Giaur
War Dancer
Deities are more popular in BtS. I do not know why, perhaps it's easier.
It's no walkthrough. It's just demogame, but there will be many descriptions (as in my AW Charlemagne demogame). It's not a challenge, because I can win 10 percent deity games. Why? I do not know. Perhaps because I am aiming for conquest which is more difficult on deity. But ... sometimes conquest may be rescue. The annoying thing is GNP in infoscreen which absolutely tells you nothing. While in the time of war every unit counts and numbers win wars (not unlike in Vanilla, where numbers did not win wars). It's so called improved AI. It has some mistakes, but it definitely improved anyway. So let's pray for many wars.
I checked in Worldbuilder the shape of the world to ensure that we won't be boxed with only one civ or we won't be isolated. I could make more simple move - check Pangea, but Pangea is a little boring, is not it? There are two equal in size continents and the question is: Are we boxed with 2 or 3 civs? I do not know. And I do not know what option is easier: it does not matter: it's just demogame and I do not expect myself to win. I will try to show the mental path of a good player. We won't be farming too much. Mainly cottages. Simple, efficient and not-dependant on terrain. Civil Service comes too late. Specialists require many health resources and happiness resources. Specialists suck in wartime. I just doubt there is SE at all. But we will need specialists to lightbulbing, for academies etc. I did not checked the neighbours - that might be the cause of our loss. Boudica, H.Capac are backstubbers, we all know that. On deity, preconstruction wars usually end tragically.
Some words about organization. I expect myself to do writeups every day (as in previous demogame). And I will reserve the right to retire when I think game is won or lost (as in previous demogame). Everyone is invite to give a shot (as in previous demogame) and this time we won't be limited to No-tech trade, AW options. If you decide to play, submit 1AD save please.
Why deity? Generally immortal is too easy. Deity is too difficult, but that's not the point. One won deity game can give more satisfaction than many immortal ones. Another thing is that on immortal I found myself that I run out of buildings and producing units started to make sense. On deity there is always something to build
. Wonder spamming became permanent on immortal.
The leader: Zara Yakob
Unit: Oromo Warrior - Musket with drill1+drill2 and immune to first strikes
Building: Stele - monument with addiotional bonus (+25% culture)
Trait1: Creative - +2 culture per city, cheaper library, thetre, colloseum
Trait2: Organized - -50% upkeep, cheaper courthouse, lighthouse, factory
Techs: I am not sure, but Hunting, Mining I think
I like financial more, but Willem was played in Uberfish thread. And cheap courthouses are always nice.
The start ...
We have scout and settler, irigated corn, many forests and hills that can be mined without bronzeworking. That's good. But there are some rivers - that's even better. No happiness resource at hand - that's not good. We do not have access to sea, so maybe some chance for blocking some land. Boring, I know.
The save ... I wish you luck, so wish me luck too.
http://forums.civfanatics.com/uploads/70897/Giaur_BC-4000.CivBeyondSwordSave
It's no walkthrough. It's just demogame, but there will be many descriptions (as in my AW Charlemagne demogame). It's not a challenge, because I can win 10 percent deity games. Why? I do not know. Perhaps because I am aiming for conquest which is more difficult on deity. But ... sometimes conquest may be rescue. The annoying thing is GNP in infoscreen which absolutely tells you nothing. While in the time of war every unit counts and numbers win wars (not unlike in Vanilla, where numbers did not win wars). It's so called improved AI. It has some mistakes, but it definitely improved anyway. So let's pray for many wars.
I checked in Worldbuilder the shape of the world to ensure that we won't be boxed with only one civ or we won't be isolated. I could make more simple move - check Pangea, but Pangea is a little boring, is not it? There are two equal in size continents and the question is: Are we boxed with 2 or 3 civs? I do not know. And I do not know what option is easier: it does not matter: it's just demogame and I do not expect myself to win. I will try to show the mental path of a good player. We won't be farming too much. Mainly cottages. Simple, efficient and not-dependant on terrain. Civil Service comes too late. Specialists require many health resources and happiness resources. Specialists suck in wartime. I just doubt there is SE at all. But we will need specialists to lightbulbing, for academies etc. I did not checked the neighbours - that might be the cause of our loss. Boudica, H.Capac are backstubbers, we all know that. On deity, preconstruction wars usually end tragically.
Some words about organization. I expect myself to do writeups every day (as in previous demogame). And I will reserve the right to retire when I think game is won or lost (as in previous demogame). Everyone is invite to give a shot (as in previous demogame) and this time we won't be limited to No-tech trade, AW options. If you decide to play, submit 1AD save please.
Why deity? Generally immortal is too easy. Deity is too difficult, but that's not the point. One won deity game can give more satisfaction than many immortal ones. Another thing is that on immortal I found myself that I run out of buildings and producing units started to make sense. On deity there is always something to build

The leader: Zara Yakob
Unit: Oromo Warrior - Musket with drill1+drill2 and immune to first strikes
Building: Stele - monument with addiotional bonus (+25% culture)
Trait1: Creative - +2 culture per city, cheaper library, thetre, colloseum
Trait2: Organized - -50% upkeep, cheaper courthouse, lighthouse, factory
Techs: I am not sure, but Hunting, Mining I think
I like financial more, but Willem was played in Uberfish thread. And cheap courthouses are always nice.
The start ...
We have scout and settler, irigated corn, many forests and hills that can be mined without bronzeworking. That's good. But there are some rivers - that's even better. No happiness resource at hand - that's not good. We do not have access to sea, so maybe some chance for blocking some land. Boring, I know.
The save ... I wish you luck, so wish me luck too.
http://forums.civfanatics.com/uploads/70897/Giaur_BC-4000.CivBeyondSwordSave