Any good early game strategies?

Sonic Boom

Chieftain
Joined
Aug 5, 2012
Messages
39
Basically I've been playing Civ for a very long time all the way back when Civ III was out. I recently got back into the game again and I'm trying to get better on King difficulty. I'm great on Prince I can defeat every empire easily, but I'm terrible on King I get wrecked very early on in the game. My biggest weakness is my early game strategy. I usually build scout -> monument -> settler/worker and so on while beelining the writing technology to get started on my Great Library as early as possible then going with the Calender tech to get started on my plantations for all my luxury resources.

I'm mostly a pacifist who hates going to war with people, so my military usually ends up lacking, but if I start building my military, then my unit costs go up and I feel like I neglect all my other buildings in my city. I just don't know what exactly I'm doing wrong with getting a decent military built or getting maximum gold produced by my cities earlier on. Should I not go with the Great Library if I'm trying to go for more of a cultural or diplomatic victory? Any advice on getting myself on a decent foothold early on would be greatly appreciated.

Also, should I let the scoreboard dictate on how well I'm doing in my game exactly? If I'm all the way near the middle or bottom of the scoreboard does that mean I'm not going to win period or can I still pull off a victory if I get near any of the requirements for any of the conditions?
 
Hi and welcome to the forums!

It might help us a little if you give us an idea of what nation you like to play as. Obviously each Civ is geared up towards achieving certain victory conditions slightly easier than others but of course, all VC can be achieved with any civ.

From your initial build order it sounds like you take the Liberty tree? Have you thought about going Tradition? Food is the key in this game and Tradition can really help with this. Plus you will bag the monument for FREE.

At King you can easily grab the GL and one or two other early wonders also although if you step up beyond King this will become harder and harder. I would usually go SCOUT, put some turns into a worker, build the shrine to get the faith going early, complete the worker and then the GL. The worker can help with chopping etc. Just make sure that when you complete the GL you can choose either Philosophy or Iron Working as your free tech as these are still fairly expensive at this point. Don't forget to settle the first GS and make sure you lock down that tile inside the city view.

Anyway, back to one of my earlier points. Food is key. Always aim to build cities on fresh water sources, for example a river. Get your farms up as priority (farms next to rivers), improve food resources, build the water mills and granaries. The aqueduct comes free when completing tradition. You could also consider aiming for Civil Service as this increases food too. Food, food, food. Always think food :) Your newly settled cities will then get FREE monuments and aquaducts so your initial build order can consist of water mills (extra production), granaries, shrines and libraries.

RE the scoreboard. Nope. Mean's nothing, not really.

Hope this helps a little.

Feel free to post screen shots of a play through every 15-20 turns or so for better advice.
 
I personally play on King/Emperor myself, so take that as you will...

How, exactly, are you getting wrecked? If you're getting DOWed early game and constantly get destroyed militarily, then that's one issue... If you're just behind on tech/money/culture, that's a whole other issue. In higher difficulties (past Prince), you WILL be BEHIND the AI in the first chunk of the game; what determines a successful player is eventually breaking even and then getting ahead of the AI. Try not to be discouraged if you seem behind early game, as the AI gets bonuses past Prince level that let them essentially get a head start that can be overcome.

The Great Library becomes too risky at higher difficulty levels. Of course, saying that is irrelevant if you don't plan to play past King, but I would suggest ignoring that wonder; the only early wonder I'd honestly go after is Stonehenge, and that's situational in itself. It's better to either build more cities or more military.

Buildings aren't as powerful as you'd think; early cities only really need libraries for the National College. Build Walls if you feel a city is a target. Monuments aren't a necessity, although having one in your capital early on IS a good idea (but don't neglect expansion or military!).

If military is an issue, focus on having some Archers or Composite Bowmen around to handle any incoming armies. If there's no risk at the time, it's a very good idea send one of them out with a warrior/scout/spearman and break some encampments for city state bonuses. You may feel that making military sends you behind - and if you do nothing with that military, then it will. Early war is usually a bad idea (puppet/annex unhappiness is overwhelming early game along with how being spread too thin can send you backwards and make you a giant target for other AI), but later on in the game if you feel stuck or have an army waiting around, sometimes it can be very beneficial to take some cities from your neighbors.

