Another deity game ...

Spoiler to 1 AD:
Spoiler :
Move the scout NW -- seeing nothing, I can move the settler NE to settle on the plains hill. Research is Ag-BW. Starting with Mining, and with lots of forests, I'm going to take a chance on BW rather than Archery for defence. Build worker-warrior-warrior-warrior-settler while growing onto mined grassland hills. There's Copper nearby, but no food resources to support it. Oh well, I take it anyway, settling to the SW to have lots of riverside grassland to work. Meanwhile teching Wheel-Pottery. One of the real hurdles can be keeping research afloat in the early days, and in this case that'll require cottages. A barbarian uprising causes me to fear for my game, and scramble for the first few axes, but they walk the other way.

Then IW. I want my third city to claim Gems, which means clearing jungle. Suleiman builds just south, and Gandhi just west, of the Gems, but they leave me a spot. We'll have close borders, but I think I can stand it. Plus they're all Hindu, and it soon spreads to me, so diplomacy shouldn't be too hard.

Next up is the run to HR: Myst-Med-Priest-Monarchy (I squeezed Fishing in there somewhere to support the fourth city, on the west coast). With enough space, much of it grassland, but few resources, I'm going to play for large cities and lots of cottages. Trade HR to Gandhi for Writing+AH.

Suleiman beats me to the Corn+Iron spot on the east coast by one turn. Damn. I wonder if that barbarian uprising cost me the game after all? I settle a bit north for Fish+Sheep+2xWine. Then he beats me to the inland oasis+2xSilk spot by one turn. Damn again. I settle for the Clams+Sheep on the NW coast. Meanwhile I've teched to CoL, which gets me Alphabet and Currency in trade. Ghandi already has Aesthetics, so I think I'll pass on the GL this game. I pick up some basics (Math, Sailing, Masonry), trade for Calendar, and start on CS. Meanwhile I've settled the last of the open land in the far north.

1 AD: 8 cities, 19 cottages currently being worked, and plenty of growth opportunity. 9 turns to CS, 12 to my first GS (for Philo probably). Suleiman is worryingly large, so I might need to prune him back a bit with maces and trebs.... We'll see, but so far I feel pretty good about the game.

giaur-map0000.JPG


giaur-cities0000.JPG


... and to the turn before Liberalism:
Spoiler :

'Bulb Philo and trade it for Machinery and Feudalism. Gandhi foolishly adopts Judaism. He promptly gets dog-piled by both JC and Suli. I join in and try to capture a capture, but he capitulates to Suli before I can mass enough troops. This could be trouble -- the toughest AIs to beat are the ones who've won an early victory to gain a vassal.

Tech through CS-Paper-Ed-Lib without lightbulbs. I'm really focusing on cottages. The second save is 880 AD, one turn before Lib. Here's the tech screen:

giaur-tech0000.JPG


Options include:
Lib->Nat'lism, trade Ed for Gunpowder, draft Oromos and prepare for war.
Trade Ed for Gunpowder and Engineering, Lib->Chem, research MilSci and fight with grens.
Lib->PP, tech towards Rifling for a later war.
Trade Ed to Gandhi for Guilds, hoping JC has Banking. Next turn trade Ed to JC for Engineering+Banking, Lib->Econ, turn the GM into cash to keep fueling research. One problem is that JC just came out of WFYBTA, and I'm afraid the Gandhi trade would put him back into it.
Lib->PP (or Nat'lism?), tech towards Democracy for Emancipation, and try to keep a tech lead into the late game.

Note that JC and Suli are both Friendly. The AP was built overseas. Thoughts?

p.s. I was looking over the empire, and I realized something important. After CS, I delayed the civics switch until Pacifism was available too ... and then forgot. So I've been in Barbarism/Paganism all this time. Heh. I'm so good, I can play with half my civics tied behind my back! Yeah, oops.
 

Attachments

lilnev: liberalism, nice. I will check your save, I am just curious how you dealed with that start ...

All: The role of a nanny is just something I am not comfortable with :lol: (that's why this topic failed) ...
 
