Seeing that Venice actually works as a forced pseudo-OCC civ makes me wish that the Huns were actually handled the same way. Let the Battering Rams keep their vs. city bonus upon promotion and remove their ability to found cities entirely.
I totally agree. I bet had they thought of it sooner they would have done this for the Huns instead of "get other civs city names". They would probably need to give them another military bonus of some kind though but maybe not. It just seems like it would be too much of a one trick pony. You would HAVE to rush.
Interestingly enough, Mongolia played like this in my current game. They had their original city, but never founded any others. Instead they took over the 2 CS near them. Unfortunately for them Siam conquered them and liberated those CS and Mongolia was gone, but it was different to say the least.
Of course, after getting my hopes up and doing a serious delve as Venice yesterday, I'm somehow finding myself getting completely spanked in GPT terms by every civ I meet. I'm in the early Renaissance and making something like 12 GPT. Not sure where I went wrong.
Of course, after getting my hopes up and doing a serious delve as Venice yesterday, I'm somehow finding myself getting completely spanked in GPT terms by every civ I meet. I'm in the early Renaissance and making something like 12 GPT. Not sure where I went wrong.
bud, so far it is massive growth (he's at size 9-10 with +20 food) in order to fill in all of the future specialists slots. He's also growing into production since that is one of the banes of Venice. Trade routes are also important since they start with 4 and one should take advantage of them asap. One of his routes, though, is to bring in 7 food from a puppeted city-state.
bud, so far it is massive growth (he's at size 9-10 with +20 food) in order to fill in all of the future specialists slots. He's also growing into production since that is one of the banes of Venice. Trade routes are also important since they start with 4 and one should take advantage of them asap. One of his routes, though, is to bring in 7 food from a puppeted city-state.
Note: later on you can assign multiple hammer caravans back to Venice for 30 turns ea if you need hammers for someting like wonders or World's fair or World Games.
*facepalm* I need to go on the offensive, I just lost a CS border guard due to my lack of AA....damn russian bombers. Yay! looks like i'm going to reload a save.
I only played one game and just on Prince (was learning the ropes on culture and WC) but my Venice was in like the best location ever. There was a large mountain range that separated Venice from the rest of my continent (I never had to defend it once). Massive massive unchecked sea route trade (one of my AIs was actually parking ships at my trade routes to protect them so I didn't even need to do that myself.
At the end of the game I was sporting over 700 GPT. I'm sure people could beat that GPT but I decided to just have 3 extra merchant cities.
Only war I had was with Byzantium because I couldn't finish a culture victory until she was wiped out. Just purchased 18 great war bombers nearby (6 per turn from my 3 extra cities) and crushed her in a few turns (But that's Prince difficulty for you).
I bee lined to optics and bought a coastal CS (Ur) with sights set on another CS along the way. I researched toward caravans next, but by then my scouts were over burdened by raging barbs.
This game is clearly a fail, and is also my first taste of Venice (King, Mediterranean, Standard).
My strategy with new civs is to rush tech that take advantage of the Civ's unique qualities (UI, UB, UA, UU, etc). In Venice case, I should have rushed a Caravan first in order to deal with the rising cost of expansion.
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