AP Resolution-Stop War Against...

theskibum

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So how do you all deal with this?

My current situation is immensly frustrating. I (Frederick) share a rather large continent with JC (small and inconsequential), Joao and Justinian. Toku is dead, Peter and Pericles both have a small continent to themselves. My continent became mostly Buddhist, except JC who stuck with Hinduism so everyone is cautious with him. Peter and Pericles are in Judaism and Christianity repsectively so again cautious relations. Joao expanded slowly and has fallen way behind in tech and I blocked JC on a peninsula with 5 cities, so I had been trading frequently with Justinian since he got about 35% of the total land area and was on par with me all game. I noticed as I teched Assy Line that Justin awas pulling way ahead in tech and was definately going for space. I had to stop him so I teched Industrialism for Panzers and combustion and built a decent stack up and declared war.

2 turns later, war is stopped by AP (controlled by Justin), and amazingly, JC, Pericles and Peter all voted in favor of it. I brought Pericles literally out of the stone age when I met him at Astronomy he didn't even have Alphabet yet!!!, Peter and he are both pleased with me and cautious toward Justinian. JC is cautious to both of us, so really Joao is the only one I could see voting for Justin for sure. It should be noted I have 2.2x the military power of Justin and vastly superioir to everyone else.

I wait out the turns of peace and declare again. I take 2 cities and am again stopped in my tracks. I need to take Constantinople and Adrianople to knock out his teching ability, but I cannot get there fast enough to beat the AP voting. I also had a war again Joao stopped by the AP earlier in the game after I gained only 1 city, again after 2 turns.

I suppose the obvious answer to all of this is defy the resolution, and be a world enemy, but as I understand it, this gives mucho unhappiness in my cities, which is already an issue since guess who had lots of happiness resources to trade me and since my territory was lacking in that dept...yup Justinian, so I am not get that nice +4 happiness anymore. I was able to pay Peter GPT for hit musicals and actually built 7 colisseums and during wartime I have to run 40% culture to keep my cities productive. Due to all of this I am reluctant to defy and really nosedive my productivity.

Does anyone have any advice for working around the AP vote? I have gone to Free Religion for the science boost in an attempt to stay caught up to Justinian. It just seems in this game my only shot at knocking him out of the space race is to destroy him since no one else is capable of doing it (no allies for this).

whew...
 
Just defy the resolution (+5 unhappiness) and turn the cultural slider up. I wouldn't worry too much about science during wartime unless you're going to enter a prolonged war, in which case shutting down research will have a bigger effect as it occurs over a longer period of time. I'm not so sure how long the unhappiness lasts, but it's better than having a war stopped the turn (Or turn after) you declare because not only do you pile up demerits, but it also gives the computer more time to tech peacefully.
 
The "villian" unhappiness lasts for 20 turns in cities that have the AP religion. The duration of unhappiness is shortened for each other religion present in the cities suffering it. If you're running BUG mod, the victory screen tells you when votes come up, so you can launch your wars
accordingly.

If you flatten the city the AP was built, it ceases to exist and that's one way to solve your problems.
 
The AP is something that catches a lot of people very off-guard, the single best method to stop it being problem for you is to control it and use it to cause problems for everyone else :lol:
Taking control is something that usually needs to be planned and done early, and isn't always possible unfortunately, luckily other things can be done.

In your case it would appear that defying till you can raze the city is best. Make sure when you get the city it is razed, you don't want to be holding a wonder thats only helping your enemy :sad:. If you've already taken it, let it be captured, take it again and then raze it :mischief:

On defiance unhappiness, it only affects cities with the AP religion and the duration is shortened by other religions so spread those.
You also mentioned the culture slider and Colosseums, but not Theatres. Theatres are both cheaper and much more effective at giving happiness with the culture slider, and give access to the Globe Threatre which is always handy.
 
I do have theatres in all cities. I typically build those before I would ever build a colisseum due to the extra happy with dyes. Seems like more bang for the buck...I should mention most of my cities are pretty big, the ones that I am having happy issues are 20-23 pop. I am also combatting unhappiness from "we will not fight our brothers and sisters in faith" and a couple cities I founded that have 100% my culture apparently yearn to join thier motherland, so its adding up
 
I'd agree with defying the resolution, and just prioritize the AP city to be burnt to the ground. Is it not possible for you to gain residency?
 
You waited out ten turns of peace and then redeclared?
While people have given you the two solutions at the point of voting (Defy or raze), if the war *is* stopped then don't redeclare after ten turns. Wait another few turns until an AP vote is announced. That way you have the maximum time to declare on your opponent and take their cities before the AP meets again to stop you.
 
As far as I can tell when peace is forced by AP (or you make a demand and the AI accepts it) you cannot go to war for 10 turns against that AI. Thus I had to wait minimum of ten turns, and in hindsight, yes I should have stuck it out a few more till the next AP vote. That was my own goofiness.

Anyway, I did as several of you suggested and defied the AP decision. I had to pop culture up to 60% to deal with the unhappiness..still a few :mad: here and there though.

After a nice quick war I took 4 of Justinian's cities and burned 3. I took Constantinople, and due to the wonderful "Let me investigate the city first" option, learned that was where the AP was...but I couldn't burn the city down, he had Hollywood, Rock N Roll, Eiffel Tower and 5 settled Great Scientists there, not to mention the land in the BFC was phenomenal (15 riverside tiles all fully cottaged, 3x gems on a hill(s), pigs on a hill, irrigated rice. I couldn't not keep it.

After leaving Justinian with 3 tundra cities, and 2 on a far flung island I capitulated him. When I started this war he was teching advanced flight and had 15 turns to completion...8 turns later he has 43 turns to completion. I have essentially knocked him out of the running for any victory.

Now I just have to decide if I will go ahead and destroy JC and Joao for domination or just pound techs for space.
 
The "villian" unhappiness lasts for 20 turns in cities that have the AP religion. The duration of unhappiness is shortened for each other religion present in the cities suffering it. If you're running BUG mod, the victory screen tells you when votes come up, so you can launch your wars
accordingly.

If you flatten the city the AP was built, it ceases to exist and that's one way to solve your problems.

Perhaps I don't follow the mechanics well but would it not be possible to switch religion and or civic so that you are not the same religion and have the 'no spread of non state religion' civic in which case the AP would be a pile of bricks?

Cyrano
 
Perhaps I don't follow the mechanics well but would it not be possible to switch religion and or civic so that you are not the same religion and have the 'no spread of non state religion' civic in which case the AP would be a pile of bricks?

Cyrano


That has nothing to do with it. The "villainy" penalty applies to cities that have the AP religion regardless of civics or your state religion. Once you have just one city with the AP religion in your civ, that makes you a "voting member" if your not running the AP religion, and subject to it's resolutions.

If the AP religion hasn't spread to your Civ, you could run Theocracy to prevent it and remain free
from its influences.

Edit: My last statement was somewhat misleading if not downright wrong. Even if you are a non-member, ie no AP religion in your civ at all, you can still be affected by it. If you are at war with a full member, the resident could introduce a resolution to declare war on you. If it passes, you will be at war with all members. Trade embargoes can be brought against you in a similar fashion.
 
i have always made it a priority to built the AP before anyone else.
 
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