Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
Almost our entire nearby area can be fogbusted with only 4 units, one of them standing inside our culture. So the unit maintenance/supply costs for fogbusting are very low.
The one direction where barbs will come from, has a conveniently placed forested hilltop to catch the incoming barbs.
Only one tile on our peninsula remains fogged (either the current one, or the most northern tile if both fogbusters move 1S (southern fogbuster then probably adds unit supply, as he moves outside of cultural borders)
This means, we could go writing first, to pop a faster scientist, maybe set the capital up for a quick 3pop library whip...
uhm... which requires BW ofcourse.
So nevermind, get BW first.
The fogbusting thingy still stands, though. Marble city could pop out a few cheap warriors while growing. EDIT: BW cancels warrior building (we have hunting), so IF we want to spit out warriors, Marble city could spit out 4 of them in 12 turns (delaying BW by 1 turn)
Oh, and maybe we should try to retreat our 10XP Heroic Epic enabling explorer (and continue exploring with a holkan or so later on)

The one direction where barbs will come from, has a conveniently placed forested hilltop to catch the incoming barbs.
Only one tile on our peninsula remains fogged (either the current one, or the most northern tile if both fogbusters move 1S (southern fogbuster then probably adds unit supply, as he moves outside of cultural borders)
This means, we could go writing first, to pop a faster scientist, maybe set the capital up for a quick 3pop library whip...


The fogbusting thingy still stands, though. Marble city could pop out a few cheap warriors while growing. EDIT: BW cancels warrior building (we have hunting), so IF we want to spit out warriors, Marble city could spit out 4 of them in 12 turns (delaying BW by 1 turn)
Oh, and maybe we should try to retreat our 10XP Heroic Epic enabling explorer (and continue exploring with a holkan or so later on)