Arioch's Analyst Thread

Yes they can have additional types Arioch, but all hills behave the same in the current build- they all produce 2 hammers regardless of the terrain type it has.
 
Read your post about the destroyer stats, here are screens from the giant bomb video incase you have not gotten it
yet.
Spoiler :

attachment.php


attachment.php


attachment.php

 

Attachments

No. The stats for the battleship have been substantially reduced (the old stats were Strength 100, Ranged 50). The destroyer stats have probably been reduced too, but we haven't seen the new stats for the destroyer yet. This is explained in the individual entries for both units.

I know that, I was the one who asked you to change the battleship stats because they were changed, what I'm saying is that in the Unit table the "indirect fire & weakness to submarines" description which should be entered in the "Battleship" Row is actually entered into the Destroyers row.
 
Sure np.

I was just looking through the units on your site and see you have Bomber listed as no movement. In the fighter stats from giantbomb you can see movement 2, where did you get the bomber info?

Having 2 moves on a fighter is a bit odd. Maybe you can recon and then bombing run? But cannot do 2 bombing runs in a row because the attack uses up both moves. Or could it be that rebase is not unlimited and you can only rebase as far as your Range, so you could rebase twice in a turn with the movement points. Edit: woops I see you do have it from the description stating it can rebase the bomber within it's Range, so perhaps that is one reason to have extra moves
 
I was just looking through the units on your site and see you have Bomber listed as no movement. In the fighter stats from giantbomb you can see movement 2, where did you get the bomber info?
That's from the Civilopedia entry. I don't think Movement has any meaning for an air unit, so there may be some garbage values floating around.
 
Camel Archers don't have a required resource, and neither do the Narawhatever Elephants.
I don't think it's clear in the case of the Camel Archers Civilopedia screenshot, because the resource notice (if it was there) would be below the bottom of the screen (Required Resources comes after Abilities). I'm not saying they do require a resource, just saying I don't think we can say they don't definitively from that screen.

But I agree that the Naresuan's Elephant doesn't require a resource.
 
I forget at the moment, but didn't the description for the camel archers say that they didn't need horses? Ah well it doesn't really matter either way.
 
I forget at the moment, but didn't the description for the camel archers say that they didn't need horses?
Nope.

Socialism: maintrance of building -10% Also, Arioch, you've listed "tradition" under the SP of Tradtion. I think you should remove it.
Thanks for the correction.
 
Ah neat they changed the Piety icons. Now it includes the Ark of the Covenant and the Holy Hand Grenade of Antioch. :D

The previous piety icons made no sense at all.

The holy hand grenade is the orb used in coronation ceremonies, used as an emblem of independent sovereignty
 
The previous piety icons made no sense at all.

The holy hand grenade is the orb used in coronation ceremonies, used as an emblem of independent sovereignty

The orb probably refers to the Soc Pol called "Mandate from Heaven". Anyone know what this Soc Pol does?
 
Socialism reduces costs? Whats the reasoning in the game behind that

The "game reasoning" is that it's balanced against other options provided, with little concern paid to exactly what the word "socialism" should/does mean in the real world. The meta reasoning is that it's under the "Order" branch and so had to provide some benefit related to reducing costs from social efficiency. The real-world reasoning is hard to determine, because no two people alive today can even agree on exactly what socialism is.
 
Back
Top Bottom