Any former WoW players out there?

MobBoss

Off-Topic Overlord
Joined
Oct 28, 2005
Messages
46,853
Location
In Perpetual Motion
Just curious, I guess. My small group of online friends all left that game roughly 2 years ago to try new MMOs coming out, and that was right before The Lich King expansion came out.

Well, with nothing really compelling on the MMO front anytime soon, we have gone back to WoW for our MMO fix.

And to our astonishment, we found out that Blizzard has made so many improvements to the game in the last two years, its almost an entirely different game.

So, in case you used to play it a bit and have been gone for an extended period, here are some of the more significant updates:

First of all the biggest change is probably in the dungeon finder system. Previously, unless you had 5, 10, or 25 friends handy, it was often hard to get consistent access to high end game content. The meeting stones from the 2nd expansion were a largely unsuccesful attempt to change that. Now there is the dungeon finder system brough up by hitting the 'i' key. Essentially, its an app that you decide your pre-determined role in the group be it, tank, healing or dps. You can select multiple roles if you desire. The app also asks you if you are willing to be the dungeon advisor if you have previous experience and know what to expect. Once you select your role, you hit enter and the app puts you into a queue awaiting party assignment. The beauty of this system is that it spans ALL servers, not just yours, thus you can find a group for your instance literally in seconds, if not minutes from entering the queue. The app also lets you select from a range of random dungeons of your level, but also lets you pick specific ones as well (handy if you have quests for a specific dungeon, but not the friends to get er done). Oh, did I mention that you can do this all while questing or gathering or whatever.....and once you complete the instance you are automatically teleported directly to the spot you previously were prior to entering the dungeon? Essentially, this lets you quest/whatever, all the while being able to enjoy dungeon instances as well.

Secondly, is the change that now allows players to have two specializations for their toon. Have a healing priest but tired of healing, but didnt want to go through the hassle of respeccing all the time? Now you can pay 1000 gold and get a second spec that you can switch over to on the fly. The only rule is you cant switch while in combat. This allows players to alter their roles, and gives them some choice and flexibility all without the hassle of having to respec.

Third is now the inclusion into the game interface of many of the mod addons. For example, along with that respec ability, there is now an equipment manager on the character screen that allows you to switch out gear for your alternate spec. There is also a quest helper now built into the game as well, and basically uses your in game map to guide you to where you need to be to kill those murlocks (or whatever).

Fourth is the heirloom system, which essentially lets a player purchase items that they can send to an alternate low level character that actually gives exp bonuses and levels in scale as the character levels. For example, you can purchase (with badges from doing dungeons) an item that will give your low level toon some good stats, and possibly a 10% exp bonus in quests/kills. As that toon levels, the item will level with them becoming more effective stat wise, while still giving them an exp bonus. You can buy multiple pieces of heirloom gear for your alt, and doing so greatly decreases the time it takes them to get from 1 to 80. You can literally do this in a week or less if you were of a mind to now.

Fifth is that the game is still expanding, and is still going strong, even after all these years. I was literally amazed at the numbers of people still playing. There is still a huge variety in quests with lots of twisted humor involved, and the developers apparently are determined to keep adding and adding and adding.

Now, I understand that Wow wasnt (and still isnt) for everyone. But this was just a quick post to say that the reasons I actually left the game two years ago (hated guild politics and the forever waiting game for raid end content to happen) have largely evaporated. Now, even without a guild, you can experience a lot of dungeon experience thanks to the dungeon finder system.

So, any wayward Wow fans out there?
 
Thankfully I never gotten involved with the WoW nonsense.
 
Thankfully I never gotten involved with the WoW nonsense.

For someone who enjoys games to the extent you do, its rather odd to call something like WoW 'nonsense'. Smacks very much of 'dont throw bricks in glass houses' kind of thing.

I never really saw the appeal of WoW or MMOs in general either.

Nice. However, thats not the threads purpose. Personally, I see MMOs with their storylines sort of like interactive books that you actually take part in and enjoy. But thats me.
 
I never really saw the appeal of WoW or MMOs in general either.

It really depends on the MMO, but they can be rather fun. The ones that I've played seem to be rather RPG-light, but with an emphasis on exploration and atmosphere. As I say, it really depends on the game; for some reason I never got into World of Warcraft, yet really got into Lord of the Rings Online, which is essentially WoW with prettier graphics and an emphasis on Tolkien lore.

If you really felt up to it, download the LotRo trial and I'll come join you. At the very least it'll get me back into the game after a years absence, so I might be able to respond to the OP in some way :p
 
For someone who enjoys games to the extent you do, its rather odd to call something like WoW 'nonsense'. Smacks very much of 'dont throw bricks in glass houses' kind of thing.

Actualy, it's not odd to call WoW nonsense. It's perfectly legit to call WoW nonsense. You have your share of games that you like and dont like, and I have mines. Plus, I am not a big fan of MMORPGs at all, especially the ones that have a fee that you have to pay *cough* Star Wars: Galaxies *cough*.

