ggmoyang
Emperor
Oh one of the dev is answering to the game questions
My impression from what I've seen so far is that naval warfare is treated like land combat. Basically if both armies are in the same tile the battle plays out.They did talk about naval warfare and that more is to be revealed before launching the game. I like naval warfare to be improved (and oceans not to be treated as another kind of desert)!![]()
Frogboy in the discord is posting screenshots and gave the name of the file! sadly I do not have anything downloaded myself lolWhere did you find that xml file?
Part 2 has been released now:New Q&A!
That is absolutely wonderful to hear.Really loving the activity and excited that release is getting closer!! I saw that it's getting released at 08:00 PDT so I guess I'll be in the middle of work... curses!!
Also pardon all my sharing from the discord, but I saw this from last night -- seems like they're already approved and budgeted for a year of free updates, very cool!
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This feels clandestine. Like the dev has suddenly given all the secrets of the game before launch hahaThere's apparently an xml file (appspecificstyles.xml) that lets you play with the colors of the UI, so that's nice! (pics from the ara discord)
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Also some buildings that let you really specialize an area:
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and one more thing I thought was cool that I hadn't heard about before:
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They did not mention CFC as a forum for ARA.![]()
Being neutral is also a political choice!I spent a lot of time talking with the devs on the discord last night, a couple tidbits that I have learned:
1. They are working internally on developing an Earth Map, but it won't be ready for launch.
2. There will not be nukes in 1.0. They want to make sure nukes being implemented is impactful and has real repercussions.
3. You can interact with the villagers/herdable animals on the map kind of Roller Coaster Tycoon style.
4. They are very focused on making things good for modders, they even opted to go for more 2d sprites because they figured it would be easier for modders to swap out and still feel vanilla to the game.
5. The team is largely consisting of former Civ 5 devs, but with folks taken from places like Paradox as well. They are all pretty avid gamers and play pretty much all the 4x games and are trying to take the best ideas from each.
They also brought up the politics controversy a bit, and made clear that there is a pretty wide range of political beliefs at their company and they are not trying to push any specific messages. For leaders that might be considered too activist, they generally always try provide a more traditional leader for folks to play as well. They seemed to indicate that anything kind of political is probably just coming from how things are worded from Microsoft, but they are much more neutral and want to make sure a wide variety of playstyles are viable.
I was overall pretty happy with the discussions and I feel like the devs are pretty passionate about the game and making sure it's fun to play.
That’s rather disappointing haha2. There will not be nukes in 1.0. They want to make sure nukes being implemented is impactful and has real repercussions.
Yeah, I noticed that too...I don't know, sometimes I get the impression that they are intentionally avoiding mentioning "Civilization" at any cost, even though it is the most obvious comparison to Ara.They did not mention CFC as a forum for ARA.![]()