Score is just a baseline; being behind in score doesn't necessarily mean you're losing. You should be behind early game and ahead late in the game, generally; even then, though, a nicely planned and timed declaration of war towards the "runaway" AI civ with a score much higher than yours can turn YOU into the runaway civ.

Honestly, playing peaceful makes the game more difficult. The easiest way to win the game is Domination.
 
If you have no cash, sell your early luxuries. You'll get 240g which is enough to maintain a decent standing army at the very least. Also settle on or near rivers.

Cash flow can be a bit tricky early game. Markets will solve this.

Build an archer and warrior. Don't kill the barb camps until a CS asks you to. You can often pick up 2 to 3 friends from clearing one camp.
 
To my mind the most vital part of the early game is getting things moving by improving and selling luxuries. Early expansion requires you to pay close attention to available resources when settling cities. What you do with the money depends greatly on your situation, strategy and civ, but almost every approach benefits from early trade.

Don't worry about the score. It's not a very good measure of actual power.
 
The fast 4-city Tradition start (Tabarnak's thread) is a great start that can be used for any VC at difficulties up to Deity. How many troops you end up needing to build when using this start depends on the map (and also the difficulty level). If you are neighbors with a civ like Rome or Aztecs, or if you have limited room in your area and need to expand aggressively toward another civ, then expect an early DoW and build an appropriate number of troops for defense. Archers/composite bowmen are the best choice for early defense against warrior rushes by the AI.

You won't be able to spam early wonders with this start, but it will prepare you for higher difficulty levels (where wonder spamming isn't really possible in most situations anyway).
 
It might help us a little if you give us an idea of what nation you like to play as. Obviously each Civ is geared up towards achieving certain victory conditions slightly easier than others but of course, all VC can be achieved with any civ.

There's a couple that I like to play as. I like playing as China, Greece, Ethiopia, and Egypt. I feel like they're either geared up pretty well culturally or scientifically.

From your initial build order it sounds like you take the Liberty tree? Have you thought about going Tradition? Food is the key in this game and Tradition can really help with this. Plus you will bag the monument for FREE.

Well right now since I'm trying to do a game with China, I just started going for a bit of the Honor tree. I did it mostly for the free Great General that pops up if you go for one of the policies on Honor. Most of the time though I just go for Tradition though, but by the time I complete the branch I'll still be off pretty bad considering how long it would take to get all the policies on that branch. As for the culture building, I never realized just going straight for that one could solve my problems with the Monument. I'm going to guess that I should still build the Monument in my first city then try going for it for when I get my other cities built right?

At King you can easily grab the GL and one or two other early wonders also although if you step up beyond King this will become harder and harder. I would usually go SCOUT, put some turns into a worker, build the shrine to get the faith going early, complete the worker and then the GL. The worker can help with chopping etc. Just make sure that when you complete the GL you can choose either Philosophy or Iron Working as your free tech as these are still fairly expensive at this point. Don't forget to settle the first GS and make sure you lock down that tile inside the city view.

Yeah I went with Philosophy because of the way that the National College opens up when you get it and because as you said it was fairly expensive by that point.

Anyway, back to one of my earlier points. Food is key. Always aim to build cities on fresh water sources, for example a river. Get your farms up as priority (farms next to rivers), improve food resources, build the water mills and granaries. The aqueduct comes free when completing tradition. You could also consider aiming for Civil Service as this increases food too. Food, food, food. Always think food :) Your newly settled cities will then get FREE monuments and aquaducts so your initial build order can consist of water mills (extra production), granaries, shrines and libraries.

So this just brought up another question for me. This means I should never automate my workers and settle where my advisors think I should be settling in? Most of the time they're never around any rivers and most of the time when I automate my workers they don't really go for the farm building near the rivers and focus a lot more on my luxuries than improving my tiles.

If I take off the automation, how am I supposed to know what to build on where? Farms near rivers but what about trading posts and all those other improvements? Are forest and jungle tiles really something I want or not?

RE the scoreboard. Nope. Mean's nothing, not really.

Hope this helps a little.

Oh ok thanks then

Feel free to post screen shots of a play through every 15-20 turns or so for better advice.

Alright thanks then I guess could you give me some advice on how I'm doing right now then?

Spoiler :
2zfag.jpg


I was thinking of building a worker next since I had recently just expanded my city to that second one.

