Arioch's Analyst Thread

I think optics is for embarkation on coast, and astronomy for on ocean. I've suggested this before.
I suspect this is right.

You'd assume it would be Sailing for Coastal, Optics for Sea and Navigation for Ocean travel.
Except, I don't think we *have* "seas*.
 
You'd assume it would be Sailing for Coastal, Optics for Sea and Navigation for Ocean travel.

No, its optics for coastal because the sailing tech doesn't have a silver star thing on the tech tree that would indicate that.
 
Ugh, thats a bit crap. Songhai special ability possibly not very useful then. But then water walking ancient era infantry might be too hard to stop.

Optics isn't too far into the tech tree in this game, just at the beginning of the classical era. It's probably just to prevent naval rushes.
 
Optics isn't too far into the tech tree in this game, just at the beginning of the classical era. It's probably just to prevent naval rushes.
This. Optics is on the same tier as iron working and horseback riding, it's not a late tech like it was in Civ 4.
 
Did you see this post ?

Hanging Gardens are there.

So the Hanging Gardens give +1 Great Artist? In addition to what they did in CIV and a happiness bonus? I want to build that! Its starting to seem like the wonders in CiV will be more worthwhile than in previous versions, well mainly just the Hanging Gardens and the Porcelain tower and maybe the Great Wall too. The other wonders seem to be on par tho.
 
+1 Great Artist Points.

Oh, that makes more sense. Ambiguous wording made it seem that it would spawn a Great Person in the city that it was built in. Oh well, I still like it :) But that does make the Porcelain Tower seem a little out of balance...
 
Arioch, on the Misc page where you detail the victories, you mention for Domination victory that you have seen "at least one screenshot" where a civilization had lost its capital and replaced it with a new one. Since this contradicts the "only requires capture of all enemy capitals", I think that this may be because they enabled the "Requires Complete Kills" option for that particular game.

Another possibility could be that even though you capture a Civ's Capital (and it gets marked as conquered in the Victory Screen) that the Civ is not illiminated from the game. This would be interesting, especially if that means that the "defeated" Civ can recapture it's capital and be removed from the "defeated list".

Honestly, though, I am thinking the prior.
 
Arioch, on the Misc page where you detail the victories, you mention for Domination victory that you have seen "at least one screenshot" where a civilization had lost its capital and replaced it with a new one. Since this contradicts the "only requires capture of all enemy capitals"
I see no contradiction.

The Domination victory requires that you capture the original capital of every civ.

It doesn't mean that the palace building, used as a signifier of capital status, won't shift to another city if the original capital is lost. Civs need to have a capital, if only because trade routes are links to the capital.

Another possibility could be that even though you capture a Civ's Capital (and it gets marked as conquered in the Victory Screen) that the Civ is not illiminated from the game.
There was never even the smallest suggestion that capturing a civ's capital would eliminate it from the game.
It has been clear from the beginning that the victory condition is to simultaneously hold all the (original) capitals of all civs.
If you capture a civ's capital but don't defend it, they can recapture it.
 
Nope.
 
So far the direct circumstances of the domination victory have not been revealed, so no one can really say...
 
Okay, that's what I thought but people keep assuming different things so I needed to know for sure. I wouldn't be surprised if you need to basically remove all other capitals from the game, which would include beating opponents enough so that they can't rebuild it elsewhere. This would actually serve two functions: 1) it'd keep it more in line with Domination victory in Civ IV without being as extreme, and 2) it would give it a fresh mechanic that with the right strategy and approach can be done with less work, giving it a fresh feel.

No clue how likely this would be but I'd enjoy it if it were implemented that way.
 
Either way I'll turn on "Require complete kills" option to go for a good old-fashioned conquest victory, not this sissy (and confusing) capital hunt.
 
Either way I'll turn on "Require complete kills" option to go for a good old-fashioned conquest victory, not this sissy (and confusing) capital hunt.
If that option works the same way it does in Civ4, you will be disappointed to find that all it does is make it so that a country isn't eliminated when it loses its last city; it has to lose its last unit, too.
 
In Civ IV, the "Require Complete Kills" option means "must kill all cities AND units to wipe out an enemy civilization." This means that in addition to destroying all cities, you must hunt down each and every enemy unit. It has nothing to do with taking the capital.

We have no reason to think this means something different in Civ V.
 
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