Are there any civs in need of revamping?

yea if you dont get Mont. St. Michael, its a pretty useless bonus, but with it, its pretty damn nice. Last game I got like 5 relics within ~15-20 turns of building it giving me +10 production +10 food, +20 gold +20 culture. Nice mid game economic boom
 
But yeah I guess if you have three really high production cities which can manage to take care of all of that all on their own then using a fourth one for something like that might work, I'm just not sure it's worth it

I'm not sure either. I'm just pointing out that that particular improvement doesn't necessarily suck.
 
America sucks... Again.

It's pretty ridiculous that America never gets any love in Civ games. A cultural focus? Come on... America is about that conquest, baby!

The explosion of industry during WW2 screams for a production bonus during wartime UA. Even a few cogs here or there would be a lot better than the junk Teddy has now.

Backloading the UUs and UB means America will never hang in there with ancient civs. What was wrong with Minutemen? And if America is supposed to get strong after industrial, Couldn't America get unique aircraft carriers? Earlier access maybe? Cheaper? More capacity, more armor, more movement maybe?

And then there's the UB. The studio is so late to the game and so irrevelant if you're not going for culture (a victory you have no other boosts to) that it might as well not exist. Maybe change it to a unique culture district that doesn't count towards your cap, or give it some bonus to combat nearby?

America badly needs reworked IMO.
 
A cultural focus? Come on... America is about that conquest, baby!

US is culturally and scientifically the most influential nation on the planet. Cultural focus is really fitting here. Maybe if they bring corporations it would benefit from those
 
I think people are underestimating Kongo here. If you focus on great people, they are a fricking beast. I had so many I couldn't even house them all ( and Kongo gets a lot of bonus slots compared to other civs.)
 
I feel that Unique Improvements should improve through the ages. Right now they are underwhelming and offer little incentive to build; however, if you improve them too much then they will be a must have. So give them a bonus and then improve it as the game goes on, thus keeping them balanced and useful.
 
America sucks... Again.

It's pretty ridiculous that America never gets any love in Civ games. A cultural focus? Come on... America is about that conquest, baby!

It isn't, It really isn't. If you look at American military activity hasn't been about conquest, in the last 200 years how many wars has America fought in.. and in how many of those did it keep territory? So making America a conquest civ seems unfitting.

You could argue for bonuses fighting Protectorate wars, or coming to the aid of a civ already at war... but with more negative boosts for not returning captured cities. But for being a Warmongering civ in general I just dont see it.

The explosion of industry during WW2 screams for a production bonus during wartime UA. Even a few cogs here or there would be a lot better than the junk Teddy has now.

Backloading the UUs and UB means America will never hang in there with ancient civs. What was wrong with Minutemen?

Agree America should have Minutemen, but I guess they're trying to be different to CiV.

And if America is supposed to get strong after industrial, Couldn't America get unique aircraft carriers? Earlier access maybe? Cheaper? More capacity, more armor, more movement maybe?

Why an aircraft carrier? American carriers arent anything people outside the country get excited about (well except when one turns up on their doorstep as part of an invasion fleet).. things like the B-52 and the Mustang are more widely known.

But if they did - earlier access, no way, whilst they might have done the first flight to/from a docked ship, it was generally the Japanese and the Europeans (Britain and France) that led the way and it was the Japanese that pioneered their use in war (they performed the first sip-launched air raid for example).[/QUOTE]
 
I suppose it would only make sense if America gets a commerce boost, not the cultural or military one. On a side note, there is a nice subtle irony when people complain over a country which is a bit more than 200 years old getting "late game" bonuses only.

I would like to see a modern civ getting a unique science district soon. Otherwise I am afraid some of the newly added civs in the future will get it and it is likely to be someone already long dead like babylon or maya which will be terrible.
 
On the other hand Knights need iron and are week against pikemen. Attacking Berserkers are strong against all units. But I agree they should be cheaper to produce (150-160). Maybe give them the amphibious promotion from start and +10 attacking/ -5 defending. I also think they should get the 4 moves when crossing enemy borders.

/Dali
 
I suppose it would only make sense if America gets a commerce boost, not the cultural or military one.
Maybe the US should get a "Commodore Perry" type of unit that forces other civs to trade with them?
 
It isn't, It really isn't. If you look at American military activity hasn't been about conquest, in the last 200 years how many wars has America fought in.. and in how many of those did it keep territory? So making America a conquest civ seems unfitting.

You could argue for bonuses fighting Protectorate wars, or coming to the aid of a civ already at war... but with more negative boosts for not returning captured cities. But for being a Warmongering civ in general I just dont see it.



Agree America should have Minutemen, but I guess they're trying to be different to CiV.