Plus we have seen people get addicted to WoW, sevearly!
 
While WoW has improved vastly (two of my roommates play it and one of them is always bugging me to play it, I really have no interest), it is still a serious never ending grindfest on a grand scale. Its still better than 99% of other mmorpgs (most of which are almost exact clones of each other and are a complete waste of space and resources).

I know there are a few users who browse this forum sometimes who are WoW players (or were), but not many here play it... if any of the 'regular bunch'.
 
I fall into the "WoW isn't for me" category. I tried it, but just couldn't get in to it.
 
I haven't really ever stopped playing since I started about 5 years ago. At the moment I'm pretty much just logging in to raid with my guild, don't really have any desires to gear up alts or do much else until Cataclysm is released, most likely late this year. (The friends and family closed alpha has started, closed beta should be in a few months.)

The whole random dungeon system isn't across all servers though. It's only across servers in your battlegroup, which is a cluster of about 8-12 servers, not really sure on the exact numbers, there'll be a list somewhere. :p

Plus we have seen people get addicted to WoW, sevearly!

Addiction to games isn't something that's limited to WoW you know. :p

I know there are a few users who browse this forum sometimes who are WoW players (or were), but not many here play it... if any of the 'regular bunch'.

Yeah I remember another WoW thread a while ago, it died fairly quickly, I expect the same will happen here.
 
No WoW, Guild Wars.
 
I'm not a former WoW player. I still play, have been since day one.

The game has changed since then, but if your planning to get back in I suggest you wait till Catacylsm comes out. They(Bliz) will of made so many changes that it's almost WoW 2.0. Almost.

As it stands it is more enjoyable now that it was before. Mostly for the listed reasons(I still don't get Heirloom Items, its already really easy to level up why make things even easier?) Though it may become too easy, and I'm a very casual player so thats saying something
 
I used to play WoW, but I hated levelling so stopped playing pretty much when the first expansion came out. Well that's not really true, I stopped for a few months, then caved and bought BC, levelled to 70, played for a few months, then gave up, realising that the game was still thoroughly unenjoyable unless you invest a serious amount of time into it.

My question, then, is has this changed? Some MMOs don't require you to spend X number of hours in order to enjoy the game. This is partly why I really like Star Trek Online - you can play as much or as little as you want and it doesn't seem to affect how much you can get out of the game. My experience in WoW, though, is that you need to spend either a few hours a night grinding PvP stuff, or a few more hours a night grinding PvE stuff, in order to get the most out of the game. If you were a casual player, who just wanted to play some PvP every now and then, or craft some cool Engineering gadgets, you wouldn't find it very fun, because in PvP you'd get raped severely by well organised teams with much better gear than you, or you would have to spend bloody ages tediously searching for various mineral veins, obscure gemstones and increasingly exotic types of leather.
 
I kinda liked WoW and played well into the first expansion. out of the MMORPGS I played it was the most fun to level up in. coming from DAoC I was underwhelmed by the pvp aspect, though, and put off by constant raiding.
 
I have an active subscription right now (by gamecard) but will take a break when it expires and I don't play much currently (only login to check auction house once in a while).

The new dungeon system - together with the XP lock - was heaven sent for me. Suddenly I could do quest lines in Scholomance and other old instances (have 10 or so baron kills as well) which was almost impossible to get groups for before.:goodjob:
 
I play on and off. Really looking forward to Cataclysm though! Gonna race change my mage to a worgen but it probably won't happen right away so I'll level my tauren and human warriors and, if the race change option doesn't come by then, a goblin something. Probably yet another warrior.
 
I did it for a few months. The questing is way too repetitive and the storyline is lame.. The PVP could get funny for a big event, but basically the game is just about wasting time and exploring to me.
 
My question, then, is has this changed? Some MMOs don't require you to spend X number of hours in order to enjoy the game.
Very very very few MMOs don't require you to invest a lot of time.

Which then raises the question as to why everyone and their dog is making one, since people can really only play one at a time, maybe two.

WoW's storyline is somewhere between non-existent and terrible.

Pretty much, it has a grand story arc and lots of smaller quest arcs, but it is so drawn out and scattered it seems disconnected.
 
I played it some back when it first came out. Was pretty much just an Everquest clone (kinda ironic given how often I see new MMOs derogatorily described as WoW clones...). Not a bad one mind you, but it did nothing new and, given that at the time I'd just played EQ to death (~4 years of it), I never really got into WoW. Had it come out a year or so later (ie after I'd had a break from MMOs), I could see myself having become very addicted, but I made the mistake of thinking it would be different enough from EQ to keep my interest, and my early experiences have somewhat put me off ever trying it again.

Incidentally I've tried some other MMOs since, but really the only one I've been able to play for a long period of time without getting bored is CoH. The genre really needs something inventive done to it...
 
Back
Top Bottom