Caeserportugal
Prince
Where did you get those screenshots Mercade? Are you betatesing the game?

But that is not what the victory screen says - it gives no indication that the player conquered those capitals, only that the civs had lost theirs - the implication is very different.Actually, that's just another way of phrasing what we've know for a while: domination wins are achieved by conquering all of your rivals' capitals.
Also, in the victory condition screen we see 12 players and 164 cities in the game (and modern era not reached). That's about the amount you'd expect on huge maps in civ4, being one further confirmation that map sizes will be similar.
The way it is worded seems to indicate that if one civ conquers every other capital but yours, then you you would only have to conquer theirs - since every other civ will have lost their capital.
Ah, yes. It must be the customs house. In the strategic view of the same city, it's got 4 gold on the tile. But I am willing to assume that it gives 5 gold (just as the academy gives 5 science). I think that 4 is the max they show in the strategic view being 4 or more.
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So that means there could be two capitals? the one of course the center from where the civ originated and another capital which could be a tranding one.
Sorry, I may have incorrectly called it the strategic view. I was referring to this screenshot, that indeed doesn't show the strategic view, but a rather zoomed out world map. I think in this view it won't show more than 4 gold (or 4 anything) regardless of the total number.![]()
Edit: Oh, sorry I didn't see that you are talking about the strategic view. But is there such a screenshot of strategic view displaying the tile output? I didn't find any.
So what's your point? The first pictures are not taken at the same time. The first picture is from turn 322 and the second from turn 202 (possibly earlier in the same game). In the second picture you see that two policy trees are not available to the player yet since he apparently doesn't have the right tech.Something I noticed regarding these images. In the screenshot where the policies are locked, the player has 2042 culture and require 7470 culture to adopt a new policy. In the screenshot where they aren't locked however, the player has 1301 culture and require 1265 culture to adopt a new policy.
So what's your point? The first pictures are not taken at the same time. The first picture is from turn 322 and the second from turn 202 (possibly earlier in the same game). In the second picture you see that two policy trees are not available to the player yet since he apparently doesn't have the right tech.
Ah, Snipperrabbit, I do read your posts with great care. The fact that the policies aren't shown because of insufficient culture had escaped me for a moment. Mea culpa.If you read some of my previous posts you got it all answered, why do you keep trying to find an explanation when it's out already.