Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
1000 BC - 750 BC
I'm gonna let the screenshots do most of the talking. I took so much of them I had to remove the smilies from this post, because they count towards the 30 picture limit [imagine one of those laughing smilies here].
1000 BC
Worker roads the rice to enable a trade route on or new city. Research is lowered to precisely finish aesthetics.
975BC
Aesthetics in, Mutals settler completes for Red Dot (didn't overflow to worker BTW)
Mutal grows to size 5, then hire 2 scientists. Research is lowered to nada.
Chichens borders expand, which allows improving wheat and horse.
Barb warrior still guarding the hut
950 BC
925 BC ... ish!
Apparantly we have lurkers (thanks for letting us know you are reading along!), so I thought it would be nice to show a detailed slavery micromanagement special:
At turn 75, Lakamba is halfway with building a settler. It currently has whip anger, so it is at its current happy cap
The turn the whip anger wears off, I micro to grow to size 4, while investing less than 5 hammers into a holkan, enabling...
a 2-pop whip for the holkan, which then...
generates massive overflow to complete the settler...
Overflow into worker...
Switch back to growth next turn, for 2 turns....
So that it can complete the worker build at max yield while the anger wears off...
after which it can grow back in the last 2 turns of whip anger, reaching size 4 again.
So in 10 turns, this small city produced half a settler, a full holkan, and a full worker! That's about (50+60+35)/10 = 14-15 hammers per turn! Not to shabby for a size 2-4 city! This is about as good as having ALL your citizens working 2f4h grassland copper tiles!!!
900 BC
The road toward Pink dot will be finished when the settler completes next turn. (as suggested Pink dot is 1 tile more inland, forgoing the whales for grasslands + hills, which indeed does seem better)
Uxmal is settled. Have to choose between a 8-turn monument (working the forested plains), or a 10-turn monument (working the forested grassland). Since we're expansive, and can whip the granary at size 2, I choose the slower monument here.
875 BC
850 BC
Don't convert yet. We could use the happy, so we might decide to self-convert before an AI asks us.
The granary is whipped!
825 BC
Overflowing into a worker (we are a bit behind on workers), planning to grow a bit before completing him.
The HULKan has arrived at the puny barb warrior. Shall he slaughter once again???
Smmmmmmmashdownnnnn! He truly is invincible! He robs the dead body for 45 gold pieces!
Mayapan is settled, with the wheat it will be able to whip the monument in no time!
BAAAAAAAHHHHHH! says the sheep
A barb city has spawn in the jungle!
800 BC
775 BC
Forgot to put Chichen back to growth last turn, which put the worker above 30 hammers invested, so we no longer have the option to 2pop whip him. We probably should complete the worker at size 2 (with wheat and the horse, which will be improved by then)
750BC
Too many screenshots..... continued in next post!
I'm gonna let the screenshots do most of the talking. I took so much of them I had to remove the smilies from this post, because they count towards the 30 picture limit [imagine one of those laughing smilies here].
1000 BC
Spoiler :

Worker roads the rice to enable a trade route on or new city. Research is lowered to precisely finish aesthetics.
975BC
Spoiler :

Aesthetics in, Mutals settler completes for Red Dot (didn't overflow to worker BTW)

Mutal grows to size 5, then hire 2 scientists. Research is lowered to nada.

Chichens borders expand, which allows improving wheat and horse.

Barb warrior still guarding the hut

950 BC
Spoiler :
Holkan could take it.
So we maximize the odds by chosing combat I, and off he goes!
The Hindu missionary spam OB thingy works. Are those missionaries untouchable for barbs, or how the hell did they get through that jungle in one piece?
Worker goes from rice to make a road towards the pink dot (1W of the forest)
Chichen grows to size 2. Wait with whipping until almost half-full food bar.

So we maximize the odds by chosing combat I, and off he goes!

The Hindu missionary spam OB thingy works. Are those missionaries untouchable for barbs, or how the hell did they get through that jungle in one piece?

Worker goes from rice to make a road towards the pink dot (1W of the forest)

Chichen grows to size 2. Wait with whipping until almost half-full food bar.
925 BC ... ish!
Apparantly we have lurkers (thanks for letting us know you are reading along!), so I thought it would be nice to show a detailed slavery micromanagement special:
Spoiler :

At turn 75, Lakamba is halfway with building a settler. It currently has whip anger, so it is at its current happy cap

The turn the whip anger wears off, I micro to grow to size 4, while investing less than 5 hammers into a holkan, enabling...

a 2-pop whip for the holkan, which then...

generates massive overflow to complete the settler...

Overflow into worker...

Switch back to growth next turn, for 2 turns....

So that it can complete the worker build at max yield while the anger wears off...

after which it can grow back in the last 2 turns of whip anger, reaching size 4 again.
So in 10 turns, this small city produced half a settler, a full holkan, and a full worker! That's about (50+60+35)/10 = 14-15 hammers per turn! Not to shabby for a size 2-4 city! This is about as good as having ALL your citizens working 2f4h grassland copper tiles!!!
900 BC
Spoiler :

The road toward Pink dot will be finished when the settler completes next turn. (as suggested Pink dot is 1 tile more inland, forgoing the whales for grasslands + hills, which indeed does seem better)

Uxmal is settled. Have to choose between a 8-turn monument (working the forested plains), or a 10-turn monument (working the forested grassland). Since we're expansive, and can whip the granary at size 2, I choose the slower monument here.
875 BC
Spoiler :
Coffee break!
850 BC
Spoiler :

Don't convert yet. We could use the happy, so we might decide to self-convert before an AI asks us.

The granary is whipped!
825 BC
Spoiler :

Overflowing into a worker (we are a bit behind on workers), planning to grow a bit before completing him.

The HULKan has arrived at the puny barb warrior. Shall he slaughter once again???

Smmmmmmmashdownnnnn! He truly is invincible! He robs the dead body for 45 gold pieces!

Mayapan is settled, with the wheat it will be able to whip the monument in no time!

BAAAAAAAHHHHHH! says the sheep

A barb city has spawn in the jungle!
800 BC
Spoiler :
Coffee break! What, you don't think one coffee break every 75 years is too much, do you!
775 BC
Spoiler :

Forgot to put Chichen back to growth last turn, which put the worker above 30 hammers invested, so we no longer have the option to 2pop whip him. We probably should complete the worker at size 2 (with wheat and the horse, which will be improved by then)
750BC
Spoiler :
I didn't notice years where flying by this quickly, and accidentally played this turn instead of leaving the units unmoved, sorry for that. here's what happened
What's up with that, eh? Is the wood over there too soft to fabricate arrows?

What's up with that, eh? Is the wood over there too soft to fabricate arrows?
Too many screenshots..... continued in next post!