Apocalyptic Disasters

What about this: You get a warning and basically have 5-10 turns to try an win a histography victory, or solve the disaser if you can. After the disaster hits with impressive on-map effects and all, you are asked if you want to "Time Travel"(yes, this is comign out again) back to before the accident and nullify it. Then you go back to right before you were warned, except history will change becasue this disaster won't hit you. More of a way to break up the game then anything else.
 
Sir, once again our mighty armies are victorious! We have captured Moscow and liberated 311 gold!

One more city and I win on sid!

Go armies get St Peretsburg! its 2047...hurry up!

Darn, one defender left, next turn...next turn...

I finally am going to beat sid!

One last turn...

Here it is...come on...

A giant meteor has hit the globe and everyone died.
You have suffered an embarrasing defeat.
Play time: XX hours and XX minutes.

AHHH! :aargh: [pissed] :wallbash: :mad:

Just one example!

Sid Meiers would have hundreds, thousands of complaints because of this idea (in other words.......LAME)!
 
A better way for apocalyptic disasters would be to have them not so devastating as a complete loss, more, they hit a random part of the map, and there is a crater (volcanic crater, whatever) 1 tile to 3 tiles big, and the surrounding area has horrible weather (if this is implemented) for a few turns. Nothing Earthshattering. Though hopefully even for these small disasters they could have a nice video sequence, even better if it has its own, eerie music.
 
I think it would be a cool thing to have this as an option to select/deselect at the start of the game. I mean the idea of a scenario kinda like "The Day After" where you are faced with most of the world lying in ruins could be interesting. Rise from the ashes and rebuild your empire! :)
 
It would be interesting, but not with such fatal end. For example - U have already built the largest Empire, there's no power to stop U and the game is quite boring.... and suddenly asteroid hits the Earth or there could be "The Day After Tommorow" scenario, and Ur Empire is in ruins, a lot (or some, depends on what happened) of provinces separated (good moment to declare independence while Center is weakened) etc...
And, of course, select/deselect option... maybe with setting probability of the armageddon/disaster.
It would be even better, if after the game ends U can choose the apocalypse and see what will happen with Ur Empire... but thats IMHO....
 
Exactly, after you earn an ending you get a few choices:

This game is now over, score will no longer be talied.
->O Ok then, on to the next one!
->O Just a few more turns....
->O Good, NOW DESTROY IT!!!!
 
That sounds good, but there should be more ways to end the game, once its over.

UN Destruct Sequence - If the UN was built, you and the other players who could be elected or were elected Sec-Gen would have the 'red key'. When all of you agreed, you would enter your key into one of destruct mechanisms. When all keys were turned, a red flash would go on the screen and klaxon noises would be heard. Then whatever destruction sequence you chose would be put into effect.
1) Solar Shade - All satellites deploy huge shades that connect and shade the Earth. All terrain produces -2 food and all cities have -2 food penalty. Every turn 10% of non-tundra squares turn tundra and all coastal tundra squares cause tundra to creep out 2 squares into the water. 25% of all forests and jungles disappear each turn.
2) Moon Base - A series of deep-drilled nukes splits off huge parts of the moon and lets them fall onto Earth. There will be about 5000 hits that will destroy any improvements or cities within 1 tile, and red-line or 1/4 the population and improvements within 2 tiles. About 50 hits occur a turn.
3) Parasite International - All UN Aid relief turns to massive infection campaigns of highly contagious and uncureable viruses and bacteria. All cities loose -2 population each turn. Military units loose 2 HP a turn and cannot heal.
4) Nuclear Whatever - All nukes are smuggled into the best blast areas in all major population centers and detonated. All cities loose all improvements and -10 Population + 80% of remaining population.

Dr. Strangelove Sequence - If you did not win, then you would get several options to wreck revenge on an ungrateful world.
1) Tidal Doom - You can build special "Doom Ships" that are filled with very powerful weapons. They sink a little into the ocean and then detonate, causing a massive tidal wave that will destory coastlines for a couple hundred miles. They cost 200 Shields each, and obviously you should detonate all of them at once. Each ship present at time of detonation causes the oceans to overcome 2 squares inland including the coastal square. So, 5 ships would caused the oceans till move inland 10 squares, destroying most continents.
2) Tectonic Shift - Like in Austin Powers, you use nuclear weapons to create many holes in the fault lines and cause a massive amount of heat to be transferred into the oceans, then the Earth. The first result is the leeching of Oceans 4 squares in, all land squares becoming 'drier' and a major eruption near every volcanoe, sea line, and mountain range. Besdies that every city on the planet loses 1 population to heat stroke, 2 if they have no hospital.