How, exactly, are you getting wrecked? If you're getting DOWed early game and constantly get destroyed militarily, then that's one issue... If you're just behind on tech/money/culture, that's a whole other issue. In higher difficulties (past Prince), you WILL be BEHIND the AI in the first chunk of the game; what determines a successful player is eventually breaking even and then getting ahead of the AI. Try not to be discouraged if you seem behind early game, as the AI gets bonuses past Prince level that let them essentially get a head start that can be overcome.

I get destroyed militarily. I'm always getting DOWed early in game when there's always other people with a better military than me wanting my land for some reason. And alright thanks, I thought I was doing something wrong since I'd look at the scoreboard and see that I was way below all the other opponents

The Great Library becomes too risky at higher difficulty levels. Of course, saying that is irrelevant if you don't plan to play past King, but I would suggest ignoring that wonder; the only early wonder I'd honestly go after is Stonehenge, and that's situational in itself. It's better to either build more cities or more military.

Tbh the highest I see myself going up to is Emperor since anything else higher than that seems way too hard for way too little pay off imo. And doesn't Stonehenge just give you faith points though? In early game I could easily just keep an alliance with a religious city state or build a couple of temples to get to my religion then just buy a couple of more buildings later to wrack up for my Great people.

Buildings aren't as powerful as you'd think; early cities only really need libraries for the National College. Build Walls if you feel a city is a target. Monuments aren't a necessity, although having one in your capital early on IS a good idea (but don't neglect expansion or military!).

I thought more buildings = better early in game since growth and everything.

If military is an issue, focus on having some Archers or Composite Bowmen around to handle any incoming armies. If there's no risk at the time, it's a very good idea send one of them out with a warrior/scout/spearman and break some encampments for city state bonuses. You may feel that making military sends you behind - and if you do nothing with that military, then it will. Early war is usually a bad idea (puppet/annex unhappiness is overwhelming early game along with how being spread too thin can send you backwards and make you a giant target for other AI), but later on in the game if you feel stuck or have an army waiting around, sometimes it can be very beneficial to take some cities from your neighbors.

That's the thing though most of the time I have a big army when I do get there and I don't do much with ti besides just having them stand around to do defense around my cities since I know the AI ALWAYS has a larger military than I do.

Score is just a baseline; being behind in score doesn't necessarily mean you're losing. You should be behind early game and ahead late in the game, generally; even then, though, a nicely planned and timed declaration of war towards the "runaway" AI civ with a score much higher than yours can turn YOU into the runaway civ.

Honestly, playing peaceful makes the game more difficult. The easiest way to win the game is Domination.
That's great to know about the score then I felt I was doing something wrong since I always see the AI with a way bigger score than I have

And I did try a Domination victory, but that just really didn't feel that fulfilling to me when I did achieve it. I felt like a lot of the challenge was taken out, which is why I would prefer to go for a more peaceful victory approach then just conquering the entire world
 
Try not automating workers.

Pick which tile you want a new population to go to and lock it there. If you don't want a colonist there then don't bother improving it till you are ready for the colonist.

I never played with auto workers to begin with so I don't really have any idea what they do when automated, but if you play without auto-workers I think you will probably learn some skills that will help you efficiently get through the early game.

The improvements cost money, so don't improve anything farther than 3 away from your city unless it is a luxury or strategic resource tile. Just leave the ones at 4-5 distance without improvements. That is also why you don't want to improve things before you need them to hold colonists, btw.
 
Hi,

Of course it's all situational as always. TBH I wouldn't build the monument in my first city. I would wait and get it for FREE. Some people do hard-build the monument though and because when you take the policy it grants you "a free culture building in your first 4 cities" if you build the monument it will then give you a FREE ampitheatre instead.

I see you are playing China in this game and it is good that you are getting the Paper Maker's out but you need to get those Cho-ku-nu units built and get out there (upgrade your archers). They get 2 strikes per turn you see which is a massive advantage when going to war with your neighbours.

In this game Attila will declare war so be ready for that and also grab some land quick because Ethiopia tends to go crazy on the land grabbing.

Try turning the tile yields on. This should help your city placement as it will show you what each tile will grant you - food, gold, science, production wise etc.

Shame about all the desert on this map. It would make Petra worth building though and the pantheon which grants faith for every desert tile worked. In regards what to build where, again it varies but I always like farms next to rivers for the extra food and trading posts on squares not near rivers or hills, eg just below the citrus at Shanghai. Forests next to rivers chop (so you can build the farm), then it might be worth keeping the others to build lumbermills. You could always chop them if you needed to hurry a building or wonder or something.