@lilnev:
Suleiman's production is double of yours, but I think you can handle with that. It would be good to avoid late-war. Artllery is very annoying unit, only marines&paratroopers&tanks can handle with that. Cannons, catapults are not dangerous - they are deffensive stacks - they are moving into position where you are massing your troops, but do few colleteral damage. Your fish-sheep city is placed on hills and it will probably become Suleiman's target. The good thing is that Caesar is ready to go to war with Suleiman, despite he is friendly towards Suleiman. Education is not enough, but perhaps Education&Military Tradicion will do. Caesar knows Nationalism and does not want to trade it, but it's sure that after completing Taj Mahal, he will agree. I relied once that AI researches Military Tradition and I will get it from him (tech-trade), but this strategy fails, when we are talking about critical techs (m.tradition, rifling, assembly line, industrialism). It's always better research it yourself. It might be that ceasar will research it too, but it's no big deal. Only one great person was born - that might be bad, but might be good too. Perhaps adopt caste and run 3-4 merchants in a desired city. You do not whip too much, anyway - your cities are big. In the same time make way towards rifling. There is a chance to bribe Caesar to war against Suleiman , soon after that attack Suleiman. Vassals might be a problem, but their main purpose is pillaging your countryside, nothing else. They are usually afraid to enter your countryside. If their power is strong, they will send a stack, but you can builds walls/castles in your most exposed city earlier. They will not attack before the deffense is down. That time you can use to move your troops and stregthten the garrison. After vassal's stack is destroyed, it will take a lot of time, till he builds another one that might be a threat. Perhaps take Suleiman's city and leave it undefended, he will be capturing this city all the time, but few troops will decide to attack your stack. When war takes long time, be prepared to face massive stack of catapults - but ... what catapults can really do? The main problem is war weariness - that's something I do not know the clue for. The good thing is that you grabbed liberalism first, the other continent is backwards - always IQ continent is ahead in science - I wonder why. Do not stop war till all conquered cities are not exposed to rival's culture, cause there would be no use of these cities. Most important thing is to upgrade your muskets to rifles during wartime. It's not so easy afterall. Suleiman's power is strong. And rifles are far away. You must attack Suleiman before he upgrades catapults to cannons and muskets, longbows to rifles. That's the whole point. He might have rifles when he lost f.e. 3 cities. Rifles are no longer a threat then. Also be prepared to face Grenadiers, so some Curraisiers would counter such resistance. Resistance - cause you must not allow the situation, that he has 15 grenadiers. Befere military science, rifling, steel is in, Suleiman must be dissarmed. Perhaps running specialists in one more city would do fine. Golden age would be helpful.
The points are:
1) military alliance
2) declaring war not too early and not too late. The same goes about signing military alliance. I would say 8 turns before you know rifling, would be okay. After that, Suleiman will be dissarmed (except his siege weapons) and your units should be healed. Off course do not send your troops outside your borders
3) great merchant will help with upgrading your troops
4) research path - maybe Printing Press->Military Tradition or PP->RP
5) Avoid growth in your cities - they are big anyway, start working mines, perhaps Nationhood,Teocracy. Perhaps civic switch 10-12 turns before you know rifling. This means 2-4 turns before declaring war. You can move your drafted muskets in that time. And after 'Hell no, we won't go' penalty is gone, Rifling is in. You draft rifles and attack.

With improved AI, numbers win battles. You will never know, if the war is to be won. The shape of your borders can allow Suleiman to take your northern cities, never know. It's good to make the mobile deffense. You can always wait for rifles, before declaring war, but Suleiman can get them too.
 
@ Giaur: I looked up your new thread. Great! I have enrolled already and am looking forward to a vibrant discussion. :)
Actually, I think you are doing quite a good job as "nanny". :) Perhaps, it just needs a bit more "advertising" to attract more people. ;) (Or it was just a matter of timing - quite a number of people seem to be absent from the forums these days.)

@ lilnev: I am impressed by your 1 AD screenshot! You have quite a number of cities and are doing quite well financially. I definitely have to improve my game.
Actually, do you remember when you settled Lalibela? I raced down to settle there (well a little bit more to the south) and was just one turn ahead of Ghandi (I actually saw his settler coming in).
Hope to see you also in the "trash game"-thread. :)

CellKu
 
@lilnev: I played from your save till 1160AD. Your position seems to be strong enough.

Spoiler :

Tech path:
Printing Press (freebie) -> Banking -> Replacable Parts -> Rifling

Main tech-trades:
Exchanged Edu for Gunpowder
Exchanged Edu for Guild&Drama
Exchanged Drama&Gunpowder&Edu for Nationalism
Exchanged Liberalism&PP for Military Tradition

Avoided growth. Started building Oromo Warriors. Assigned Merchants in the capital as well as merchants in fish-sheep city. Great person was born, little too late, but damn it. Golden Age. Civic switch: Pacifism-Bure. Stopped selling horses. Unfortunately everyone went towards rifling. 3 turns after first merchant was born and golden age started, another merchant was born in fish-sheep city. Suleiman knew rifling. I did a trade mission for poor 1100 gold. I exchanged nationalism for half rifling from Suleiman. And did some trick. Declared war on Suleiman and sold rifling to Caesar for 1000 gold and war with Suleiman. I could not have done that before declaring war first. AIs demand less, if somone is fighting another AI. Fortunately Suleiman's forces were massed near Roman's borders, I guess. We'll never know if he upgraded troops, before attacking Caesar. 2 turns passed and no unit appeared in my borders. Another civic switch could be done (5 turns before civic switch penalty). Nationhood - Teocracy. I could finally move my troops. I took 2 Suleiman's cities without any resistance. The funny thing is that I took one of his cities with cavalry and left it undefended. Click end of turn. Despite he can capture this city, he won't do that. I guess he lacks of troops. To be serious - I have no idea why he won't capture the city.


http://forums.civfanatics.com/uploads/70897/Giaur_AD-1160.CivBeyondSwordSave
 
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