Spoiler to 1 AD:
... and to the turn before Liberalism:
'Bulb Philo and trade it for Machinery and Feudalism. Gandhi foolishly adopts Judaism. He promptly gets dog-piled by both JC and Suli. I join in and try to capture a capture, but he capitulates to Suli before I can mass enough troops. This could be trouble -- the toughest AIs to beat are the ones who've won an early victory to gain a vassal.
Tech through CS-Paper-Ed-Lib without lightbulbs. I'm really focusing on cottages. The second save is 880 AD, one turn before Lib. Here's the tech screen:
Options include:
Lib->Nat'lism, trade Ed for Gunpowder, draft Oromos and prepare for war.
Trade Ed for Gunpowder and Engineering, Lib->Chem, research MilSci and fight with grens.
Lib->PP, tech towards Rifling for a later war.
Trade Ed to Gandhi for Guilds, hoping JC has Banking. Next turn trade Ed to JC for Engineering+Banking, Lib->Econ, turn the GM into cash to keep fueling research. One problem is that JC just came out of WFYBTA, and I'm afraid the Gandhi trade would put him back into it.
Lib->PP (or Nat'lism?), tech towards Democracy for Emancipation, and try to keep a tech lead into the late game.
Note that JC and Suli are both Friendly. The AP was built overseas. Thoughts?
p.s. I was looking over the empire, and I realized something important. After CS, I delayed the civics switch until Pacifism was available too ... and then forgot. So I've been in Barbarism/Paganism all this time. Heh. I'm so good, I can play with half my civics tied behind my back! Yeah, oops.
Spoiler :
Move the scout NW -- seeing nothing, I can move the settler NE to settle on the plains hill. Research is Ag-BW. Starting with Mining, and with lots of forests, I'm going to take a chance on BW rather than Archery for defence. Build worker-warrior-warrior-warrior-settler while growing onto mined grassland hills. There's Copper nearby, but no food resources to support it. Oh well, I take it anyway, settling to the SW to have lots of riverside grassland to work. Meanwhile teching Wheel-Pottery. One of the real hurdles can be keeping research afloat in the early days, and in this case that'll require cottages. A barbarian uprising causes me to fear for my game, and scramble for the first few axes, but they walk the other way.
Then IW. I want my third city to claim Gems, which means clearing jungle. Suleiman builds just south, and Gandhi just west, of the Gems, but they leave me a spot. We'll have close borders, but I think I can stand it. Plus they're all Hindu, and it soon spreads to me, so diplomacy shouldn't be too hard.
Next up is the run to HR: Myst-Med-Priest-Monarchy (I squeezed Fishing in there somewhere to support the fourth city, on the west coast). With enough space, much of it grassland, but few resources, I'm going to play for large cities and lots of cottages. Trade HR to Gandhi for Writing+AH.
Suleiman beats me to the Corn+Iron spot on the east coast by one turn. Damn. I wonder if that barbarian uprising cost me the game after all? I settle a bit north for Fish+Sheep+2xWine. Then he beats me to the inland oasis+2xSilk spot by one turn. Damn again. I settle for the Clams+Sheep on the NW coast. Meanwhile I've teched to CoL, which gets me Alphabet and Currency in trade. Ghandi already has Aesthetics, so I think I'll pass on the GL this game. I pick up some basics (Math, Sailing, Masonry), trade for Calendar, and start on CS. Meanwhile I've settled the last of the open land in the far north.
1 AD: 8 cities, 19 cottages currently being worked, and plenty of growth opportunity. 9 turns to CS, 12 to my first GS (for Philo probably). Suleiman is worryingly large, so I might need to prune him back a bit with maces and trebs.... We'll see, but so far I feel pretty good about the game.
Then IW. I want my third city to claim Gems, which means clearing jungle. Suleiman builds just south, and Gandhi just west, of the Gems, but they leave me a spot. We'll have close borders, but I think I can stand it. Plus they're all Hindu, and it soon spreads to me, so diplomacy shouldn't be too hard.
Next up is the run to HR: Myst-Med-Priest-Monarchy (I squeezed Fishing in there somewhere to support the fourth city, on the west coast). With enough space, much of it grassland, but few resources, I'm going to play for large cities and lots of cottages. Trade HR to Gandhi for Writing+AH.
Suleiman beats me to the Corn+Iron spot on the east coast by one turn. Damn. I wonder if that barbarian uprising cost me the game after all? I settle a bit north for Fish+Sheep+2xWine. Then he beats me to the inland oasis+2xSilk spot by one turn. Damn again. I settle for the Clams+Sheep on the NW coast. Meanwhile I've teched to CoL, which gets me Alphabet and Currency in trade. Ghandi already has Aesthetics, so I think I'll pass on the GL this game. I pick up some basics (Math, Sailing, Masonry), trade for Calendar, and start on CS. Meanwhile I've settled the last of the open land in the far north.
1 AD: 8 cities, 19 cottages currently being worked, and plenty of growth opportunity. 9 turns to CS, 12 to my first GS (for Philo probably). Suleiman is worryingly large, so I might need to prune him back a bit with maces and trebs.... We'll see, but so far I feel pretty good about the game.
... and to the turn before Liberalism:
Spoiler :
'Bulb Philo and trade it for Machinery and Feudalism. Gandhi foolishly adopts Judaism. He promptly gets dog-piled by both JC and Suli. I join in and try to capture a capture, but he capitulates to Suli before I can mass enough troops. This could be trouble -- the toughest AIs to beat are the ones who've won an early victory to gain a vassal.
Tech through CS-Paper-Ed-Lib without lightbulbs. I'm really focusing on cottages. The second save is 880 AD, one turn before Lib. Here's the tech screen:
Options include:
Lib->Nat'lism, trade Ed for Gunpowder, draft Oromos and prepare for war.
Trade Ed for Gunpowder and Engineering, Lib->Chem, research MilSci and fight with grens.
Lib->PP, tech towards Rifling for a later war.
Trade Ed to Gandhi for Guilds, hoping JC has Banking. Next turn trade Ed to JC for Engineering+Banking, Lib->Econ, turn the GM into cash to keep fueling research. One problem is that JC just came out of WFYBTA, and I'm afraid the Gandhi trade would put him back into it.
Lib->PP (or Nat'lism?), tech towards Democracy for Emancipation, and try to keep a tech lead into the late game.
Note that JC and Suli are both Friendly. The AP was built overseas. Thoughts?
p.s. I was looking over the empire, and I realized something important. After CS, I delayed the civics switch until Pacifism was available too ... and then forgot. So I've been in Barbarism/Paganism all this time. Heh. I'm so good, I can play with half my civics tied behind my back! Yeah, oops.