Jungles are an interesting one. Always worth considering NOT chopping them and building trading posts inside them. Later in this game if you take the right picks these will also grant science. Mines on hills, at least early game.

You have all that gold, two cities but only one worker that I can see? Buy another one, quick. Get those tiles improved. Get those workers out quick early game. It doesn't matter if you have to delete them later but cities wont grow with unimproved tiles.

Again it's a matter of opinion but I'd certainly take three picks from Tradition (the food and growth ones) before switching to Honour. Food and growth is key.

Let us know how you get on.

PS. You could also play a game on the forums. Start a game, move your warrior to reveal nearby territory and then post a screen shot and give us your ideas. People (better players than myself) will then be able to throw you a few ideas you had not thought of. Take the advice then play the next 15 turns, post screen shot, wait for advice and so on. That's how I learnt. Really helped my game.
 
You need to spend that gold. In fact, buy a settler and another worker right now. That's 810 gold and will be very well spent. It looks like there is some salt up north of Beijing... that might be a good spot for a city if it's not too close to the city state. There's also marble, cows and deer to the SE, as well as a coast. You need a costal city to build ships...

City states can also act as soft "borders" somewhat like mountains, and if you like the tiles they have, you can even consider using your great general to build a citadel and take some land from them ("stealing" a resource for instance). The CS will not like it, but they usually get over it.
 
Try not automating workers.

Pick which tile you want a new population to go to and lock it there. If you don't want a colonist there then don't bother improving it till you are ready for the colonist.

I never played with auto workers to begin with so I don't really have any idea what they do when automated, but if you play without auto-workers I think you will probably learn some skills that will help you efficiently get through the early game.

The improvements cost money, so don't improve anything farther than 3 away from your city unless it is a luxury or strategic resource tile. Just leave the ones at 4-5 distance without improvements. That is also why you don't want to improve things before you need them to hold colonists, btw.

Improvements don't cost money (except for roads), but tiles that are 4+ away from the city can't be worked so they don't need to be improved (unless they have a resource, which can still be connected even if the tile can't be worked by a citizen).

I agree with not automating workers though. The AI doesn't know your future plans, so if you are about ready to go on a conquering spree you may want to conserve your happiness and limit your growth, but the AI will default to building farms if happy. Also, automated workers can build some crazy roads (like attempting to build one to a CS across the map if they give you a road quest).
 
Hi,

Of course it's all situational as always. TBH I wouldn't build the monument in my first city. I would wait and get it for FREE. Some people do hard-build the monument though and because when you take the policy it grants you "a free culture building in your first 4 cities" if you build the monument it will then give you a FREE ampitheatre instead.

Makes sense, I'll see and wait what happens when I build my Monument later thanks

I see you are playing China in this game and it is good that you are getting the Paper Maker's out but you need to get those Cho-ku-nu units built and get out there (upgrade your archers). They get 2 strikes per turn you see which is a massive advantage when going to war with your neighbours.

I ended up doing that as the game progressed now I built myself an army and I WANTED to go and kill Montezuma who was all the way down in Africa, but then I realized that I really don't have the patience to move all my units down there so I was going to go for Ethiopia instead because of what you said below

In this game Attila will declare war so be ready for that and also grab some land quick because Ethiopia tends to go crazy on the land grabbing.

You were wrong on the first one. Attila was pretty close towards going to war with me near the beginning of the game because of stuff that I had that they wanted but they got over it and now we're friends with each other. As for Ethiopia, you were right and I should've gotten more land before they did I rarely play with Ethiopia on the map with me, and I didn't realize they were crazy on grabbing a ton of land.

Try turning the tile yields on. This should help your city placement as it will show you what each tile will grant you - food, gold, science, production wise etc.

Thanks I'll try that

Shame about all the desert on this map. It would make Petra worth building though and the pantheon which grants faith for every desert tile worked. In regards what to build where, again it varies but I always like farms next to rivers for the extra food and trading posts on squares not near rivers or hills, eg just below the citrus at Shanghai. Forests next to rivers chop (so you can build the farm), then it might be worth keeping the others to build lumbermills. You could always chop them if you needed to hurry a building or wonder or something.

I was considering doing something with the desert tiles, but then someone made the Petra before I got my settler on a desert tile and suddenly it really wasn't worth it anymore since all that is just terrible land to grow on even if it has a ton of luxuries.

