The above odds do take into account an 80% chance to withdraw (Flanking II). If submarines attack an equal hammer-cost of battleships, the attacker will lose an average of 441/2250 hammers; the defender will lose an average of 68/2250 hammers, a 5:1 ratio. The surviving submarines will be at about 5% health; the battleships will have about 45%. On the other hand, if battleships attack an equal hammer-cost of battleships, the attacker has a 1:1 hammer loss ratio.
Wodan said:
The key thing here is that now the battleship is damaged. The second sub attacks, and now is favored to win, at a net loss of hammers to the battleship owner.
This is actually not the case, unfortunatly.
With one attack, there are (rounded to the nearest unit) 20% odds of the submarine dying, 0.9% odds of the battleship dying, and 80% odds of neither dying. The battleship will have an average of 72/100 health remaining.
When a second submarine attacks, the odds of the submarine dying are 19%, the battleship is 4%, and neither is 76%. Second-battles are still 1:5 odds in survivability in favor of a battleship.
So even if you attack a stack of battleships with twice their number in submarines (1.5 times the number of hammers invested), you will have a net loss of hammers. Withdrawn submarines are also left at around 5% health, while battleships after two attacks will have an average of 45% health remaining. With a destroyer to spot, the attacker loses even more hammers the following turn.
It seems that to break even in hammers lost, the attacker would have to have invest more than 150%-200% times the number of hammers as their opponent (for submarines vs battleships). Whereas with battleships vs battleships, the break-even point is 100%. As a result, as far as I can tell in even engagements, battleships always have a better hammer ratio than submarines.
Either way, it's pretty obvious that submarines are better vs destroyers than battleships, which doesn't make much sense (hence the suggestion above for the Torpedo ability).
I don't exactly see what you are saying, but I'll try and read over the previous posts and think it through. I'm trying to use this information to balance out a third gameplay mechanic: ship boarding (capture). In this case, if you win you not only survive, but also gain a hammer value equal to the opposing ship.