Jolly Rogerer
Prince
- Joined
- May 16, 2008
- Messages
- 402
But... It's not actually an advantage. It might seem that way because you're moving two directions at once, but you're still moving one tile on a uniform grid. I mean, moving six spaces up is the exact same distance as moving six spaces diagonally. You're just on a vertical line instead of a diagonal line.
Nope, you move further on the diagonal. Note that on a grid map like in Civ4 you can explore more territory by moving a unit NE, then SE rather than simply moving it 2 tiles east (which is the same move in terms of end point and movement cost).
Hexes also work better for ZOC, in that there isn't any adjacency that is more effective in pinning a unit than any other. With a grid system diagonal adjacency threatens significantly fewer tiles adjacent to the enemy unit than cardinal (NSEW) adjacency.
These are the reasons that square tiles disappeared from wargames almost completely in the 1960s, only to be reintroduced in the early 1990s in Civ1 for some reason.
