Arioch's Analyst Thread

The player doesn't have the required tech. Autocracy and Order are both locked until the industrial era.

Yes, but Tradition and Honor are available from the start. It just means that the player hasn't "bought into" those tech trees.

EDIT: Actually perhaps all the tech requirements have been met for those later policies, because they look "unlockable" and do not have a "unlocked at such and such era" message and they are not blacked out like we have seen in other screens such as this http://www.jeuxvideo.com/screenshots/images/00036/00036154_027.htm. But I could be wrong. :P Either way, it seems the devs were/are still working on the SP interface, because those locks are something relatively new.
 
I think that you've made 1 mistake in ancient units section. You said that settler is available at 1st turn of game but I think that's wrong because, I've read that settler units can be build only when city reaches some population point.

http://forums.civfanatics.com/showthread.php?t=355156

Settlers - Created only if the city exceeds various thresholds of population
(it's in civilian units section)
 
I just have said what have I read, that's all. I know that he means on technology requirement but, it would be interesting if this would written in his analyst as a possibility (in brackets).
 
Yes, but Tradition and Honor are available from the start. It just means that the player hasn't "bought into" those tech trees.

EDIT: Actually perhaps all the tech requirements have been met for those later policies, because they look "unlockable" and do not have a "unlocked at such and such era" message and they are not blacked out like we have seen in other screens such as this http://www.jeuxvideo.com/screenshots/images/00036/00036154_027.htm. But I could be wrong. :P Either way, it seems the devs were/are still working on the SP interface, because those locks are something relatively new.

There is nothing rational about this picture:
Spoiler :
14641.jpg
If it is the same game in both screenshots, then he adopted Rationalism and Commerce first? Once you adopt one does it lock out previous ones you have adopted?

Nor this one:
Spoiler :
civilization-v-pc-030.jpg
This one shows Liberty "finished"?? in turn 202, but he was working on it in turn 248.

There must be something right because the cost counter for the next policy and the Utopia project status seems right. I think he had completed 7 policies in 1690, so he must have been really concentrating on a Utopian victory. He must have reached that era research wise also.
 
Sorry, but i don't have the slightest idea what the hell are you talking about.
 
Not only that, but they seem to be two different builds. One screen shot has the "adopt" button in blue and some branches grayed-out, the other has the adopt button in black with a lock. Or are the different colors just because he has enough points to unlock a branch in the second shot?
 
Only of excees food? I find that a bit strange...
I thought it would be for the food production each citizen makes on its tile...

Just count the numbers in the screenshot:
13 food produced by tiles - 5 citizens @ 2 food each = 3 food spare. +25% gives the 3.75 growth shown in the screen. Or you can assume that "We love the king day" gives 5.76923% additional food if you want to get the numbers right.
 
What is the Difference between Greyed Out and Full Color Then?
 
There are three current statuses for policies:
Colored, but with a 'locked' status (For policy trees that you can, but haven't unlocked), Colored with a full view of the policies (for trees you've unlocked)
Greyed out, locked trees (Ones you can't purchase yet because of era requirements).

There's no indication that you are permanently blocked from buying policies that conflict with your current ones. My guess is that if you switch, you disable all benefits from the contradictory policy tree, and enter a period of anarchy.
 
My god having checked youre web page Arioch wow the Patronage branch of the Social policy synergizes well with Greece and Siam. The Educated Elite in particular is quite good. Allied city-states giving you Great People seems way overpowered. But which type of Great Person would be recieved?
 
My god having checked youre web page Arioch wow the Patronage branch of the Social policy synergizes well with Greece and Siam. The Educated Elite in particular is quite good. Allied city-states giving you Great People seems way overpowered. But which type of Great Person would be recieved?

Probably depends on the type of the city state? Military ones would gift great generals, cultured would gift maybe engineers or artists and maritime would gift ... scientists and prophets?

That would be cool but some of those seem very forced.
 
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