I very much appreciate all the feedback!
I tried Ring, and picked Forest for dominate terrain, but there was not an option for world age. Also, my game only had four CS, so it may be that the Ring script is buggy.
Yes, Sejong has low expansion bias, but he is good to have in the mix because the AI plays him well. SV is the biggest threat to a slow DOM run, so that is why I think he has be in the game.The name that sticks out to me is Sejong, who I've regularly included in my SV attempts, and would have a low expansion bias. Is it common for Korea to really take off mid-game in a 250-350 turn game?
Domination will be the focus I am sure, if only because it is usually the most interesting way to play.Unless domination is the specific focus…
I think the entertaining mix will be civs that either routinely eliminate other civs, or put time pressure on the human player.I'd suggest making a point of having 'well rounded', strong AI in terms of their advantages and more common victory condition.
I like the idea of an AI that consistently plays a strong tourism game, but RNG is such that most any of them can be a CV threat. I did think of Pachacuti for the mountains, but it turns out that the Donut script does not have the usual options for terrain and world age.…I would put in a vote for Pachacuti
I tried Ring, and picked Forest for dominate terrain, but there was not an option for world age. Also, my game only had four CS, so it may be that the Ring script is buggy.
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