Any way to get a "new population point" notification?

Wretched Gnu

Chieftain
Joined
Jun 13, 2002
Messages
38
I find the only really annoying thing about city management in Civ 2 is that, if you want optimum production control, you basically have to scroll through every city (on every fifth turn or so) in order to correct their production distributions -- because they can be thrown off without notification when enemies move through your territories, or when a new population point arises and the the computer decides which square it will work.

It would be nice if the program would automatically reset the production distribution (after enemies pass through or get eliminated) to what it had been before the incursion --

-- and it would be even nicer if there were a notification option for when a city gains a new population point.

These would seem to be incredibly easy fixes to the program -- does anyone know if there exists some sort of utility that does one or the other?
 
None that I know of. I like to use a sleeping dip/spy or caravan/freight to help flag me when an AI comes passing thru.

When the terrain squares are all used in later game, added citizens will appear as Elvii.... I scroll thru the Attitude Advisor each turn really quick to sport these Elciv heads & catch the grown (e.g., make taxman or sci.) right away.

Other than than. I scroll rapidly thru most cities each turn anyway. Use teh back/forth arrows in the city status screen to do it at warp speed.

:)
 
I rename the city when I care about it, such as Cardiff 13!
Then the report shows the growth easily. And I use other suffix codes, such as BC=Build City, M= needs Marketplace, R= needs road, I= needs Irrigation, ? = needs decision, ! = needs rush, X = home city a unit elsewhere, T = needs Temple, W = Worker settler, and others.

Ditto Starlifter quickly scrolling thru the city status. To rename a city, touch R for Rename, and End to edit the last character.
 
Well, whenever your empire has a growth, a pop-up arises telling you the population of the fertile XxXx empire is now XX,XXX,XXX citizens. You can kinda guess which city grew by looking around and if you keep track you can figure it out. That's what i do.
 
It doesn't work exactly like that. An increase in population in a small city will only be of the order of an extra 30,000 citizens but the population total only updates when you get to the next million citizens later on in the game. If you are waiting to micromanage the tiles of a particular city immediately after growth to say, build an engineer, then this method will not help and you are better off just checking it each turn. I always go down the list of cities after the end of each turn to check on build orders as it really annoys me if I forget that a city has just produced a unit other than dip or settler (when you get notification) and then goes on to build another :(. The best way to prevent this is either to enter the city screen when the unit appears or to check at the end of the turn. It takes longer, but is much more efficient and you don't end up wasting shields.
 
Just make sure your cities are minimally happy - when they grow, they will revolt, and you will be taken there with a popup and all. :p

Really, tho, scrolling thru with F1 or F4 (depending on your needs) and looking for the unexpected is really the only other way.
 
Good ideas, all -- I'm glad to see I'm not the only one so ...er, retentive about these things...
 
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