blizzrd
Micromanager
Turn 1: 1390AD
Ethiopia declares war on Arabia and our mutual military struggle brings us closer together (Pleased). They have 2gpt available, I ask for it, they provide (with 10 turns of peace).
Repositioned some troops for an attack on Mecca. Start research on Paper to be able to sell maps for cash to eventually upgrade some of our horse archers. I figure we should be able to trade for Optics within this turn set, given that 2 civs already have it, no need to research it ourselves when we have Divine Right and Gunpowder for trade.
Turn 2: 1400AD
Uneventful. Spread Judaism in Akkerman.
Turn 3: 1405AD
Kill an Arabian Camel Archer near Babili. Our troops are now fast approaching Mecca. Spread Judaism in Dirac. Science slider back up to 40%.
Turn 4: 1410AD
The independent kingdom of Ninua is now completely locked by our culture. They mistakenly send out a War Elephant to the E and a Pikeman to the SW, both of which are picked off by our units in Babili. A Great General is born in Artashat, which is one of our military production cities so I settle him there as a Military Instructor. Now our units from this city will have 2x promotions when they are built.
Turn 5: 1415AD
Launch a Golden Age with the Great Artist and Great Prophet who had been waiting around for our recently captured cities to come out of revolt. Science slider up to 50%. Start bombarding Mecca's defences.
Turn 6: 1420AD
A Great Artist is born. I send him to Akkerman and settle him there for +3gpt and +14 culture per turn. This should get the nearby resources under our control as opposed to the nearby German city which currently controls the Iron, Wheat and Pig.
Turn 7: 1425AD
Trade Divine Right +60g to England for Optics. Start research on Printing Press. Mecca is captured. Arabia capitulates to us and also gives us Drama + 20g + WM. Open borders with Arabia. Trade Iron to Arabia for Incence. Make peace with Persia for 30g + 1gpt. Arabia are currently Unstable, but not Unstable/Collapsing.
The independent kingdom of Mediolanum sends an Axeman and a Swordsman towards Dirac. Our waiting units get some promotions from the cannon fodder.
Turn 8: 1430AD
Persia wants to vassalize to us (voluntarily). I deliberate long and hard, but decide to accept. They are currently Unstable with 4 cities and last in score. I trade them (gift them) Guilds for their World Map. They have scouted out some of Siberia and all the way to China and the Khmer lands. Persia may not be a long-term vassal, but have resources that we could use right now. Open Borders with Persia and demand their excess resources (Cow, 2x Wheat, Ivory).
We now have contact with some of the Eastern civs. Japan and Khmer are at war with each other. Trade Horse to Khmer for Banana + Spices. Trade Horse to Japan for Rice + Silk + 4gpt. Buy Ethiopia's WM for 10 g. Sell our WM to Germany for 30g. Sell our WM to Russia for 20g.
Turn 9: 1435AD
Castle quest is completed. I choose +3 attitude from all world leaders over all melee units are upgraded to city garrison I (would be fairly pointless for us). Our newly built caravels remove some Independent Triremes from their blockade around Atina.
Turn 10: 1440AD
Turkish revolt in Ninua. Finish removing Independent Triremes from the Mediterranean and replace various broken fishing nets. Load a Spy onto a caravel for a trip to London. Finish spreading Judaism in all of our cities.
Sell WM to Japan for 50g. Sell WM to France for 90g + WM. Cancel Sheep to Germany for 2gpt and replace with Clam to Germany for 3gpt. Sell Divine Right to Ethiopia for Literature + WM. Sell WM to England for 15g. Cancel Marble to England for 3gpt and replace with Clam for 4gpt. Trade Fish to Persia for 1gpt. Cancel Wheat to Ethiopia for Cow (which we now have from our Persian vassal).
Screenshots to follow.
Ethiopia declares war on Arabia and our mutual military struggle brings us closer together (Pleased). They have 2gpt available, I ask for it, they provide (with 10 turns of peace).
Repositioned some troops for an attack on Mecca. Start research on Paper to be able to sell maps for cash to eventually upgrade some of our horse archers. I figure we should be able to trade for Optics within this turn set, given that 2 civs already have it, no need to research it ourselves when we have Divine Right and Gunpowder for trade.
Turn 2: 1400AD
Uneventful. Spread Judaism in Akkerman.
Turn 3: 1405AD
Kill an Arabian Camel Archer near Babili. Our troops are now fast approaching Mecca. Spread Judaism in Dirac. Science slider back up to 40%.
Turn 4: 1410AD
The independent kingdom of Ninua is now completely locked by our culture. They mistakenly send out a War Elephant to the E and a Pikeman to the SW, both of which are picked off by our units in Babili. A Great General is born in Artashat, which is one of our military production cities so I settle him there as a Military Instructor. Now our units from this city will have 2x promotions when they are built.
Turn 5: 1415AD
Launch a Golden Age with the Great Artist and Great Prophet who had been waiting around for our recently captured cities to come out of revolt. Science slider up to 50%. Start bombarding Mecca's defences.
Turn 6: 1420AD
A Great Artist is born. I send him to Akkerman and settle him there for +3gpt and +14 culture per turn. This should get the nearby resources under our control as opposed to the nearby German city which currently controls the Iron, Wheat and Pig.
Turn 7: 1425AD
Trade Divine Right +60g to England for Optics. Start research on Printing Press. Mecca is captured. Arabia capitulates to us and also gives us Drama + 20g + WM. Open borders with Arabia. Trade Iron to Arabia for Incence. Make peace with Persia for 30g + 1gpt. Arabia are currently Unstable, but not Unstable/Collapsing.
The independent kingdom of Mediolanum sends an Axeman and a Swordsman towards Dirac. Our waiting units get some promotions from the cannon fodder.

Turn 8: 1430AD
Persia wants to vassalize to us (voluntarily). I deliberate long and hard, but decide to accept. They are currently Unstable with 4 cities and last in score. I trade them (gift them) Guilds for their World Map. They have scouted out some of Siberia and all the way to China and the Khmer lands. Persia may not be a long-term vassal, but have resources that we could use right now. Open Borders with Persia and demand their excess resources (Cow, 2x Wheat, Ivory).
We now have contact with some of the Eastern civs. Japan and Khmer are at war with each other. Trade Horse to Khmer for Banana + Spices. Trade Horse to Japan for Rice + Silk + 4gpt. Buy Ethiopia's WM for 10 g. Sell our WM to Germany for 30g. Sell our WM to Russia for 20g.
Turn 9: 1435AD
Castle quest is completed. I choose +3 attitude from all world leaders over all melee units are upgraded to city garrison I (would be fairly pointless for us). Our newly built caravels remove some Independent Triremes from their blockade around Atina.
Turn 10: 1440AD
Turkish revolt in Ninua. Finish removing Independent Triremes from the Mediterranean and replace various broken fishing nets. Load a Spy onto a caravel for a trip to London. Finish spreading Judaism in all of our cities.
Sell WM to Japan for 50g. Sell WM to France for 90g + WM. Cancel Sheep to Germany for 2gpt and replace with Clam to Germany for 3gpt. Sell Divine Right to Ethiopia for Literature + WM. Sell WM to England for 15g. Cancel Marble to England for 3gpt and replace with Clam for 4gpt. Trade Fish to Persia for 1gpt. Cancel Wheat to Ethiopia for Cow (which we now have from our Persian vassal).
Screenshots to follow.