I feel like the Apocalypse mode shouldn't be as customizable and predictable, considering you will be facing an apocalypse. That's just how I feel personally and don't mind the disaster setting always at 4.
The point is again, you want the disaster level always on 4, cool. What about the rest of the people? How the hability of changing an option affect your preference of not doing it?
This is a bit like argue, I dont feel the map should be predictable so I think map types and sizes should not be there, all random... In practise it is a self defeating premise, since options increase variety, they don't reduce it.
Also there is an important pragmatic consideration here, Firaxis has not been able to balance properly how many disasters there are, primarly due to the number of volcanoes and the 1 disaster per turn limit, which depending on the age of the Earth can simply overload the game in a weird way. The game needs a active volcano slider to be simply consistent. And this option will take just 5 minutes to add. More options in how to create your game will only bring benefits. I don't think this is even a matter of opinion.
I do like the idea of the loser getting attacked by a natural disaster, but not by a kaiju.
It was only an Idea. Actually taken from Sim City 1, the direct inspiration of Civilization. It could be other thing. But I thing It would be cool and fun. Pretty much cause it fits the appease the Gods concept better than a traditional disaster.
But I agree that is a bit out of the box, so why not use something that is already in a scenario and also makes sense, tie them to plagues from the plague scenario.
Is there any reason why we can't go with more realistic earthquakes or tsunamis? Or pandemic/plagues?
Now, I'm all for tsunamies and quakes, I think I asked for those in at least 10 different posts. The point is, those would be very hard to implement, and would still use probably tha same damage-repair mechanic of all the other disasters. The alien/zombie thing is actually already there in the RD mode, so it will be easy to add without spending dev resurces. It will spice a lot the disasters, and as I think you should disable/enable specific disasters, there is simply no reason to not add them.
Regarding pandemics and plagues, as said before, Im up there with you guy. Give me that please.
Also, Im aware that many people does not like the use of non realistic elements into the game. My opinion here is that I think an virus landing on Earth inside a meteor, or an Thing/Andromeda Strain like scenario, is actually a more plausible scenario than an UFO alien invasion, and still both are more realistic that the religious combat lightning war. The difference is that those mechanics can be actually funny and benefit the game, and the religious combat is not. I acknolwedge the need of them being optional, and tied to game modes outside the main one. But im also firmly convinced the game would be better with them.
Am I the only one who feels comets eradicating complete cities is too harsh? I never used mods before, but I guess this will be an exception, since I want to use features from this mod, because all other features are actually fine and would ad up as part of multi-part expansion, rather than scenario-like mode.
No, it is actually harsh, but also it is insanely fun. Comet strikes are the best of the mode. And they happen so late that they actually not stop your progress, I'm kind in love with that side of the mode.