Jungles are an interesting one. Always worth considering NOT chopping them and building trading posts inside them. Later in this game if you take the right picks these will also grant science. Mines on hills, at least early game.

Whenever I get a lot of those I just consider not chopping them down just so I can use the Pantheon that gives me culture for every jungle tile and just deal with them until I get better technologies. More often than not the jungles also give me a good defense if my cities near a bunch of hills as well. I've been DOWed before and I've been able to drive the enemy back with an archer and a warrior just because of the great land coverage and defense in the ecosystem there.

You have all that gold, two cities but only one worker that I can see? Buy another one, quick. Get those tiles improved. Get those workers out quick early game. It doesn't matter if you have to delete them later but cities wont grow with unimproved tiles.

After this I actually ended up finding a barbarian encampment with a worker there and took it for myself since it was a City State whose bonus I really didn't care about and I really needed a worker ASAP

Again it's a matter of opinion but I'd certainly take three picks from Tradition (the food and growth ones) before switching to Honour. Food and growth is key.

Let us know how you get on.

So far this is what's going on in China many turns later after the last screenshot

Spoiler :
aGs7H.jpg


As I said I was going to go to Africa to take out Montezuma since he wouldn't stop bothering me, but then I decided against it since the amount of time it'd take to get my army all the way over there is nauseating. Instead I think I'll just use the army I built up to get a couple of cities from Ethiopia. I think they have a smaller army than I do so it shouldn't be too much of a problem to get some of the outtermost cities on the edge of his empire.

PS. You could also play a game on the forums. Start a game, move your warrior to reveal nearby territory and then post a screen shot and give us your ideas. People (better players than myself) will then be able to throw you a few ideas you had not thought of. Take the advice then play the next 15 turns, post screen shot, wait for advice and so on. That's how I learnt. Really helped my game.

What part of the forums could I do that on? I think I'll take that opportunity and start a new game up if it'll help me learn the game better

You need to spend that gold. In fact, buy a settler and another worker right now. That's 810 gold and will be very well spent. It looks like there is some salt up north of Beijing... that might be a good spot for a city if it's not too close to the city state. There's also marble, cows and deer to the SE, as well as a coast. You need a costal city to build ships...

Yeah that makes sense and as I show on the screenshot above, that's what I did. I took up the salt near the city state by quickly buying border tiles before they expanded.

City states can also act as soft "borders" somewhat like mountains, and if you like the tiles they have, you can even consider using your great general to build a citadel and take some land from them ("stealing" a resource for instance). The CS will not like it, but they usually get over it.

Never considered wasting my general for using it for the citadel great idea thanks.

EDIT:

I agree with not automating workers though. The AI doesn't know your future plans, so if you are about ready to go on a conquering spree you may want to conserve your happiness and limit your growth, but the AI will default to building farms if happy. Also, automated workers can build some crazy roads (like attempting to build one to a CS across the map if they give you a road quest).

They actually build roads? I've never seen a worker work on a road most of the time I need to de-automate them just so I can get the damn road built already since they take ages to start doing them apparently
 
What part of the forums could I do that on? I think I'll take that opportunity and start a new game up if it'll help me learn the game better

Just carry it on here. Post a screen shot of your new game, give us your initial thoughts and we'll take it from there.
 
My strategy is usually:

Food Focus > Monument > Worker > Switch to Production Focus > Great Library > National College

Spend Gold on Religious City-States to found Pantheon (if none available, spend gold on Shrine) and then save Gold for Settlers for after National College has been completed.
 
Just carry it on here. Post a screen shot of your new game, give us your initial thoughts and we'll take it from there.

If you say so. I'm starting a new game on Pangea King difficulty with Ethiopia

Spoiler :
So what I see here it's not really that bad of a starting point. I'm near a river, some rocks to mine and then some furs and a bit of deer. The terrain doesn't seem to be all that bad either besides the bit of desert near the coast and the random desert hill tile right next to me
D6xN6.jpg

As for my first production, I think I'm going to be going with a Scout before I get working on a Stele then maybe a worker or a settler. I'm never really sure of which one I should be making first. Also going with Pottery for my first tech.
xuHou.jpg

I ended up finding a Natural Wonder towards off the far right of the map. I'm thinking of expanding my next city towards it because of the 10 gold bonus for working it which would help out my economy great. As for my pantheon, I'm going to be going with Stone Circles because of all the rocks near my capital which will net me some +4 faith when I get to masonry or +6 if I ever do end up expanding towards that other stone near the bottom.
GD85c.jpg


Also met La Venta and Monaco. I'm gonna want to be best friends with Monaco since they're rich in culture.


