(0) Nice. We can move into Gordium next turn, most likely.
I accidentally misclick the spear that was activated and actually kill the chasqui on the mountain 1/4. ... Okay. (1,0)
Move the spear to defend and move the warrior and catapult to defend the undefended catapult. This leaves Sugarcane Stacks with only 1 1/4 archer and 1 catapult as garrison. Move a spear to the middle of Blooming Idiot and Sugarcane Stacks to defend both if the warrior gets any ideas.
Spot a light blue border. The last civ. Not wanting to meet it, I don't think we can go any farther. Sugarcane stacks worker moves NE to mine the sugar fields. Another joins it.
Settler spear group moves to the gold hill in 4 turns.
Spear moves into Vinland.
Inter: An Incan archer approaches.
(1) Move troops from Vinland into Gordium with a Spear Warrior Pair defending it.
Sugarcane Stacks archer heals.
Archer moves to the mountain to see what's up. Spot two regular Zulu archers near it. (1 can attack)
Spear shuffle in case of attacks on the archer. Wounded enters Sandy Bottoms.
Actually, our curragh can go around the light blue border. Cool. But not this turn. (Advance 1 space)
Worker near Rotterdam finishes work. Moves to other FP.
Inter: Zulu attack our archer and lose 3/4. (2,0) The other archer moves next to ours.
(2) Amsterdam Spear->Settler in 3.
Workers finish both mines. 2 move off to road new towns.
Assault on Gordium. Bombard fails. 5/5 archer attacks 3/3 spear and wins 1/5 with a great leader.

. Rename it the Drunken Ale Hog. The 4/4 archer wins against the unfortified 3/3 spear. (4,0) Destroy Gordium for 0 gold. And capture 1 slave worker. Which moves to Vinland's new wine field.
This is ridiculous. I have no idea what I am going to do with the Great Leader. I move it into Vinland as well as the spear and create an army so that we can get more great leaders later. Maybe this will be a future sword army. Maybe. Maybe. Maybe. But then I misclick again and send it out to the hills outside of Vinland in range of the chasqui scout. So the spear in Vinland moves out to defend the Great Leader.
Successfully avoid light blue border town.
Lose an 3/4 archer attacking the one blocking our settler advance to the gold hill. It had 3/3. But the elite spear wins 4/5. (5,1)
Inter: See a scout. And archers.
(3) Blooming Idiot Catapult->Catapult in 4.
Move a worker to go to the iron.
Switch Vinland to walls. Slave worker irrigates.
Leader makes army in Sugarcane Stacks. And fortifies for later usage.
Troops move some catapults to new city.
Inter: Chasqui and Archer approach Sugarcane Stacks
(4) Sugarcane Stacks Archer->Archer in 4.
Catapults bombard the two freaks. 2/2 catapults hit their mark.
Build a new town. Let's call it Golden Bombardiers ->Walls in 20.
Raise science to 90% -11gpt for Monarchy in 11. We're going to research lit, right? So better research sooner (before we need to use gold for stuff like upgrades)
Move some troops out of Vinland.
Attack 2/3 chasqui with 4/4 archer. It retreats with us having 4/4. Other archer attacks the remaining archer and wins 3/4. The veteran Spear moves from the mountain to attack the dying chasqui (which threatens a worker) and wins 4/5. (7,1)
MM Sandy Bottoms for growth. The hill tile was corrupted production anyway. We really need a worker to connect Sandy Bottoms to Golden Bombardiers, which we need for our CXC super bombard zone.
2 catapults into Golden Bombardiers.
A spear replaces the one that left on the mountain (exposing an unendangered catapult [unless the light blue civ is China and for some reason wants to declare war on us with its riders.] But that was an odd rant that should be disregarded. Can we have this stricken from the record?
Inter: A Persian warrior archer pair approach Vinland. The Incan scout moves deeper into the east side of (what will be) our territory.
(5) Amsterdam Settler->Spear in 2 (after MM'ing for 10 production and 3 fpt)
Spear and Settler to river hill near Golden Bombardiers and Rotterdam. This will be joined by a second spear on the way past Rotterdam.
Worker roads hill next to iron mountain. (Too bad Amsterdam has so much culture. We would've been able to make a colony otherwise for much faster iron.
Curragh almost runs into the next light blue border. F10 says that it is the one I suspected, the Chinese. As we cannot avoid the border this time.

