ARCHIVED: Discussion Topic - Unit Lines

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I was thinking that if the dress were simply recolored red and purple, and the "crown" removed or recolored it should be fine. Any volunteers? I'd do it myself, but I don't know how. Indeed, if the attack anim from Aaglo's Fell Bat http://www.civfanatics.net/uploads9/FellBat.zip
were added, it could be Mina Harker. I've also thought about adding an ogre attack to some character to make a Jeckyll/Hyde. Whatdya think?
 
But Mr Hyde was smaller than Dr Jekyll...

HeHe! You're right, Plot, he was, in Stevenson's book! But in Alan Moore's LOEG, as well as the movie derived from it, Hyde is enormous. This is illustrated on the cover of The Black Dossier, where a "painting" of the original league in the background portrays a huge Hyde:
BlackDossierCover.jpg
In our Civ world, where the units are only this big we would probably be best served pretending that Moore is right and Hyde is huge, I'd think.

All in all, good point.
 
Moore also gives an interesting explanation for Hyde being big in Hyde's own words in LOEG. When the two personas initially split Hyde was small because he only encompassed the small amount of malice that was embodied in Jekyll initially. Jekyll himself was strong and vigorous to begin with. However, the split also meant that Jekyll took all of Hyde's drive (what makes a man a man you might argue) and overtime grew in size as that drive was chanelled into evil pursuits. At the same time as Hyde became the dominant persona Jekyll withered away. Come the second book of LOEG Jekyll hardly features at all. Don't know if that's hinted at or advanced in the original book but it's a quite interesting feature of the character.
 
I've updated the first post with new unit lines. These are the unit lines for the League of Gentlemen and Diabolical Society factions of the Lost Worlds Scenario.

Hope you enjoy our picks (Balthasar and mine). We don't mind if you suggest alternatives or even better: offer to create some of the units we need to make the scenario a reality.
 
I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...

A clockwork man: http://riseoflegends.com/media/vinci_concept_01.htm

A musketeer/rifleman with some airships: http://www.gram.pl/upl/artykul/20060609163521.jpg

A 'Doge Walker': http://riseoflegends.com/media/vinci_concept_02.htm

A clockwork spider: http://riseoflegends.com/media/vinci_concept_05.htm

A cargo dirigible, could be used as a bomber: http://riseoflegends.com/media/vinci_concept_03.htm

A scout unit: http://bp0.blogger.com/_W5vjauDJFGo...Fs/h3eiEV6-b9w/s1600-h/vinci_steamflyer_c.jpg

The 'Land Leviathan', a nearly all-powerful unit. Could be used as a troop transport/siege unit: http://www.hometheatermag.com/images/archivesart/0506riseoflegends.1.jpg

A few extra units, mostly made for siege: http://www.carlsguides.com/walkthroughs/riseoflegends/vinci/units/steamfortress.htm
 
Oh, goody! Despite how painfully off-topic my next statement is, I have to admit that the Alin and Cuotl campaigns seemed a tad less satisfying than the Vinci one. Although I loved setting up two Vinci against two Alin with one Cuotl in quick battle.
 
I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...
Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)

On another note, I'm often bothered by the inequality of some civs not having a shot at a Golden Age until late in the game when their UU finally appears. Would it be possible to have a UU for each era for every civ?
 
Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)

True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.
 
True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.

This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.
 
True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.
Hey, I wasn't trying to discourage you at all. I'm just wishing there were more people active here that know how, have the software, and the time to convert some of the really nice units out there. We do have some excellent creators! Maybe seeing those units you linked to will inspire them.
This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.
Sjaken, keep in mind also that it looks like ultimately there are going to be at least three scenario/mods built around the same theme & mechanics - KingArthur's Earth Campaign (can't remember the working title off the top of my head), Balthasar's "Lost Worlds" that includes Barsoom, Luna, Earth & Pellucidar in a layered arrangement, and my "Sceptre & Orbs" that has Earth, Luna, Barsoom, Amtor, & Mongo as circular areas on an ocean = space map. Each of these has a somewhat different combination of civs, and therefore of needed units.

I also think that if we get as good playable WIP that general interest will increase and some more of the needed units will get made.
 
Hey Oz! - thanks for the input.

I hadn't forgotten that link at all, as a matter of fact, you'll see a lot of land ships in the final version of this Mod - I think I can guarantee that. You can begin to see that in the description of the Unit Lines we've settled on for the first era humans in this thread's first post. On that same post, there are a number of units that we need and don't have, and we've made specific requests in the forums for particular items, for instance, in the category "must have somehow" we have requested: A Moon Rocket, the Tardis, and Jack the Ripper (and really, any character with a top hat and cape would be very, very useful here).

In the "we would have an immediate spot for that" category are: a Carriage, and a Mammoth (for the Lost World).

I find it absolutely scandalous that we have piles and piles of airplanes and ships, but not one post-renaissance carriage anywhere. The carriage was only the principle means of land transportation for hundreds of years and yet - not one. No carts, not even a bicycle (there was one in Civ 2). And I don't buy the argument "the AI doesn't use them" because the AI doesn't understand Artillery either - that doesn't keep anyone from making it.

I'm trying my best to learn how to recolor and C'n'P units - for some reason I have yet to get Flicster to work, and I know that's the key to it - but in the meantime, we need a unit maker. Any takers? Anyone know of a dummy-proof tutorial for Flicster? The last one I tried immediately directed me to a file that doesn't exist, and I'm stuck.
 
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