Plus Ultra
Conquistador
I'm not enjoying this game as much as I expected.
Just in case someone is reading, my 2 cents:
-Tech tree is a barren wasteland: Few techs and few things to unblock on each tech.
I find myself, for the first time ever, just mindless researching whatever is shorter (below emperor) o beelining (above emperor) - no interesting decisions involved.
-The Eurekas/Inspirations are a cool concept, but poorly executed. 50% is too much and some boosts seem arbitrary (military science boosted by killing something with a knight?).
I either completly ignore them or go out of my way to achieve them, which forces me to do things (build slingers!) just for tech/civic boosts. It all seems very gamey and somehow disconnected from the strategic game.
-Production is king, all you need to do to win this game is grab a sizable pieze of land and optimize your production.
Districts are a fun concept, but their cost is basically unpredictable and ever increasing - unless you have high production you might not be able to pull off whatever strategy you are trying.
I end up always focusing on the same things: builders, settlers, city center buildings and industrial districts. I always win too, oh well.
-The AI is not a threat, just a predictable annoyance.
Early, unavoidable war with friends and enemies alike, and 2500 years of constant passive agressive "i denounce you", terrible trade and missionary/apostle spamming.
-A lot of small details that wont get fixed... like those horribly uninspired "speed googled" quotes, great lighthouse being built on the industrial era, no real sense of progressing through the history of mankind (you are now in the *insert name* era), the way the game feels rushed...
I hope DLC and expansions shake things up.
Just in case someone is reading, my 2 cents:
-Tech tree is a barren wasteland: Few techs and few things to unblock on each tech.
I find myself, for the first time ever, just mindless researching whatever is shorter (below emperor) o beelining (above emperor) - no interesting decisions involved.
-The Eurekas/Inspirations are a cool concept, but poorly executed. 50% is too much and some boosts seem arbitrary (military science boosted by killing something with a knight?).
I either completly ignore them or go out of my way to achieve them, which forces me to do things (build slingers!) just for tech/civic boosts. It all seems very gamey and somehow disconnected from the strategic game.
-Production is king, all you need to do to win this game is grab a sizable pieze of land and optimize your production.
Districts are a fun concept, but their cost is basically unpredictable and ever increasing - unless you have high production you might not be able to pull off whatever strategy you are trying.
I end up always focusing on the same things: builders, settlers, city center buildings and industrial districts. I always win too, oh well.
-The AI is not a threat, just a predictable annoyance.
Early, unavoidable war with friends and enemies alike, and 2500 years of constant passive agressive "i denounce you", terrible trade and missionary/apostle spamming.
-A lot of small details that wont get fixed... like those horribly uninspired "speed googled" quotes, great lighthouse being built on the industrial era, no real sense of progressing through the history of mankind (you are now in the *insert name* era), the way the game feels rushed...
I hope DLC and expansions shake things up.