trueTrade routes should be a thing though as the naval game becomes of little importance without it.
trueTrade routes should be a thing though as the naval game becomes of little importance without it.
Nothing better than having your carrier strike groups enforcing freedom of navigation and free trade.Trade routes should be a thing though as the naval game becomes of little importance without it.
Well there is some gameplay that's been released, just not from the devs themselveswhen are they going to start sharing some gameplay!! just 20 days left for release
not much to go by tbh,we are still to see any middle to late era gameplay and game is just 2 weeks awayWell there is some gameplay that's been released, just not from the devs themselves
I believe Writing Bull was in a German-language panel on Civ7 at Gamescom. Make that what you willNew German gameplay/review video. A few commenters seem surprised with the harshness of some of his takes
It is interesting, and I really like the idea of producing goods in a city which can be used as amenities to boost different cities. Let's say you have some mountainous area which has valuable minerals, but it's surrounded by desert and it would be hard to develop any significant settlement there. In Ara, you could support the city with food amenities produced elsewhere, and in return, the minerals you extract in your mountainous city could be used to benefit other cities. It also opens up some interesting strategic possibilities, like disrupting the production chains of adversaries. Or trading to compensate for such disruption.I am a big fan of the Victoria series and I like engine building boardgames so this crafting mechanic is intriguing to me. It's something the Civ series really hasn't done so it could help Ara carve out its own niche.
terrain does effect combat ,i have heard that being discussed in one of the dev diaries i thinkHuh, the region-movement mechanics are interesting to speculate about. One of the commenters in his video mentions how "rough" terrain such as forests or hills ends up penalizing movement anyways because their regions are intentionally made to be smaller? e.g. it will still take you more time to cross 3 small forest regions than 1 big desert.
Also, do we know if terrain offers combat advantages? Even with simultaneous turns there should be some concept of attacking vs. defending, I'd wager.
What is the meaning of the shortening ARA ? A Real Adventure ??
Good question, I don't know where the name comes from. I don't think it's an acronym though. On the official website it is written as "Ara". Perhaps it refers to the Ara constellation? Apparently, "ara" means "altar" in Latin.
Great question, xxxxxxxxxxx !
The word Ara can be found in many languages across the world with different meanings, including “King” in Armenian and “Altar” in Latin.
The team took specific inspiration from a creation myth from the people of Borneo that describes two great birds - Ara and Irik, as having formed the earth and sky.
History Untold speaks to the heart of the game - every game of Ara is a chance to write a new, previously untold history of the world - with your leader and your choices at the center of things.
I guess they would likely not. They've already answered this in a Steam thread.The question was just asked on the Insider forums, and we now have an official answer:
I think it was a lovely answer, and I'm taking the risk of re-posting it here. Hopefully Oxide won't come after me for this.![]()