tech is worth more points (7 per future tech).. but at this time the victory bonus takes a hit due to being close to end of game, so if you want high scores you need to win earlyTechs and wonders do contribute but apparently minimally.
But that is elitist.AlanH said:GOTM is a competition. In order to run a competition we need a way to decide who played best, who was second best etc. That requires a scoring system.
The scoring system we use for the GOTM will drive the way competitors have to play the games in order to win awards. If competitors don't like the style of play that's enforced by the scoring system then they will vote with their feet and we'll have a less representative event.
AlanH said:The scoring system we use for the GOTM will drive the way competitors have to play the games in order to win awards. If competitors don't like the style of play that's enforced by the scoring system then they will vote with their feet and we'll have a less representative event.