ATm I m always winning with cultural victory. I find it the most immersive and relaxed way to win.
I m used to play deity but i play immortal huge random maps no mods standart speed.Immortal allows you some freedom early game
Since it is a huge map it makes domination a bit tedious....so that leaves the spaceship and the CV to end the game...since basically at the end of the game , I usually don t feel like getting those last science for a spaceship and building parts , I just end up going cultural and have fun with a war or two.
Last week ,I played with early warring new germany , a rather peacefull archipelago game with the new japan , a early warring pangea with the shoshone , a mixed game with poland and finally I tried brazil for the first time.All of them ended up being a cultural victory.
Every game follows a kind of pattern.
An original early strat (do i want to wage an early war , do I want to be the god amongs the men and go full religion , whatever the combination of the randomized map/civ gives me after a bit of scouting) ...then around renaissance I get back to the serious game and I start to catch up fast on science and get the lead , rush radio to get my ideologie and then I m leading in science so I get to finish the game anyway I want , would it be warring autocrat , freedom austistic ,or builder order...at radio I have two minor cities getting frozen for like 40 turns building broadway and eiffel tower and that s enough to finish the game with cultural victory using the tools given by the three ideologies -I m a huge tradition/order fan btw but I also enjoy autocratic cultural victory for a change.
My basic setting is tradition filled , commerce or patronage cherry picked : one or two policies , rationalism opened ASAP and then filled until ideologies (usually the world fair triggers aroudn that time) ...go order , pick production + science boost combined with the two rationalism policies that really matters imo (free tough and secularism) , build momentum to enter modern/atomic with a huge tech advance ...fast forward to sattelite for the fun of it , get the wonder ...then go on the top of the tree to get the cultural wonders and internet while policy wise i go aesthetic + cultural ideological tenets...and then my hands are free I can enjoy the end of the game by punishing the bullies or trampling the weaks while my tourism builds up to the victory.
They can be some variations -with tradition/order germany I had 12 cities and 17 units entering renaissance when I decided to stop warring and go building , so I had honor pushed to to military castle using great writers 's treatise ,while rationalism was a bit delayed
I can be building peacefully or warring it does not make much a difference , except the feeling you get while playing. I can play immersively having the feeling of role playing my civ interactions with its neighbour since I have a rather solid science/policy build order that will get me to the end.
It s basically easy to do with every civs...and it works wonder @immortal since you can always snatch some wonder. Of course you need to be quite good at maneuvring IAs with diplomatic moves , especially bribing for wars when needed and getting a supply of research agreement really helps so you need friends.
The only civ i find horrible for cultural victory is ....brazil .... I tried it yesterday and won like 150 years after what i m used to , in 1974 ! ! It was a long and painfull game....one you are proud to win , even so you ve been bored of waiting for your tiles to become decent ...and now 14 turns of jungle improvement , yipee ! I swear to god , my capital entered the renaissance with like 11 production ! Still dont know how i managed to win the fair during renaissance....so Brazil ? never again , never ever!