Sahkuhnder
Delusions of grandeur
Seems like Monty can war his way to a cultural win.![]()
As if Monty wasn't a big enough war-monger already without this new incentive.
You civ is alone on an island with Monty...

Seems like Monty can war his way to a cultural win.![]()
I wonder if the special abilities are tied to leaders or civ... in other words, will there be a use and possibility for a "unrestricted leader" option? I hope so, otherwise I dont think I will play germany much, sure it is not a terrible ability but I cant see how it could be as strong as some of the others, even with alot of barbarians
I think people are severly under estimating the German ability. I will explain.
Firstly the assumption that the option "no barbarians" will exist is not that likely anymore, while previously we would have had no reason to speculate its removal from the game now that a civ has its unqie ability based upon barbarians, too remove the barbarians from the game would unbalance the work done to balance the civs to give fair game play.
Similarily, the existence of other options such as "one city challenge" can't be safely assumed anymore, as this would unbalance the game too, India for example would have the best ability by far gaining +50% growth at no cost, and Romes ability would become obsolete.
So one can't rely on such options still existing in Civ5, though I admit, they very well could still exist. No need to start worrying yet.
Although I agree with your historical analysis, having different "fighter slots" on the one and same carrier would be a massive violation of the 1upt rule, wouldn't it?It would be very strange to have a special non-sinking rule for carriers, especially since this would mean that carriers can't sink other carriers. But yes, ships having ranged attacks is going to mean air recon for your carriers is going to be very important. Which is realistic: WWII carrier combat was about finding the enemy first. Hopefully they will give carriers enough fighter slots to do adequate recon and still be able to attack.
The wiki article on [wiki]Furor Teutonicus[/wiki] also offers some (limited) explanation.Why have this ability in the first place, some of you may ask, well the Germanic People were tribial for a lot longer than other cultures of Europe. They didnt "unite" to form a country as it were (apposed to several tribes each with its own ruler) untill I believe around 1000AD. This means in early game play, Germany should be better in "tribal" aspects as they existed longer than any other major civilisation of Europe purely as tribes, and in Civ that refers to Barbarians, as they are the "tribal" aspect of this game. Hence Germanys Barbarian based ability to generate free units and gold.
Although I agree with your historical analysis, having different "fighter slots" on the one and same carrier would be a massive violation of the 1upt rule, wouldn't it?
Well that was already obvious, some people and thier crazy idea's.
As I understand it, the one per tile rule doesn't apply to aircraft.
I think you have to go back to Civ II to find Swamp, and I'm not sure that counts.![]()
It's a crazy idea to change governments? I was the strongest supporter of the unbuying SPs theory, and I clearly marked it as "my thoughts". I did not misinform people.
And I still find it way more crazy not being able to change from Piety to Rationalism.
As I understand it, the one per tile rule doesn't apply to aircraft.
Well I didnt mean to call your crazy or say you were misinforming people if you think thats the case which you didnt specifically imply either. It was more of a whimiscal comment. I have made crazy suggestions too.
Anyway, as for "not being able to change from Piety to Rationalism", I assume then this is one of the "coupling" of Social policies where by if you take one you can't take the other, I do believe it was said as this though "If you choose Piety you can't use Rationalism at the same time", Which implies that you may very well indeed be able to "unselect" one tree in favour of another one. If circumstances change and the other is more beneficial, its just that unlike someones "crazy idea" that was suggested you won't be able to get a refund when "abandoning" a tree, the culture spent on it so far remains spent and further progression would be capable from where you left off if you were to switch back.
Atleast this is the implication.
If indeed you can switch between policies, I hope they dont have the "anarchy" like they did before, where by you could avoid paying maintanence indefinitely by continually changing policies. A large loop hole I hope they sewed up.
No it has been confirmed that on each hex thier can only be 1 of each type of unit, these being Military/Civilian/Air, this was confirmed long ago.
Anyone stating that "air craft can stack" are wrong.
As always I will try to deal in facts, if something is not a fact I will say "probably or may", If however I am wrong I don't mind being prooved as such, so if you think its been confirmed that Air Craft will be able to stack can you please post where this is confirmed. I try to avoid spreading flase facts where possible.
To me, the use of the words "At the same time" implies that it is possible to switch. Otherwise I assume they would have used words like "Cannot both be used".
And if you switch out of a tree, you do lose something the tree specific bonus, even though the tier specific bonus may be a one off.
That said, pure speculation, but as a native speaker that is how I interpret "at the same time".
I don't know to what extent you've worked in the German preview, but one fact you're missing is that great general can built forts, which explains the build action better than being able to build academies.
A Research Agreement is a joint research project of a single technology by two cooperating civilizations.
Just like Netherlands is almost useless in Pangaea in Civ4, or how "always peace" ruins every warmonger civ. You can't honestly be upset that, when you use a nonstandard rule that isn't part of the normal game, some civs end up nerfed.I usually do not play with barbs, I simply can't stand them...and that means Germany's bonus is useless in such games without barbs. Must be a joke...
You're right. In the E3 closed demo, the presenter described the Research Agreement thus: "it's something where if you both invest a lump sum of money, you and the other AI civ, you'll get 20 turns of bonus science." He also says that if the other civ cut's off the deal halfway through, "you're out both the gold and the science."Gre Magus said:I thought it was just an overall boost to science for x number of turns in exchange for y gold. But I actually would prefer a system in which you had to both research the same tech. Has this detail really been confirmed?