Right now I'm trying to decide whether or not to produce settler and push for the Natural Wonder as quick as possible before the city state takes it or just make a worker then try for something else afterwards
 
Hi,

I think you are probably right about the Pantheon.

Ideally I wanted you to post the screen shot after you'd moved your initial worker and before settling your first city but hey-ho!

Turn the tile yields on!

From these screen shots I cannot see your research or surrounding areas - near the natural wonder etc so it is hard for me to advise if you should rush a settler over there or not. Don't send him unguarded if you do. Does the site around it have any additional luxury resources that you don't already own? If so then go for it.

Your first build should be the scout. If you are talking rushing for the wonder to grab the faith why are you building a worker instead of the shrine which only takes 7 turns? Get that shrine built after your initial scout and start clocking the faith. The longer you leave it, the less chance you get of founding pantheons / religion obviously. What are you going to use this worker for once he's built? I assume you have yet to research mining and masonry anyway? You don't want him built with nothing to do. If he does end up being built before you've got to masonry then get those farms built next to that river. PS. You will soon have enough gold to buy the worker anyway so why waste turns at this stage? Would it not be better to have spent a few turns on that settler instead? You could always steal a worker from the blue city state anyway.

Remember to get those farms up next to the river, quick. Improve those resources, get a mine on that hill.

You are next to the river so a water mill will be excellent here - extra food and extra production. Built it fast. Build the granary. Are you going for GL or not? It's achievable here but you need to be on your way to writing.

Me personally in this situation would have gone:

1) Pottery for the shrine and granary.
2) Mining for the hill and to be one step closer to masonry with the stone in mind.
3) Writing for GL and by the time this is researched you could have had your mine built on that hill to help with production.

Hope this helps.

I am sure some better players will be along shortly to help.

Thanks.
 
Hi,

I am also newbee in the civ V G&K game.
Thanks for these very helpful strategy & tips.

So far I am not quite get the idea of the choice of the socila & policy i.e. any particular relationship with the size of the empire i plan to build.

What is the better strategy/choice of social & policy if I plan to build an empire of more than 4 cities?

Thanks.
 
Hi,

Depends really. A lot of people recommend building 3-4 of your own cities and then conquering the rest.

As you can see, I personally am big on tradition for the growth bonuses and then combine that with the honour policy to conquer the other cities.

Liberty grants you the free worker and settler though which helps get cities settled and improved quicker than tradition.
 
Looking at that first screenshot of your game, and holy crap, Cape Town next to you looks like its on a river and has got two wine, truffles and a marble within the three tile radius. I have never seen such a well-placed CS, and although I rarely recommend this under normal circumstances, this calls for outright conquering and annexation. Your first priority should have been conquering Cape Town and getting to Mathematics as quickly as possible to annex it. The dirt there is just too good not to.

Other than that, a few tips for the early game:

- aggressive neighbors will often ask for an embassy in your capital as a prelude to a DoW. They do this because granting an embassy allows them to see how well defended your lands are. The money offered differs by game speed, but learn what the "friendly baseline" offer is, and use what neighboring civs will pay for an embassy at any given time as a barometer to judge how close they are to DoWing you. Never, ever actually give neighbors the embassy, though it is fine to give it to civs on the other side of the continent. An aggressive, neighbor who comes to you offering an "unfriendly amount" of gold is a sure sign of a DoW in the near future. Plan accordingly.

- scout, scout, scout. The early "barbarian phase" of the game is the best time to make CS friends basically for free, but you must meet them first. I almost always build two scouts, especially if I get lucky and one turns into a super archer.

- learn to "farm" barbarian huts. Basically, this means waiting for a hut to spawn near you and never actually killing the barb in the hut, but immediately killing every extra one that spawns from the hut. This is a good way to build up EXP for the first couple of promotions, and if you open Honor, can harvest you a lot of culture, as well.
 
Archers are key early. they are great for barb hunting and city defense, and can be fairly quick to build. And the upgrade path makes them valuable the whole game.
 
Back
Top Bottom