"Pirates" was a game made by Sid Meier also. You sailed the seas, raiding cities for a nation you swore loyalty to.
The reason I bring this up, is because when besieging a city in "Pirates", it is very similar to what seems to be happening in the Civ5 screenshots.
Here is what happens in "Pirates"
-One unit per tile
-Ranged Units could attack from a distance, but could not completely kill the unit
-Units in a forest were invisible to the enemy except when they moved
-Units receive a bonus for attacking the enemy from the sides or back
-Each unit could move two spaces
-A bonus/penalty is given for attacking the enemy based on height (for example, if you were on hills, you would receive a bonus, and if they were on hills, you would receive a penalty
-Ranged units could attack units in a forest, but not effectively
-Ranged units still could engage in close combat, but not effectively
-Cavalry receive a massive penalty for attacking/defending in forests, but receive a massive bonus for attacking/defending in the open
-You could orient any of your units so that it faces a certain direction (to defend against flanks)
Civ5 already seems to have a few of these things (in bold) and we haven't even seen much at all.
Any thoughts? Could what happened in "Pirates" foreshadow what will happen in Civ5?
The reason I bring this up, is because when besieging a city in "Pirates", it is very similar to what seems to be happening in the Civ5 screenshots.
Here is what happens in "Pirates"
-One unit per tile
-Ranged Units could attack from a distance, but could not completely kill the unit
-Units in a forest were invisible to the enemy except when they moved
-Units receive a bonus for attacking the enemy from the sides or back
-Each unit could move two spaces
-A bonus/penalty is given for attacking the enemy based on height (for example, if you were on hills, you would receive a bonus, and if they were on hills, you would receive a penalty
-Ranged units could attack units in a forest, but not effectively
-Ranged units still could engage in close combat, but not effectively
-Cavalry receive a massive penalty for attacking/defending in forests, but receive a massive bonus for attacking/defending in the open
-You could orient any of your units so that it faces a certain direction (to defend against flanks)
Civ5 already seems to have a few of these things (in bold) and we haven't even seen much at all.
Any thoughts? Could what happened in "Pirates" foreshadow what will happen in Civ5?