Arcane trait but for Disciples, how about it?

Cuteunit

Danse Macabre
Joined
Sep 5, 2007
Messages
618
I've been running a few games as of late going heavy divine.


A result of which is that I've noticed that there are plenty of Arc leaders, but nothing equivalent for pushing divine units.

Is there a reason for that?
 
Yeah... altar of luonnotar grants free exp to disciples, there's no equivalent building for arcane casters. And priests have base strength of 5, if you spend the first few promotions from the altar on combat you'll be able to fight for exp. It's also easier to train priests; you don't have to upgrade them from lower units so losing some on dicey battles hurts less than it would for a mage.

A standalone trait that just increased exp gain for Divine units would be underpowered, IMO. Personally when I use priests I find it's not that hard to upgrade them through combat, even against non-barbarians.
 
I'm not a fan of the altar... I built it the other day, but never being able to assign anything but Priests if I wanted to get the altars 1-5 built this century slaughtered my research volumes, and the Altar takes forever to actually earn it's cost back ( +1 hammer to priests isnt that hot, and you can just build the guild of hammers to do the same thing to engineers which are better anyways.. and if you're sidar, you can see how that's a " go home" scenario compared to priests)

Besides, you have other huge +exp to unit wonders like Ride of the Nine kings that you dont have to dump five great prophets into.
 
sure, but it gives multiple benefits. I've found it very useful if you want to build a stack of disciple units - the one game i played as sidar that was my Shade strategy, I was popping them at 14xp

Its good having some differences between divine and arcane units. Such as arcane units requiring mana nodes to learn their magic, and divine units being more fcombat capable and able to earn more xp that way.
 
the arcane trait used to work through channeling and effect all casters. at this time i am unsure of the actual mechanics and am trying to sort out how caster xp is working now. all i know is that its in the DLL and have not yet had a response from keal and co
 
Free xp is still granted in C++ (I think) for units with Channeling12,3 or arcane promotions, but only applies to units with <bFreeXP>1<\bFreeXP> (arcane and Disciple units currently, but this can be changed). Other units don't get the bonus even if they have the promotions. Hero still gives them free xp without this tag.
 
Spiritual would be a good trait to tack on faster exp growth for devine units. Spiritual is a bit underpowered currently anyway.
 
Spiritual would be a good trait to tack on faster exp growth for devine units. Spiritual is a bit underpowered currently anyway.
You are joking? I would say spiritual is one of the stronger traits, for two reasons: no anarchy for civic changes (this is HUGE), and the bonus move for divine units.

Religious melee units (paramanders, etc) are overall MUCH stronger than their metal wielding equivalents. Only 1 anti-disciple promo, move of 2 instead of 1, easier access to march, built-in medic, typically at or above the strength of equivalent metal-based melee unit (not everyone has iron available). As Runes, it's even better, since your priests can buff all your disciple units with +1 holy dmg.
 
Arcane trait is actually weak in my option, it doesn't give any economy bonuses, and it doesn't have any MAJOR combat advantages, and having cheaper mages guilds feels alittle pointless if you get the wonder that gives a free mage guild in every city.

Divine casters are much easier to make, seem to gain exp faster, and I haven't played in shadow yet so I don't know about the guild or if there been any major changes to the altar, it comes with more advantages then +3 production +1 gold priests, like happiness in cities, which is a huge bonus, extra experience, can get some strong units right off the bat, and it allows you to assign more priest specialists to the city, which is good early on.

I usually built it just for the +2 production to priests, which combined with priesthood and agriculture, let's you have a huge amount of production in every city.
 
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