Why an aircraft carrier? American carriers arent anything people outside the country get excited about (well except when one turns up on their doorstep as part of an invasion fleet).. things like the B-52 and the Mustang are more widely known.

But if they did - earlier access, no way, whilst they might have done the first flight to/from a docked ship, it was generally the Japanese and the Europeans (Britain and France) that led the way and it was the Japanese that pioneered their use in war (they performed the first sip-launched air raid for example).
[/QUOTE]

All great points! But this country started in a war, grew west (and south) through war, gained military presence in every continent through war, developed nuclear weapons and put a man on the moon through war. Hell, even Hollywood grew up through war! Sure we don't keep much noncontiguous territory, but we sure do fight a lot of wars. What's the longest stretch between two US wars? History majors? (And you better darn well count 21st century undeclared military actions in there!)

I suggested carriers because they distinguish the US military from all others. No other civilization in history has matched the US's global power projection. Civ doesn't reflect this.
 
IMO Egypt is saved by its trade route ability. Focus on Commercial Districts and Harbors. Wonders are a plus but not critical; it's the cheaper district costs that shine. BTW I believe someone discovered buildings inside a district on a river are also cheaper for Egypt, which makes their bonus that much sweeter. The Wonder bonus IMO is not very good.

The weakest civ to me right now, by far, is Spain. Too much is stacked against them getting a religion and yet they depend on it for many things, and their start bias is among the worst.
 
The explosion of industry during WW2 screams for a production bonus during wartime UA. Even a few cogs here or there would be a lot better than the junk Teddy has now.

Backloading the UUs and UB means America will never hang in there with ancient civs. What was wrong with Minutemen? And if America is supposed to get strong after industrial, Couldn't America get unique aircraft carriers? Earlier access maybe? Cheaper? More capacity, more armor, more movement maybe?
Wartime industry explosions wasn't unique to America though. The difference was that the US wasn't having their industry destroyed by their enemies, rather than simply being better. To me it would seem odd to see the US have industrial advantages over nations who have great history being industrial powerhouses.

As the the UU and UB, you are completely right and it is one of the hardest things for Civ to address. The US is a modern powerhouse, but totally non-existant in earlier times. It's rather rare in the world where you don't have those native ancestral ties (eg the Germanic people have a long history pre Germany). I honestly don't know how you would adjust for this as you cannot incorporate any of the indigenous americans as they are entirely different, while using English history doesn't work either. My answer would be that rather than having modern uniques, they really need to start powering them up in the early industrial period. While this is historically inaccurate, as they were far from a world power back then, it gives them a chance to get into the game at a key moment rather than waiting for modern times.

Alternatively (or along with) they need a good UA that is useful all game. Their bonus to combat on home soil is a good example of the idea, but a bit dull IMHO. And still doesn't make up for everything else they lack currently.
 

All great points! But this country started in a war, grew west (and south) through war, gained military presence in every continent through war, developed nuclear weapons and put a man on the moon through war. Hell, even Hollywood grew up through war! Sure we don't keep much noncontiguous territory, but we sure do fight a lot of wars. What's the longest stretch between two US wars? History majors? (And you better darn well count 21st century undeclared military actions in there!)

I suggested carriers because they distinguish the US military from all others. No other civilization in history has matched the US's global power projection. Civ doesn't reflect this.[/QUOTE]

America isnt the only country with carriers, they're not even the only country with supercarriers. Just can afford a lot more than the rest of us. I do see your point about the power projection... But I think that would be better reflected through a UA like Germany or the Ottomans had in CiV.

In my opinion a civs UU should be something that was either unique to that civ (War Carts), better than what other countries had (Legion) or something they're remembered/famous for (Conquistadors).

America has been at non-stop war since it's founding more or less.

https://en.wikipedia.org/wiki/List_of_wars_involving_the_United_States

:lol: @ America not being a warlike state in reality.

My issue was purely with the conquest point, not the warmongering as a whole.

Every nation has fought a war to establish itself (and those that no longer exist ended through war) If you discount the nation building wars American wars have either generally been ideological, helping an ally or defending themselves (Compare that to Spain, France and Britain who fought a lot of wars around "nicking someones country")
 
Every nation has fought a war to establish itself (and those that no longer exist ended through war) If you discount the nation building wars American wars have either generally been ideological, helping an ally or defending themselves (Compare that to Spain, France and Britain who fought a lot of wars around "nicking someones country")
Well... ideology and defence are also good excuses. The Romans conquered the world in self defence.
 
Well... ideology and defence are also good excuses. The Romans conquered the world in self defence.

No, much of Roman conquest was about individuals gaining power and glory (pretty much every war they fought was about gaining power and glory.. both for Rome and the Generals leading the armies).

