To kick off the process of making cities here are some ideas for discussion. This is the public continuation of private discussions to help me develop models & assemble them into a set of cities.
I'd like initially to make a "generic city" set that can be used for all the Barsoomian civs. If that works out then, given time, more specific sets can be added. Maybe by geographic types - ie sets for mountainous regions, jungles, desert, etc. Matching architecture to environment as a basic guide.
Taking Frazetta's style as a basic guide, but adding other building types as well.
To construct the cities I'd like to make individual buildings then arrange the models once there's an acceptable collection. So below are some concepts of basic types. As usual I've got a wealth of images with many variations as well as other options.
images
Notes On Individual Buildings
Basic concept - an architecture suitable to a wind-swept arid and dying planet.
- Teardrop - a frequent shape of the taller towers. Elongated to avoid looking too arabesque.
- Thrust - plainer. Perhaps with a rooftop pavilion.
- Mushroom - either enclosed or as a "parasol" pavilion.
- Spider - ground-level loggia. Maybe a public building with an open gathering place.
- Pyramid - not in strict Egyptian or Mayan style.
- Arena - got to have a place for those deadly Jetan contests.
- Homes - resemble the eggs of the Red Martians, giving a sense of security. Also to weather sandstorms. Inspired by the stone house on the left, but more like that on the right. could evolve into the oblate teardrops in the Frazetta cities. Perhaps with a rooftop terrace or verandah to enjoy the balmy evenings.
The smaller cities could be mostly houses with a single central tower. Then more towers added for the intermediate sizes. The largest size would have the greatest variety of styles, and the arena.
I'm not really tied to any particular buildings or architectural style at this point. But obviously there needs to be some conceptual outline to construct buildings & preview the wips. Once there are a handful of models to work with, then city layouts and walls can come into the discussion.