We could turn back. But then again, they are on the other side of the pangea. So we'll check them out. Besides with 6 AI against us, a seventh that are really far away, couldn't do too much damage. And if they weren't contacted now, they'll be a superpower later, making tech get researched quickly....
Sugarcane Stacks goes back to build an archer. The catapult and the archer inside leave. A spear enters. But now I notice something off with the town. It produces 6 not 5 shields! Oh no. And it only requires 5 food to grow to the next level (but will most likely have corruption) I decide to MM it for 7 spt (archer in 2 not 3) And set it back next turn for growth and the archer.
Move spear, warrior, archer, catapult group to hill near the Persian attackers.
Both cats in Golden Bombardiers make their marks. 2/2 hits on the now 1/3 warrior. Kill it so it can't go back and heal and harass us again. Spear wins 2/5. Other spear goes to cover it. Golden Bombardiers is currently safe from attack anyway, but the warrior enters it. Mountain spear fortifies. We need catapults up there or must expand west a bit. 3/4 Archer under the Mountain Spear. (8,1)
Cat into Sandy Bottoms.
Inter: Another Persian archer comes. Scout tries to flee. (and will) Greek warrior approaches.
(6) Rotterdam Spear->Settler in 6 growth to 6 in 6. How odd....
3 spears now cover the archer. 1 will be outside the city as an outpost (on a hill of course.)
Bombard Persian warrior revealing the archer. Goodies. Attack with 4/4 archer. and win 1/4. (9,1) Warrior and Spear sentry. Archer enters Sandy Bottoms. Archer catapult pair near it on the hill.
MM Sugarcane Stacks back to normal with growth in 1. (Archer in 2 but will be 1.)
Workers move to connect the wines. And then Sandy Bottoms with 1 worker.
Woops, I can lower lux to 10%. 1 turn too much then.
The moment of truth, meet China. Turns out they are up on us. Not surprising. With only Poly over them as a monopoly, they've got the wheel, CoL, and MM. They probably have HBR too. Surprisingly though, they don't have Philo, Currency, or Construction. We're building GLib, anyway, right? So pass. They have 8 towns to our 7. And war!
Inter: Scout starts to run off. Greek warrior and Incan warrior approach us. The other Persian archer advances into attacking range.

.
(7) Amsterdam Spear->Archer in 2. (Will also be 2 after growth since I MM for growth in 1 not 2.) Sugarcane Stacks Archer->Archer in 3. 8spt there. Blooming Idiot Catapult->Catapult in 3 with also 8spt. These'll be good towns for swords.

Time to kill the Greek warrior that stops our expansion north. Spear, Archer and catapult group advance.
Drunken Ale Hog kills Greek warrior 2/5 outside of Vinland. The mini-SoD on the hills bombards the Incan warrior but fails. The rest fortify. Archer spear groups are formed on our 2 defensive mountains. (10,1)
Spear to Blooming Idiot for happiness. However, Sugarcane Stacks people are crybabies and still demand us to go to 10% lux. As we run out of gold, science down to 60% with -2gpt and 47g in the kitty.
Wines will be connected in 2.
Explore China as Settler Stack goes into place.
Inter: Scout runs off. Persian warrior and archer regroup. Chasqui approaches as well as Byantine and Incan warrior. And oh no, the Persians have started SoZ. Well, if not immortals, ancient cavs. But think on the bright side, we can never have them anyway. (Because we are slow moving.)
(8) No builds
Everything rushes towards Vinland. Thank goodness walls will go up in 1 turn.
Bombard Persian warrior (again) to reveal its new Persian archer. Kill it 1/4 with the archer in the mini-SoD. Drunken Ale Hog goes back into Vinland for another cuppa. (11,1)
Bombard Greek warrior and slay it to get a 5/5 archer. (12,1)
Spear goes to Sugarcane Stacks to quell the shouters. Found Hilly Silly->Walls near Rotterdam and Golden Bombardiers. It's true. There are a chain of hills south of it. Now that I think about it. The last spear (cause 2 of the 3 fortify can go south in search of pillagable items, and maybe to kill that pesky scout.) Rotterdam is now moderately safe.
Attack Incan hill warrior with archer. I win, 4/5. Mountain Spear covers it. don't worry, nothing can seize our mountain in the interturn. (13,1)
Inter: Byzantines decide to advance their sole warrior next to
(9) Amsterdam Archer->Worker in 1. Oops, some food would have been wasted cause we have that granary if I made a settler instead. At least we'll have iron earlier. Vinland Walls->Catapult in 10.
Drunken Ale Hog fortifies to heal in Vinland. Archer in Amsterdam goes the south path (rather than west or SW) to go to Hilly Silly. Catapult, archer, and spear, that killed the Greek go back into our territory. Lower lux to 0% because of the MP and wine connection!
Move workers for city connection and mountain roading.
Both catapults hurt the Byzantine warrior. Slay it 4/4 archer. Defend with Mountain Spear. The archer that used to be under Mountain Spear goes to the mountain. In fact, I'll rename them. By changing a few preferences, we get Mountain Spear 1, Mountain Archer 1, Mountain Spear 2, and Mountain Archer 2. 1 is for Sandy Bottoms. And 2 is for Golden Bombardiers.
Mini-SoD waits this turn. Archer in the stack must heal, anyway. (14,1)
Inter: Nothing
(10) Amsterdam Worker->Settler in 4 (3 with growth). Sugarcane Stacks Archer->Spear in 3. Blooming Idiot Catapult->Catapult in 3.
Catapults move towards Vinland. Archer to Sandy Bottoms.
Bombard a few, move some units around. No attacks really.
MM as you see fit. And make some settlers too. We actually need a few more spears for catapult defense and killing with archers. I don't seem to have advanced very far in terms of pillaging (the south spear is off to do so). The settlers should be moved accordingly. The Amsterdam one to the north west along the coast to connect Blooming Idiot and Vinland. The one in Rotterdam should go SE or NE depending on whether you want one near the iron or near the cow.
And now, it's us against the world.
Does someone think I've done poorly? Please tell me what I've done wrongly and rightly.
And a pic of the important aspects of our empire in 750BC (I deem the iron mountain near Amsterdam unworthy of recognition as it is still unconnected)
The Save