And besides they kept all the territory they won. America hasn't. Neither Fiji or Germany are American States for example.
 
US is culturally and scientifically the most influential nation on the planet.
I agree. Just think Hollywood, Elvis Presley, MTV, Levi's, McDonald's, Silicone Valley, etc.

Having the US in Civ-games is obviously mandatory but, to me, it's always been a bit problematic. Not because I doubt the importance or significance of the USA as a country or culture in real life, but because Civ-games are usually very heavy on pretty ancient cultures/civilizations. And compared to civs like the Roman Empire, Persia, Ancient Egypt or even France or Germany, the US simply isn't that old, so its boosts and/or UUs/UBs will always come in pretty late. That's one of the reasons why I never felt drawn to the US: By the time most of the US' boosts kick in, I'm usually dominating the game in one way or another anyway.

S.
 
Yep, there are several underpowered civs that needs a boost, along with Unique Improvements in general. Let me see what could be done in order to remedy it:

Spain


El Escorial: +4 combat bonus against heathens (civs with different religions) and unbelievers (civs with no religion & barbarians)

This way, Spain could have a strong early bonus that fits Philiph thematically, without needing to fund a religion in order to benefit from it.

Mission: +1 food per ajacent plantation and +1 faith per discovered natural wonder

A boost created in order to make missions a bit tad less situational (no need to be placed in a different continent in order for them to become useful) while also rewarding exploration (gotta know where these natural wonders are so they inspire our people!)

Flota de Indias: In addition to its previous effects, you will gain a free settler the first time that one of your units touches the land of another continent.

A way to aid Spain in stablishing those overseas colonies while at the same time rewarding the player for taking a more proactive role at exploration without making them too much to coastatal dependant.

China

Great wall: Can be built over other improvements as if it were a road, can't be built adjacent to more than 2 wall sections, can be built outside your borders as long as it is adjacent to said borders

Not only this would end with "the great wall of spaghetti" (adjacency restriction), but it will also make the great wall way more powerful (only improvement that can be stacked on top of others!) and it will be more of use in the early game when you don't have too much territory yet (it can be built outside your borders).

India

Shagayarta: You can build missionaries and buildings of any faith as long as it is present in your cities without needing to have that city converted to any given faith: just having one follower present will be enough prequisite to build missionaries. All your religious districts have +1 additional slot for buildings (so you may have a mosque and a pagoda on the same city)

With that modification India's religion game will be far more active, allowing the Indian player to tailor the beliefs of its people without waiting for foreign missionaries, all while providing an excellent defense against agressive religious persecution, since religions will be far more resilient inside India's frontiers.

Stepwell: +1 housing if adjacent to a river with sanitation

A small, straightfoward boost to make stepwells viable even with neighbourhoods avaible

Egypt

Sphinx: +1 production if placed on a desert or floodplain tile

Egypt's starting bias production deficit and the Sphynx weaknesses are adressed in one single swoop!

France

Grand Tour: In addition to the extra tourism, wonders provide extra appeal and +1 amenities to a radious of 3 surrounding tiles

This way, France UA's starts affecting the game since the very beggining by providing extra amenities for your nearby cities, while synergizing as well with its other boosted unique...

Chateau: Unlocks at Feudalism. Generates culture depending on its title's appeal. +1 gold per adjacent luxury resource

Earlier access to chateaus will make France more of a cultural powerhouse, while making its effects dependant on its terrain appeal will make for some truthly intersting set of decisions when deciding their placement.

Norway


Berserker is now a replacement for swordman rather than its own unit

This way, early agression could be far more viable for Norway due to the new upgrading path.

All current Norway's bonuses get transferred to Harald

Norway's UA: Strategic resource fund
You can build units everywhere with just one strategic resource (no need for an encampment or a second resource). +1 gold and +1 production in all your strategic land resources and on every sea resources hexes

Norway's weakness is so pronnounced that I think that an entire rework is in order. Norway's strategic fund will help it in order to wage war and to make more of a trading nation since it will be easy for her to sell their resource copies. On top of that, the gold and production bonuses to sea resources and land strategic resources will help to alliviate its weak coastatal starts.

USA

A faster rate of acquiring legacy bonuses for every civ will indirectly boost the USA's UA. If it ends up being unbalanced.
 
Flota de Indias: In addition to its previous effects, you will gain a free settler the first time that one of your units touches the land of another continent.

A way to aid Spain in stablishing those overseas colonies while at the same time rewarding the player for taking a more proactive role at exploration without making them too much to coastatal dependant.
How would that work with how Civ 6's continent system works? You can literally find a second continent on the same landmass on turn 0 if you start on a tectonic border. Imagine starting the game with 2 settlers, that'd be crazy
 
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