Armageddon.

What if there is a chance any living unit can rise from the dead the whole game. If the chance is AC/2, then early on when the counter is 1-10, there is a very small chance. At the other end of the spectrum there is a 50% chance.

You could counter this with the Loyalty law spell. This already prevents changes in allegiance, now the spell transcends death.

The risen units could be the same unit (retaining the promotions) with an undead promotion which gives -1 strength and a bonus of 1 death for every 20 points of the AC counter. Early on, they are no stronger. Later, they become more problematic as the units themselves are stronger as are their promotions and the bonus from the AC counter.

Then when armageddon hits and units die all over... Half are raised again as undead. Cities wouldn't just loose population, many would fall to the barbarians as their one-time defenders rise up and take the cities.
 
add to it that they also gain the golem promo.. so as not to gain further xp.... (unless undead don't gain xp) I never heard of zombies gaining more knowledge... save in Xanth..
 
At least skeletons don't, or actually they gain but can't get anything useful
 
I would just like to mention that the AC is so implemented and the AI script so coded that there are more wars when it is reaching higher levels. The AI is more aggresive and more willing to go to war. It was a feature implemented a while back and I guess it wont be reverted so you just might drop the subject :P

I must say that I like the turning undead thing but AC/2 would be to much. Every 5th unit at the time when blight hits would turn and that would be just annoying. (AC-60)/2 would start with the first horsmen and climb up. When appocalipse hits you got 20% chance of your 2/3rd living units to turn undead. I would also add a 40% chance for each population point killed in the appocalipse to turn in to a zombie unit.
 
Hrm.


Converting the dead to zombies in the Barbarian regime could prove distasterous in another way.

If you ever do the ritual to turn Barbs to Animals, that is an awfully nasty stack of well promoted bears and tigers aiming to take the world back for Mother Nature.
 
yeah !! that's fun :)
 
one thought was to represent the fear and dread in populations for a high AC by having an unhappiness penalty to all non AV civs.

Why not just give all good units below, say, level 4, and neutral units below level 3, the Fear `promotion`, which remains until dispelled.
 
It's okay to not be able to stop the Armageddon counter, the whole point of it is that evil races can easily raise it through war, but by waging war against evil, you create evil, and the evil races always win in the end.

The real problem with Armageddon scripts is that while they take care of the storyline and flavour, they don't take into account civ mechanics. For example, the 4 horsemen are kinda tame, and giving them 50 more strength won't change that. However, the event that happens before that, destroying all farms and plantations, is something that is always keenly felt, and it usually sets me back 20 turns or so from the population and economic loss. And no - giving the horsemen +50 strength won't change that - we've been through this.

It's the same for apocalypse: rather than creating chaos, it simply destroys everyone's economy and infrastructure, and doesn't really encourage evil civs to throw themselves at good civs.
 
Be interesting if when you hit 100 on the counter it became locked in (can no longer reduce it) until the Avatar of Wrath and 4 Horsemen were killed. Then make it so you can only build military units and no science/culture can be produced.

Then it would be people stopping with looking to their future and forced to focus on the here and now, fight or die aspect.
 
Be interesting if when you hit 100 on the counter it became locked in (can no longer reduce it) until the Avatar of Wrath and 4 Horsemen were killed. Then make it so you can only build military units and no science/culture can be produced.

Then it would be people stopping with looking to their future and forced to focus on the here and now, fight or die aspect.

Or if the AC simply reduces science and culture by a certain amount.
The armageddon really needs some boost, the horsemen are quite lame and potential is wasted there:sad: , and AC 100 is nothing different after a few turns. If hell would spread to all but mercurian lands at AC 100 and give -1 to food(always):cry: the issue would be a lot different.
If stepanos actually had an empire he would rule and try to force others to subjugation or death, things would get interesting
 
with more civilization spots open maybe each of the horsemen could have mini empires lol

With 40 slots now it's no longer just a joke...

But actually stepanos is the only one of them to have his own, buboes brings just war, yersinia plague and ars death
 
-1 food will leave those grassland cottages of the Lanun and Malakim alone, and the only one that will be utterly and seriously hosed would be the Calabim, like BIG time.

Would it be too much if all good and evil civs MUST be locked in perpetual warfare, but not suffer war wariness, at the 100 counter?
 
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