Confirmation that Civ 7 did not "steal" civilization-switching from Humankind

I will say it lacks a strong vibe that all civ games have, which is the fully open ended start where you conquer early game, then through experience optimize midgame, to snowball and be an uncontested god in the late game.
This is the way I play Civ VII lol, take out a couple of neighbours in Antiquity to set you up for the Exploration age where you maximise your Empire before a quick beeline to victory in the Modern age!
 
Surely, no one inside the industry knew nothing about Humankind before its announcement. That was 100% dark secret buried beneath the French soil :lol:

Talking seriously... civilizations switch, 4+ units packed into a single army, rival leaders watching at my leader instead of watching directly at me (meaning at the monitor), deals instead of free trade between nations, adjacencies for almost everything, independent people you may befriend and evolve... just don't tell me that it all was originally designed by Firaxis.

Don't get me wrong... all games take something from each other, and Humankind took a lot from previous Civilization games. That is absolutely fine. But saying that Civilization VII didn't take ideas from Humankind isn't correct.
 
In my head I always imagined some one at firaxis played scenario generator mod for Civ5 and then was like let's streamline this age thing and get 7 going. I will continue to do so

Ed Beach created a similar split age campaign scenarios for Civ 3 that bears a lot of resemblance to what they decided to do here with VII
 
I find it kind of hilarious this is such a "thing" for people.
Why do you find it so funny? It goes against the fundamental design of Civ where you are playing as the Leader that I'm not surprised it's a big issue.
 
Ed Beach created a similar split age campaign scenarios for Civ 3 that bears a lot of resemblance to what they decided to do here with VII
In conquests? Did scenarios carry over based on what you did before? I only played user content
 
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