Tarkhan
King
Shafer mentions multiplayer in the interview! That's a bit of a relief, since it has been awfully silent regarding multiplayer.
Hopefully modding info will be forthcoming as well. Two very important aspects of Civ!
Shafer mentions multiplayer in the interview! That's a bit of a relief, since it has been awfully silent regarding multiplayer.
No...if there is only one correct choice, it isn't a strategy game. IF the naval warfare is balanced to the level of land warfare, with different terrain, lots of different units, promotions etc, then yeah, it could work depending on a couple of extra rules, but if it is like BtS where you simply build Frigates, and then SoL, and have only 2 types of terrain to fight over then no, it won't be any where near balanced.
Civ4 was broken broken broken, you have no choice but to always get the best land units available on maps that have a decent amount of land.
Also, if you're "forcing" them to split their forces, why aren't they forcing you to split your forces?
Yes I can see that every coastal civ will be forced to have at least a moderate navy. Why is that a bad thing?
From a military perspective you have gun-ships, subs, and carriers; maybe a support cruiser; and the later 3 were not technologically viable until the modern age so adding them earlier would be odd.
Having an exposed coast - especially with a major city on it - is a significant risk for a player dealing with aggressive opponents. That is offset by the benefit of having access to water and the resources and trade opportunities it provides.
And, strategically, you always risk having to deal with multiple fronts (AI programming aside) whether you have coast or not. It is also a risk for the person attacking on two fronts since their own forces are divided as well.
That's a lot of what-if's. It reminds me of the posts complaining about how horrid combat is going to be due to the way ranged combat will work giving the attacker a 'huge advantage.'Your opponent only needs to set up a sentry net in the ocean consisting of frigates - you can't take it down with only galleons without losing out net hammers, whereas if you set up a sentry net with galleons, he hammers it out of existence with frigates, and then invades. If you try to invade without frigates...then it is all the more painful when your opponent destroys your stack with the single superior unit type.
So the simple answer? You can only force them to defend their cities, and split their forces, by researching to the tech that enables the single naval unit type that can not be defended against except by itself. Which is the beeline to Astro and Chem in CIV, and whatever tech it is in CiV. So the One Correct Choice.
Of course, this is assuming that they follow the same type of navel warfare used in the past 4 games. I agree with rolo, that I hope that there is a new implementation of naval warfare in CiV.
Any chance of seeing that for ciV?
That's a lot of what-if's. It reminds me of the posts complaining about how horrid combat is going to be due to the way ranged combat will work giving the attacker a 'huge advantage.'
My answer to you will be the same- Since it's a strategy game you will be best served to not allow your opponent gain that sort of advantage over you. If you are unable to do that, you have failed to impliment a successful strategy.
You can make any situation or game element look more benficial or detrimental than it really is by narrowing your focus as you have here. It takes a lot of assumptions to even consider that happening and all you have to do is change one of those assumptions to make it a moot point. Again, it's a strategy game and you will have many options open to you, consider them when figuring out how to not get yourself into such a bad situation in the first place. Or, complain that you lost a game to somebody (or the AI) who was able to build more units than you over an undisclosed amount of time while you weren't paying attention leading them to attack you where you lacked the defenses to hold them back.
Only time will tell.
Cheaply? You're going to have to be able to outfight their navy. Also note that their cities can still shoot at you if they get close. Having a relevant navy is a good thing compared to the not-relevant-if-you're-not-invading-by-sea navy of Civ 4.Actually, it's a complete thread jack...that is how it is in CIV, and hopefully it is not how it is in CiV. However, it's the ability to choke and entire civs' coast cheaply that is in itself, broken.