I understand most of game mechanic, learnt lots of tricks and want to beat Deity.
In contrast to Immortal on Deity I see no reason for Wonders, unless failgold, actively monitor tech race, bribe, ask to money tribute for 10T peace, carefully take research path, no careless unit death etc.
I need early success and my current problems:
* parity or lag in military techs, so military campaign is painful
* lose nice spots during land grabbing
Initially I decided to play tiny / small maps (fractal) with one-two extra AI. This allows:
* to block AI with less cities using features of small land size (one-two cities with both sides of cost line can divide island in a half)
* slow down AI tech trade (less AIs - less research race speed)
* smaller world - lesser unit spamming
If I'm not wrong smaller size also means larger maintenance cost for the same size empire... So smaller size also may complicate game too...
Another thing - I choose Financial leader, or Charismatic, or Philosophical - someone who can offset penalties of Deity.
I don't want to be dependent on a unique unit like http://www.kalle-online.net/blog/games/civilization/civ-4-deity-strategy/ chooses Inca for Quetchua and early rush... I think it would be fun on a next stage of Deity play...
So the question is: what settings / leader / game type should I choose for initial training of Deity difficulty? I mean those that lead to a bit easier game for me.
In contrast to Immortal on Deity I see no reason for Wonders, unless failgold, actively monitor tech race, bribe, ask to money tribute for 10T peace, carefully take research path, no careless unit death etc.
I need early success and my current problems:
* parity or lag in military techs, so military campaign is painful
* lose nice spots during land grabbing
Initially I decided to play tiny / small maps (fractal) with one-two extra AI. This allows:
* to block AI with less cities using features of small land size (one-two cities with both sides of cost line can divide island in a half)
* slow down AI tech trade (less AIs - less research race speed)
* smaller world - lesser unit spamming
If I'm not wrong smaller size also means larger maintenance cost for the same size empire... So smaller size also may complicate game too...
Another thing - I choose Financial leader, or Charismatic, or Philosophical - someone who can offset penalties of Deity.
I don't want to be dependent on a unique unit like http://www.kalle-online.net/blog/games/civilization/civ-4-deity-strategy/ chooses Inca for Quetchua and early rush... I think it would be fun on a next stage of Deity play...
So the question is: what settings / leader / game type should I choose for initial training of Deity difficulty? I mean those that lead to a bit easier game for me.