I found a new interview:
I haven't watched it myself yet, but will do so after I've put the kids to bed.
That's awesome, the crafting micro was my main "worry" about the game, and I think a global UI was a feature I asked for (along with many others, I'm sure).I've heard word from the discord (Frogboy) that they already have updates in progress for a global crafting UI (to reduce micromanaging every single workshop, for example) and for AI improvements. They had to lock the updates down a month early for translating into 26(!) languages and didn't want to put out a last-minute update that causes obscure crashes or things like that. such is game development....
Agreed 100%! I look forward to it
Also preloading the game on Steam seems to be available now!
If it helps, there was a video someone released this morning of a full playthrough, and I tried to scan around for timestamps that might help show what the situation is in-game for you.I'm curious about this game, but I can't quite decide if it's for me or not. I'm not completely sold on the art in second half of the game, specifically how it looks like the entire map get's covered in what is more or less one continuous city or settlement. Can anybody tell me, am I doing the game injustice here? I'm talking about pictures like this:
Spoiler :
Even mid-game, I get the feeling the entire map is getting covered in settlements:
Spoiler :
I've only played the first act (several times), but in my games, I felt there was a pleasing amount of space in between cities. Some were closer together, some where further apart, which is natural. I'm not a fan of extreme urban sprawl myself, and I think Humankind is a good example of what I don't like to see.I'm curious about this game, but I can't quite decide if it's for me or not. I'm not completely sold on the art in second half of the game, specifically how it looks like the entire map get's covered in what is more or less one continuous city or settlement. Can anybody tell me, am I doing the game injustice here? I'm talking about pictures like this:
Spoiler :
Even mid-game, I get the feeling the entire map is getting covered in settlements:
Spoiler :
You may be basing your judgement too much off of how cities work in Civ. The "settlements" in your screenshots are only one city each, cities are just a lot larger than in Civ, and you have fewer of them. There should still be plenty of rural land or wilderness, and since the game supports up to 32 empires on one map, you can simply turn down the number of opponents if you want a less crowded world.I'm curious about this game, but I can't quite decide if it's for me or not. I'm not completely sold on the art in second half of the game, specifically how it looks like the entire map get's covered in what is more or less one continuous city or settlement. Can anybody tell me, am I doing the game injustice here? I'm talking about pictures like this:
Spoiler :
Even mid-game, I get the feeling the entire map is getting covered in settlements:
Spoiler :
Small correction: it's 36.and since the game supports up to 32 empires on one map
Looks like no Earth map with TSL in original game mode
might have to wait until mods are enabled and our talented friends can help![]()
Based on the gameplay and reviews, this game seems more of a city-builder than a 4x game. The focus seems to be on managing resource chains and making your cities good while interaction with other empires is secondary. It's not necessarily good or bad, but it gameplay reminds me more of anno than civ.
I feel it is the case to some extent with most 4X games, that promo material is usually zoomed in with little or no text and numbers obstructing the view, while actual gameplay is more in a strategic, far out view. That said, when I was playing Ara, I found myself zooming in and out as needed, and often took time to just admire the scenery and look around. The zooming is very seamless, and unlike for example Humankind, the game still looks pretty at medium and long range. I didn't really get a "spreadsheet" feeling at any point, as I was moving between different cities and units each turn, using the map to navigate, as usual in Civilization style games.When looking at some of the last ARA videos it seems, the game is mostly played by using the "cold" excel-like lists in a zoomed out average-graphics world with the loss of most of those lovely graphical details instead by using those phantastic and wonderful super-detailed zoomed-in graphics - what in my eyes is a very big pity.