Ok, here's everything I could find in the video that could be new or not already confirmed (I'm not 100% sure on what is already known)
The logo for Spices looks like Cinnamon (pretty similar to this picture
), it's the symbol on the right in this pic on the Analyst site:
Theatre +4 Happiness empire-wide, City must have a Colosseum
This is not Marble, it's Iron
Crossbowman: Cost: 120 Movement 2, Strength 6, Ranged Attack 12 Description: Medieval ranged infantry Unit.
Longswordsman:Cost: 150,Movement 2, Strength 18 , Powerful Medieval infantry Unit.
Archer: Movement 2, Strength 4, Ranged Attack 7
Knight: Cost: 150 Movement: 3, Strength: 18, Required 1 Horses, Description: Powerful Medieval Mounted Unit, weak to Pikemen
Trebuchet: Cost 170, Movement 2, Range 2, Ranged Strength 20, Strength 6, Required: 1 Iron, Description: Powerful Medieval Siege Unit, good at reducing the defenses of enemy Cities. Must set up prior to firing.
Musketman: Cost 120 Movement 2 Strength 16 First gunpowder Unit of the game. Fairly cheap and powerful
When a ranged attack was successful, it says "Your Crossbowman bombarded an enemy Swordsman! (5 damage)" on the screen.
When the Aztecs are defeated, Montezuma tells you "Despite my best efforts, you have defeated me. Perhaps now I can find some peace."
City state menu:
Vienna
STATUS: (30/60) Friends (after gift of gold: 93/0 Allies)
Trait: Cultured
Personality: Neutral
Allied With: Nobody (after gift of gold: You)
Nearby Resources: Cotton (1)
Provide Gift of Gold (200 Gold will earn 32 Influence, 400 Gold 66 Influence, 800 Gold 136 Influence)
Gift a Unit
Declare War
Social Policies:
(You need to spend Culture Points to unlock a branch and then you can put points into "talents" like in World of Warcraft

)
Tradition
Liberty: Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will speed up the training of Settlers by 50% This branch cannot be active at the same time as Autocracy
(First Tier) Collective Rule: Newly founded Cities start with 50% of the Food necessary to gain their second Citizen
Honor: Honor improves the effectiveness of one's army in a variety of ways. Adopting Honor gives a +25% combat bonus VS Barbarians and notifications will be provided when new Barbarian Camps spawn in revealed territory.
(First Tier) Warrior Code: Great General appears outside the Capital
(Second Tier) Military Caste: Each City with a garrison reduces empire Unhappiness by 1.
Piety: Piety increases the Happiness of empires and allows their Culture to flourish. Adopting Piety immediately increases Happiness in the empire by 2. This branch cannot be active at the same time as Rationalism.
(First Tier) Organized Religion: Amount of Happiness required to start a Golden Age reduced by 25%
(Second Tier) Reformation: The empire immediately enters a 6-turn Golden Age.
Patronage: Patronage enhances the benefits of City-State friendship. Influence with City-States degrades 50% slower than normal.
Order
Autocracy
Freedom
Rationalism
Commerce: Commerce provides bonuses to naval empires and those focused on Gold
Adopting Commerce will boost Gold output in capital city by 25%
Diplomacy screen:
Bismarck (You) Score 687
--Civilizations
Napoleon Hostile 239
Montezuma Hostile 247
Catherine WAR! 340
--City States
Singapore (0/30) Maritime
Budapest (0/30) Militaristic
Vienna
Alright, that's it.

The social policies really look like talents from WoW.
Edit: One more thing: When he opens the Berlin city screen, it says in the middle of the screen "Resource demanded: Sugar". No idea what that's about.