Are there any aspects in which you think CiV surpasses CIV?

Lots. Hexes, Zone of control, limited stacking, city states, no tech trade, separate gpp pools, tactical view.
 
every aspect

civ4 is a tired, outdated game

its like 10 years old

some like to play 10 year old games and thats cool

but no comparison

people quit 4 becasue it was already played to death


the evidence is clear- Enter the Moderns
 
well i kinda feel sorry for the civ4 people and the complainers

its like, they are in the wrong forum for one, and then they want to complain like a 10 year old or something

but kids complain and its natural

whats unnatural is like a poor kid that gets a game and is really thankful and humble

on here its like 28 year olds mad at entertainment

the evidence is clear- Natural Selection in the Land of the Mad

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I think cities owning a provincial area around them is better than CIV4 where you captured a city and all you got was one city tile which was going to revolt for 100 years. Unfortunately the capture of the province is now total, immediate, and should require a little bit more effort.

I also think there are some big changes in city quality as you move through the eras, which is good, but unfortunately these are lost as everyone hates building maintenance and tries to win with minimal city development.

Policies don't need much to be good but at the moment they lack something dynamic. I'd like to see you buy policies as you do now but also have continuous decisions on changing government, with government choices restricted by your policies.

I hate this part of Civ 5... You own a city that you invest culture into, the enemy caps it, and they get to keep the borders you spent years developing... Then, you have to lose movement points getting your units in to liberate it.

If culture is something unique to your culture (like it is in real life) why should we accept that in Civ 5, enemies just take over your culture when they take over your city? It was much better in Civ4 where the enemy would have to build up culture over time and if you were able to liberate the city, your previous culture borders would be restored.
 
Off the top of my head? Graphics and sys reqs :)

There are actually a few concepts that I like, but the implementaion is poor ( IMO).

1) hexes
2) 1upt
3) SP ( although there's lots of room for improvement)

Those would be my top 3 choices. But even with those 3, I feel they need to be improved upon. Overall though? just not impressed at all with V.
 
Yes. Civ 5 has issues but so did IV when it first hit. Overall I like V better.

I'm not sure why people who dislike5V bother posting - stop playing it, and stop discussing it.

Overall, this forum has become useless and the strategy forum is more like the general forum for people who don't whine about Civ 5 constantly. They really should make a new subforum called "Civ 5 hankie rooom" for all the people who complain about Civ 5 nonstop and clear the general forum of the repetitive garbage.
 
Yes. Civ 5 has issues but so did IV when it first hit. Overall I like V better.

I'm not sure why people who dislike5V bother posting - stop playing it, and stop discussing it.

Overall, this forum has become useless and the strategy forum is more like the general forum for people who don't whine about Civ 5 constantly. They really should make a new subforum called "Civ 5 hankie rooom" for all the people who complain about Civ 5 nonstop and clear the general forum of the repetitive garbage.
Yep. It's just the same "why Civ 5 sucks" thread posted over and over again by the same handful of whiners.

As for the topic: Civ 5 surpasses Civ 4 in almost every way. I guess Civ 4 has more pointless tedium and micromanagement, if you like that sort of thing.
 
-Hexes.
-1UPT.
-Cities can defend themselves without a garrison.
-No road spam.
-Maintenance. The values need to be tweaked, but I think it gives you a more intuitive grasp of the costs and benefits of various buildings.
-Embarking. I rarely played Continent maps in Civ IV because the naval game wasn't much fun, and building and loading transports was annoying.
-I like that every unit moves at least 2 hexes.
-I prefer the social policy system to the civics.
-City-states were a great idea, unless it turns out that they're the only outlet for diplomacy, in which case I kinda hate them.
-Strategic resources. Now there are tangible benefits for acquiring them.
-The cultural spread logic needs some work, but I appreciate being able to buy a hex.
 
- Hexes
- General terrain appearance
- Vastly prettier icon set(love the Dec')
- 1upT (AI aside)
- Ability to lock single tiles without disabling governor (good reduction in tedium)
- Embarkation
- Long awaited death of road spaghetti
- Quantified strategic resources
- Creeping tile claim
- Puppet States (ultimate reduction in tedium)

There is, unfortunately, still a much larger list of negatives. I won't list them because that isn't what the OP asked for.
 
Hexes, 1UPT for combat (not so much for movement), more interesting leader traits, city states, building a proper road network instead of spamming them everywhere, achievements, one-tile-at-a-time city expansion and buying tiles, non-infinite strategic resources.
 
It´s all perdy and shiny and stuff ?

No but seriously, hexes are kinda nice although very meh to be the best improvment imho.

I really, really wish i could say 1upt but it´s even worse than SoD... Here is the part where i rant about limited stacking and finish with something like: only time will tell if 1upt can be great, or even good.

Oh and no roadspam! How could i forget that? However they went a bit to far, like with most of the new stuff.
 
Let's turn the question. What is the advantage of having some directions being advantageous in comparison to others?

But... It's not actually an advantage. It might seem that way because you're moving two directions at once, but you're still moving one tile on a uniform grid. I mean, moving six spaces up is the exact same distance as moving six spaces diagonally. You're just on a vertical line instead of a diagonal line.
 
Yes, there are aspects of Civ5 that I think surpass Civ4. ;)
 
Almost forgot to add...

-Has a bigger number!

Indeed! Bigger numbers are fun.

(Before I get jumped on: I really do like quite a few of the features in Civ5, and I'm cautiously hoping that the bugs and AI problems will continue to be ironed out with free patching.)
 
(Before I get jumped on: I really do like quite a few of the features in Civ5, and I'm cautiously hoping that the bugs and AI problems will continue to be ironed out with free patching.)
Future expectations should not be included in here IMHO ;) In fact the title of the thread is in the present tense :p
 
Hexes
Tactical military
1UPT
Ship bombard
Promotions like extra range and double shot per turn
Embarking
Puppet cities

In general the slow boring part of the game has been moved to the beginning instead of the end. I find then when I finally reach riflemen the game has a much better feel. Modern times in CIV4 seemed very boring as you had little to build. In CIV the advanced social policies really can give the game a jolt.
 
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