Scientific Civs would predict all kinds of terrible ends to the Earth. After its all done and through, you can initiate one of them.
1) Asteroid Impact - A giant asteroid comes down and screws up everybody's day. The map is slowly cratered in an awesome animated seqence, using your game map. Every city is wiped out and all human life is exterminated.
2) Big Bang Mishape - There is currently a Physics project to simulate a small version of the Big Bang. That experiment goes wrong and the resulting energy vaporizes one side of the Earth, leaving the other without an atmosphere. That side will lose all its population over a single turn, and all terrain produces nothing.
3) Sun Expands Early - Apparently the Nutrino predictor of an expanding Sun was not as useful as hoped. The Earth is quickly engulfed in a giant ball of solar expansion, but you do get to watch it get ever closer and brighter.

Industrious Civs will eventually produce so much with automation that a couple bad things could happen.
1) Machine Wars - Sentient machines take over and produce 2 Terminators, (30/30/3)(20/2/4) All Terran as Roads and Lethal Bombard, every turn in every city. Also, one population a turn is converted to Robot Slaves(10/10/1), in all cities. Each turn you get a Resistance Fighter, who can form a new base, but build no improvmeents in that base. Good luck.
2) Pollution - Automated machines produce so much pollution that humans cannot sustain themselves alive. 2 Population a turn die, because the machines never stop. Also, giant smog clouds expand and kill troops, expanding 1 square a turn from all cities.

Religious Civs predict that end of the world by their diety.
1) Armageddon - Someone comes back and takes the faithful away, and leaves an army of angels and deamons to clean house with the survivors. They are mean, plentiful, and have no problem with razeing or using super abilities(nuke-like in fact).
2) Hell Freezes Over - Something so ridiculous happens that hell freezes over. The whole planet is covered in tundra, including the oceans. No irrigation either because water is frozen.

Commercial civs will eventually fall prey to their greed and indulgences.
1) Food and other companies become so greedy only the super-wealthy can afford anything. All cities lose 1 population a turn and cannot grow beyond size one. If a city cannot afford the maintenance of buildings, they will disappear. No workers or settlers can be built. No military units or wealth can be accumulated. You must try to build infrastructure.
2) Resource Depletion - All strategic and luxury resources are depleted and no alternatives exist. All unhappy citizens leave cities to become Nomads(20/10/3). Nomads are like barbarians, taking gold and destorying infrastructure. They also kill a citizen with each successful attack. They do not disappear after attacks, but go outside the city again. Also, each turn another citizen joins the Nomads till only one citizne is left, but eventually killed.

Militaristic civs cannot be satisfied with world domination, and are always looking for a fight.
1) Alien Invasion - Aliens come down and try to woop up on humans. They are not interested in talking. Their units include Hovertank(36/24/4), Hover Artillery(B/R/F,24/3/4), Hover Speeder(24/12/6), Hover Infantry(18/30/2). All their units count all terrain, including water, as open terrain. They can also use roads that do not belong, RR are treated as roads. They send down a detachment each turn until you can nuke them enough to bring them down, causign a large explosion somewhere on Earth's surface.
2) Free for All - All citeis become independant and you only control your capital. All cities turn all but 1 population into Troops(with Barracks bonus) of best land quality. EAch time a city expands, you choose what kind of troop it turns into. Cities are not captured but destroyed. When there is only one left, it destroys itself with a nuke.

Expansionist civs will continue to expand when there is no where to go.
1) Fatter - All cities disperse into as many 1-pop cities as possible. These each take up a square adjacent to or as clsoe to the original city square as possible. Each time they grow beyond 1 they try form a free settler which instantly chooses an adjacent or close spot. The city squares of these new cities are totally useless after 20 turns(long enough to grow to 2). Once the city is starved out, the land cannot be returned to any usefullness. Its a lot slower then the others, but there woudl be an 'auto-grow' button that would simulate it faster.
2) Tunnelling - All cities start tunneling deep underground to provide room for new citizens. These tunnels undermine the crust and might allow for lava expansion. Each city has a 100/City Size timer until lava will expand. When lava does exapnd, it does so at a rate of 1 tile radius additional from the city square.

Of course all these are very silly and unrealistic, but it would be fun to implement these after a long game.
 
this will never be totally agreeable or totally disagreeable, hell some like it, some dont, just make it a scenario or something of that sort.

-juballs
 
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