Arioch's Analyst Thread

Discussion in 'Civ5 - Strategy & Tips' started by AriochIV, Jul 20, 2010.

  1. AriochIV

    AriochIV Colonial Ninja

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  2. theis81

    theis81 Warlord

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    I have gathered some info from Gameswelt preview (http://www.gameswelt.de/videos/1/8542-Civilization_V.html)

    I have timestamped the images.

    Temple
    Cost: 120
    Maintenance: 1
    Culture: 2
    + 2 culture per turn

    Armory
    +15 XP to new units
    (require barracks)

    Nuclear submarine
    Cost: 300
    Moves: 7
    Range: 3
    Ranged strength: 60
    Reuired: 1 Alumininum

    Invisible to all Units except Destroyers and other Submarines. Can carry 2 Missiles, and is specialized in hunting other Submarines

    Mobile Sam
    Cost: 310
    Moves: 4
    Range: 2
    Strength: 40
    Required: 1 Aluminum

    Will intercept enemy aircraft which try to bomb nearby units.

    Mandate Of Heaven
    Filling the blanks:
    50% of excess Happiness added each turn to the amount of Culture that may be spent on Policies.
     

    Attached Files:

  3. Mercade

    Mercade the Counsellor

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  4. PinkHammurabi

    PinkHammurabi Warlord

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  5. XOVERX

    XOVERX Chieftain

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    Has there been any sighting of a Privateer naval unit? Or has it been conclusively ruled out?

    I love to build Privateers to stay at "war" during times of "peace," and then later upgrade them to really powerful naval units (with 1-tile extra sight). It's a helluva an exploit that I find quite fun.

    Looks like the Privateer is gone, though, huh?
     
  6. AriochIV

    AriochIV Colonial Ninja

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    Thanks. Didn't realize there was a high-rez version of the video.

    edit: Cool. The downloadable mp4 version is not just higher-resolution, but also signficantly longer and with more stuff.

    Looks like it, yeah.
     
  7. 12agnar0k

    12agnar0k Emperor

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    Its called "Mandate Of Heaven" btw not, "Mandatory Health"
     
  8. theis81

    theis81 Warlord

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    Hehe true I was writing a bit too fast and not even looking at what I was typing :lol: so much for my patience. I even considered just adding the attachment and let Arioch type it.
     
  9. 12agnar0k

    12agnar0k Emperor

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    No worries :p



    Not sure if this has been seen in early builds but, the shield icon probably represents a fortified unit. Which should make spotting what units are and are not fortified an easier task.
     
  10. 12agnar0k

    12agnar0k Emperor

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    In addition its worth correcting.

    Armory also has a Maintenance cost of 2 gold, seen in the video preview of gameswelt.

    And Nuclear Submarine has 60 Normal Strength too.
     
  11. snipperrabbit!!

    snipperrabbit!! Deity

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    I posted the stat of the nuclear submarine earlier. If only I had known there was a hi res video !
    btw, I'm glad to help, Arioch ! :lol:;)
     
  12. AriochIV

    AriochIV Colonial Ninja

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    http://forums.civfanatics.com/showthread.php?t=371939
     
  13. 12agnar0k

    12agnar0k Emperor

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    1'st post ? :p, wow, am I behind the times or what :p
     
  14. moysturfurmer

    moysturfurmer Emperor

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    I'm not sure if this has been covered, but 2k Greg hinted that England's more likely to spawn near coast and Iroqouis near forests and such. And there's a setting called "disable start bias" in the advanced game options. So uh...

    Yeah I don't know how to word it, but you guys know what I mean yeah?


    http://forums.2kgames.com/forums/showpost.php?p=998293&postcount=6
     
  15. Dark_Jedi06

    Dark_Jedi06 "Deus ex Machina."

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    Took a look at the Gameswelt preview...in combat I've noticed that the defender always fires first. Strictly graphical? Or do attacking units take damage before they deal any?
     
  16. 12agnar0k

    12agnar0k Emperor

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    Okay then, yeah I guess everything can start smartly, or if you prefer you can everything as random as a random number generator can be, (which is entirely random) :p.
     
  17. AriochIV

    AriochIV Colonial Ninja

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    The consensus so far seems to be that this is just graphical, and damage is simultaneous.

    Regarding start bias: this was in Civ IV, and probably in Civ III also. Your starting position always has access to at least a certain amount of resources, and if your civ starts with Fishing it seems you're much more likely to start on the coast.

    Non-sequitur: modern cities are looking pretty sexy.

     
  18. DarkMaster

    DarkMaster Warlord

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    But trade posts look silly in modern era =(
     
  19. Dark_Jedi06

    Dark_Jedi06 "Deus ex Machina."

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    I see, I figured I wasn't the first to see it. ;)

    Also, that city is pretty sexy...except for that silly little group of tents next to it. :sad:
     
  20. AriochIV

    AriochIV Colonial Ninja

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    Looks like they were playing an older build that didn't have the modern trade post graphics in yet. The units still have the older, larger circular unit portraits in the lower left.
     

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